Bug dialogue
Wixxy77 replied to their own topic 4 years ago
Hi, I've got a bug on some mods. When a character doesn't talk to the right one (e.g. Homer talking to Chief Wiggum) both characters are blocked, and I can't get past the dialogue. Will it be because of my version of the game (French) ? I haven't found a solution. I'm hoping for an answer. Thanks.
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What would you like to see in Simpsons hit and run 2 if it would be on the development?
Shiinyu replied to SomeoneIKnow's topic 9 years ago
I wondering what would you like to see in simpsons hit and run 2 if it existed? Myself: I always wanted to see more diffrent maps.
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Trick Or Treat 2015 1.1 Released (fixes a couple oversights, adds a space)
Loren replied to their own topic 9 years ago
Hey everyone, I have an update for the Trick Or Treat mod that fixes a few oversights I didn't think about (my bad). Changelog 1.1: - Added a space to a comment on Line 58 of Level 7's levell.lua file. - Removed CurrentLevel variable from Level Load files (since the feature it was intended for does
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The Simpsons: Hit and Run - A (slightly) Better Big Smoke Mod!
Spads replied to their own topic 2 years ago
Nothing to say really. SHAR didn't really had a Big Smoke Mod, and that's a crime! only ONE, OLD, model replacement, so i made a (slightly) better one! This Mod adds to the Game: -Big Smoke (replacing Homer) -Smoke's Blue Glendale (replacing Krusty's Limo) -The Damn Train (replacing the Armored Van)
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i can showcase any mod you want in a video
hey so share your mods and i'm gonna show your in my video pls give a download link in this topic
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How to make custom 3-letter word for a new character?
John replied to their own topic 6 years ago
So far I've only been able to edit Quimby but that's because he's already in there as "Qim" I know in order to add new dialogue you have to make a custom .wav file (16 bit/24000 Hz/mono) then you put that in the specific character's folder. In this case I made a folder named "Quimby" in the "CustomF
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Graphical Settings?
Fluffy replied to [Deleted User]'s topic 9 years ago
I can see no way of doing this in-game or an easy way, but can it be changed?
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How do I export and modify animations?
Kenny Giles replied to Asto's topic 4 years ago
I would like to export the animations for Homer and modify them in blender. Is there a way to export them and the skeleton? Perhaps someone has found a way to export / made rigged characters?
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Donut Team: November 2018 Website Update (6.0)
Fluffy made this topic 6 years ago
Hey everyone, Changelog Overall Design Updated the navbar. Updated the design of posts to be neater. Updated the forum sidebar to be neater. Updated the Discord page to use more Discord colours. Updated the registration form. Updated from Font Awesome 4 to Font Awesome 5 Pro. Forum Home Added a butt
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Pontiac Firebird
Lean511 made this topic 7 years ago
Hi. I would like someone to make a mod of a Pontiac Firebird, like the Apu but black and that looks like this. PD: I'm Spanish and I do not speak English very well, sorry. https://cdn.barrett-jackson.com/staging/carlist/items/Fullsize/Cars/190067/190067_Misc_8460d1d8-8727-44ea-9625-479a94a56cd9_Web.
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Pure3D Distinct Chunk Finder - Now Available
BaseCrunch replied to Fluffy's topic 8 years ago
Donut Team has released an internal tool used to figure out information about unknown chunk data. It's not useful to mod creators unless you can decipher the data; however if you would like to try and figure out more about the innerworkings of some of the unknown data, you can download it here: http
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Compact Type 2 Mod
Racernoob replied to their own topic 5 years ago
Here is the third in the trilogy of my Burnout 3 Takedown Hit and Run car mods. This time the mod adds the Compact Type 2 from Burnout 3. Credits to Xenn (Model Ripper). This mod is decompileable if you would like to use it in your own mods. Please provide credit if you do. The car can be bought fro
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Additional Script Functionality Ideas
Surreal Bot replied to their own topic 6 years ago
EXPECT ME TO UPDATE THE LIST WITH IDEAS EVERYONE ELSE HAD ALREADY THOUGHT OF. I had a bunch of ideas for more commands in ASF that posting them in the Discord felt like copypasta. So uh... here it is. AddObjective("losecars"); AddCondTargetModel("AICAR"); AddCondTargetModel("ANOTHERAICAR"); SetObjDi
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How to delete .rcf files (Console)?
Loren replied to LolHacksRule's topic 7 years ago
I am using the GameCube version of the game and want to delete the .rcfs after extraction of the assets inside them, but my program (GCN rebuilder) doesn't recognize the modified rootdir. Any way to delete them properly and fix this?
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Marge_mission01b
(Dl down since this is like an old mod and i deleted stuff from my mega) changes every soundtrack to marge_mission01b (this is the updated link) (please report bugs on this thread as this is my first mod) Known things: Every level has marge's cues now Main menu is not changed Homer was the one who s
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