Forum Mod Bakery Docs
First Person Mod?
Listentomyfart465 replied to their own topic 6 years ago
Does Anyone Know How To Make A First Person Mod For SHAR? I've Been Trying to... First Of All, The First Person Camera Would Replace The Hood Camera When in a vehicle. And I've Been trying to crack the code on how to change the hood camera position and enable the visibility of the entire car itself
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View lmlm files
Facu replied to their own topic 6 years ago
Hello, I wanted to modify the rsd files of a mod to pass it to my language however the mods come in lmlm, how can I extract it?
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Harry Potter Mod by Chip
Chip replied to their own topic 2 years ago
Download! Harry Potter Mod 1.8. might be a while for an update so I thought at least the mod so far could be fun for people to play :),an assortment of playable vehicles in the telephone booths, playable Hagrid character in the kwikie mart. planning to add voice acting music etc. let me know if you
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Vehicle Stats
Kamfad replied to their own topic 4 years ago
How can I have more than 60 vehicle stats on the phonebooth? I've looked on DTDocs and couldn't find my answer. I'm trying to add more default cars in the phonebooth, but it bothers me that some stats don't show. edit: i am adding the stats in, they just won't show up
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Can someone explain, how to work with scripts of missions?
Eriс replied to their own topic 6 years ago
I searched forum but didn't find full information about that. For example, i have wanted to create mission with "bombbarrel" on first level. How to do this without crashing of the game or at least with starting the mission? Please help me, thank you in advance. (My english probably is very bad, sorr
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Objective "neither", "both", "nearest road" and etc. meaning
Loren replied to Yzma's topic 7 years ago
So I was trying to make a mission (ended up unsuccessfully) and I was wondering what those "both", "neither", "nearest road" and etc. things mean? Would really appreciate if somebody would explain these things. Note: I think we lack legit documentation of modding the game, maybe there should be like
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Not My Generic Mod!: JTP BIG UPDATE
[Deleted User] replied to Dean's topic 8 years ago
Hi community! I am happy to announce my second mod (the first was Music Mod, for who have forgot it)! It is called JoJo Tweak Pack and features some little adjustements and a few custom missions, with unused stuff too. And now....Ta-daaaa! JTP turns into NOT MY GENERIC MOD! MISSIONS -Trash Can Rush,
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Custom Vehicles
1561 replied to their own topic 9 years ago
Hello, how do I make custom cars? I read that you need to port the .obj but does it need to be special or just a model.
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I lost my all my mods
jcilley97 replied to their own topic 1 year ago
At one point, my Mega.nz account I lost my password and the security key, so my mods are nowhere on the internet. My mods include my Ford Aerostar 2.0 and a custom Audi TT. Does DT still have those cars on the server? If so, can you people please send me the links to those cars? much help appreciate
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Need help with Traffic Sounds
engineergaming replied to The_Trash_Man's topic 4 years ago
I am trying to create a traffic vehicle that produces positional audio just like the Vote Quimby truck. I thought that the positional audio came from the soundfx.rcf/positional directory, but when I created the sound/soundfx/positional directory with my brand new rsd and added it to the car_tune fil
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How to spawn all vehicles?
3arpy3ka KpemnR replied to their own topic 7 years ago
Well, I was just playing Multiplayer, and I noticed that If I have MultiplayerCarsandCharacters enabled I have like 50+ playermodels besides the default ones. I also have a completely NEW set of vehicles. which I do enjoy. But I noticed I can't spawn the default vehicles of the game like the Book Bu
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Basic SHAR Mod tutorial - How to change the plane banner
archieharrison made this topic 8 years ago
I made this video to try and help new comers to the site and get them into creating mods, I want to do more videos like custom outfits and new cars etc. Please let me know on what you think and what I can do to improve the video and ill try and do it in the next one, enjoy! https://www.youtube.com/w
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Lucas' Simpsons Hit & Run Mod Launcher 1.12.1 Released
Loren replied to their own topic 9 years ago
Community, We have just published a new version of Lucas' Simpsons: Hit & Run Mod Launcher on our tools page of our SHAR Mods website. This update introduces several fixes for the Launcher. Download it from the SHAR Mods tools page. Launcher/Hack Support - Licenses for hacks that are not loaded will
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Apu Into Mario
mazzy replied to thomie9982's topic 3 years ago
This turns Apu into Mario. It is kind of screwed up as I did this all in 2 hours. From finding the 3d model to making it work. Maybe later in a week or so I will fix it. https://drive.google.com/file/d/1-pR0LwOXxxfcKW7oSUTMpy_n_imNJsQW/view?usp=sharing
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How to Save Mod Games?
[Deleted User] replied to their own topic 6 years ago
Hey. I'd like to know whether progress in fan-made mod levels (e.g. A Christmas in Springfield) can be saved like progress in the actual Simpsons Hit & Run game can. When playing the original Hit & Run using Lucas' Mod Launcher (which I put in my Documents), the game saves like normal (selecting "sa
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