We didn't actually count to 1,000 in the test site's game.
OwnageBaby replied to Surreal Bot's topic 6 years ago
Looks like I forgot to capture images of the previous posts. Well I'm telling you now that this was right after someone posted "999." One thousandth is equal to 0.001. EDIT: Why can't I view my own spoilers in the Edit Post preview?
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How to replace dialogue audio?
ClaraMakes's topic 8 years ago
[Deleted User] replied to
I want to change one of the files in dialog.rsd, but I can't quite figure out how. Is there a way to do it? Also, I think heard music modding was kind of a thing, but it was unreliable? I also kinda want more details on that.
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Game audio
danilo2005xd made this topic 2 years ago
Does anyone know how I can put the game audio as an echo so to speak? If you don't understand me, here are two comparative videos: this one with normal audio https://youtu.be/X9kkJZoLeU8 (the video is mine) and here another one with the audio I want to be heard https://youtu.be/3178c9ljcKQ (the vide
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Idea for Donut Mod 4 level 3.
FierceSnowing made this topic 4 years ago
Hi guys, it occurred to me that for Donut Mod 4 level 3, we could put the Duff Blimp as an extra car at the Duff Factory. I hope it helps you and also so that Donut Mod is one of the best mods ever.
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PS3 Controller - Camera Moving Issues
V0RTEX L0RD replied to MrHomerSimpson's topic 5 years ago
Hi Guys, sorry as i know this has probably been covered a number of times, but if you can point me into the right direction great! i have SHAR and betterds3 which emulates a xbox controller on my PC (using ps3 controller) however when in SHAR i cant move the camera around using the right analog stic
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Car Camera placement
Sonzai made this topic 6 years ago
For reference, the camera looks fine for the Duff Truck I imported the Big Duff model but for some reason the camera hugs the back of the truck and when I edit the value in the .p3d, nothing changes. I've found that if I first load in the Duff truck, then the Big Duff camera will work fine. For prac
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I'm back. + Question.
Hi fellas, remember me? AshleyGamer1995. I haven't been on this site again for almost a year right now, but, to be honest, I already lost interest on it, and perhaps now I'm feeling pretty much the same this way. So sorry. And sorry also for my feelings and odd posts of behaviour in the past, like m
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Where to find the SHAR HUD textures in the base game?
Professor Thaxy replied to Exonymat's topic 3 years ago
I'm not sure if they use a typical image format but I can't seem to find them in SHAR's folder in x86. What file are they in and what format do the textures use? I want to try upscaling them and maybe implementing them into the game but I'll need to learn how to add textures into the game. If anyone
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Another SkinNER mod (pun intended)
John made this topic 8 years ago
As you can see, Skinner's skeleton is different. I used Apu's skeleton. What's interesting is if you use the character swap cheat in Level 5 and once you get Skinner, he'll look normal, but will walk/run like Apu does. This however is a change of Skinner's actual body skeletal rig position. What do
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Donut Mod L1M3 Crash
julianstainback replied to CrashTwinsanity's topic 9 years ago
Everytime I start the mission it crashes. Help?
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Homer The Man Pai
Nova replied to their own topic 2 years ago
Ever since I played Donut mod 4 I've wondered if there will be a Homer the man pai mod? here an image
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Can I bypass having to hit launch in the launcher with a command line argument?
Is there a command-line argument i can add to make the launcher automatically launch the game?
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Help with custom characters.
Hey guys. Can someone explain how to correctly work with custom characters in Blender? I'd done one by Episode 28 from The Butter Apple on Youtube but it was an actual bad character so I need some help with this. And another one question — is it possible to make my own animations for the character?
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Unable to set destination?
BizMarkie111 replied to their own topic 6 years ago
Hello! Quick modding question, I'm attempting to create a race mission, where the player must go to a specific area which will initiate the opposing vehicle to start driving. However, I seem to be unable to add this destination. Here's what my "goto" module states: AddObjective("goto"); SetDestinati
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A Quick Question - (add stage ?)
Jay_mate's topic 7 years ago
[Deleted User] replied to
So i've been scripting missions for a week now (learning) and was wondering how relevant the numbers are in the "add stage" line, i know the last stage has to be "final", but does it matter if it's 0, 1 or 3 etc for the previous stages. Looking through the game files they seem pretty random. Are the
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