Forum Mod Bakery Docs
The SImpsons Hit & Run Vita Port - Moddable?
Jebano Projects replied to DeadSonRisingxD's topic 8 months ago
He all, If you hadn't heard The Simpsons Hit & Run is the latest and arguably most exciting port to the PS Vita! Still a Beta version ironing out bugs etc, but mostly runs fine! Would there be a way in the future to integrate mods like on the PC version into a compiled build? I'll link a video below
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Heavenly Sky Mods (Beta)
MagnaFire39 replied to 22308's topic 4 years ago
Hello guys! i am beginner to make Mods. So there are 7 skies mods from Level 1 to 7. _________________________________________ Link Download here Finally! Sorry for late Screenshot. __________________________________________ Level 1 Emerald Sky Level 2 Pinky Sky Level 3 Violet Sky Level 4 Heavenly R
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Old site reminiscing.....
Loren replied to Dean's topic 7 years ago
In this post I am going to remember the old site with some reminiscings (partially rediscovered thanks to Wayback Machine): -Login or Register to Download (2013-2014): this is a thing i already remembered before discovering Wayback Machine. One was supposed to register to the site before downloading
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StoneCutterSpoof
ALongPalmTree replied to Addy's topic 1 year ago
Plays the unused "stone_cutter_spoof" music track in the StoneCutters' Hidden Tunnel in Levels 1 and 4, instead of "vivaldi". This is an old mod I had lying around from ages ago that was once uploaded for someone on the Discord server. Polished it up a bit and decided to release. Requires at least v
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No Vanilla Street Race Props
Addy made this topic 2 years ago
Removes Street Race props (mission specific map elements) from all vanilla Street Races and Level 1 Mission 7. Requires at least version 1.25 of the mod launcher. Is compatible with the Demo game release. Is decompilable. History 1.0 (12th November 2022) Initial release. 2.0 (16th April 2023) Genera
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Glitch Services
Addy replied to their own topic 6 years ago
Hello, my name is DeepFriedBurger. I'm the guy who usually asks questions on the forums that really should not be posed to other Donut Team users because they are impossible to answer... literally. I have come here to offer my services. As you probably don't know, I love to glitch games, and Hit & R
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Springfield Pool-Mobile
Jay_mate replied to mazzy's topic 4 years ago
Have you ever dreamed of driving your friends wet? Well, I sure have a few times. You can get this vehicle from Gil in level 1 for 300 coins. This mod has been suggested by Jay_mate in the Discord server. It requires the latest version of Lucas' mod launcher (1.26) to work properly. Screenshots Down
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Addressing Mod Developer Concerns Expressed in "The Problem With ASF."
Fluffy replied to Donut Team's topic 6 years ago
We've added more information to the end of this thread: Original Message is as follows: Mod Developers, Before we get into the reason we're here, we feel it's important to give a background of what we've done over the last three years: Nearly three years ago, we finished work on Donut Mod 3: The Sea
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Archipelago (Mod Jam #2 Submission)
Yzma replied to Weasel on a Stick's topic 3 years ago
Archipelago is a "Tropical" Mod Jam #2 submission. This mod features a custom map, custom car and several missions. While finishing the map and making the custom car I decided to let my friend(s) go nuts and make their own missions and totally not because I was lazy and running out of time. Open scr
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Hit and Chase [Reverse Hit and Run Mod]
duffhause replied to their own topic 4 years ago
Well my GCSE's just got cancelled so I can start modding again This mod replaces the original Wager Races with a reverse hit and run scenario, where you must tag along with chief wiggum and arrest springfielders all around springfield before time runs out. Each Mission has Random Characters Random C
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Pink Edition
Addy made this topic 1 year ago
Overrides all textures with a pink square, because... why not? Originally made as a joke and only available in the description of a YouTube video, but it may as well be available here too after all this time. Requires at least version 1.18 of the mod launcher. Is compatible with the Demo game releas
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Removing Houses and Buildings (MOD)
Yzma replied to PikachuFlixVegas's topic 3 years ago
Hello people, this time, I want to bring you my second mod, on which it eliminates all the houses and buildings of all levels, yes, there may be some texture missing somewhere on a level, but there are many reasons, or because the textures were grouped with the houses or buildings, or because I dele
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Mission Builder
xUnknown replied to V0RTEX L0RD's topic 6 years ago
Alright I admit the tools we have already are pretty cool but as I see it, Modding the game is pretty difficult I decompiled one of Thomas Donofri's mods and looked into the missions folder and lemme just say, it looked like gibberish like Bart had way to much of that mutated cola... so yeah I sugge
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Donut Team Maintenance - 4 November 2018
Masoki replied to Fluffy's topic 6 years ago
All Donut Team services will be unavailable on Sunday, November 4th, 2018. We will be undergoing scheduled maintenance to make your favourite community even better. All users will be logged out on Sunday, November 4th, 2018 at 12:00 AM UTC-4 (EST) and downtime will follow shortly afterwards. During
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Lucas Launcher for Linux!!!
MetalJesus replied to their own topic 5 years ago
I know that the majority of ye probably use windows, i was wondering is there a version of the launcher for linux (UBUNTU) i've seen a thread for one but its only for Arch and the launcher doesnt work in WINE.
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