Forum Mod Bakery Docs
Lucas' Simpsons Hit & Run Mod Launcher 1.18.3 and Lucas' Pure3D Editor 4.1.4 are now available
Fluffy replied to Loren's topic 7 years ago
Community, Today we're releasing Lucas' Simpsons Hit & Run Mod Launcher 1.18.3 and Lucas' Pure3D Editor 4.1.4. Changelog for Lucas' Simpsons Hit & Run Mod Launcher 1.18.3 Launcher Window Added a sprinkle of unspeakable evil to mitigate the game hanging on exit in certain cases.. Fixed an issue where
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Lucas' Simpsons Hit & Run Mod Launcher 1.26 and Lard Tooth are now available
Fluffy replied to Donut Team's topic 5 years ago
Hey everybody, we have a new major update for the Mod Launcher today. Lucas' Simpsons Hit & Run Mod Launcher 1.26 Highlights The new mouse-controlled On Foot Orbit Camera hack. Support for adding additional Fake Wheels to cars and various other wheel related features in the Custom Car Support hack.
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Simpsons Hit & Run Demo
xUnknown replied to SpaceCoyoteBeta's topic 6 years ago
Hi all, I recently found a HAR demo on eBay. It came free with The Sun (Newspaper) a couple of months after release. It's really quite odd. I went through the files to find any cut-content and found next to no differences apart from: - There is no main menu with the living room - You can only play t
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Opaque Car Roofs mod
FedoFrog replied to Josh / Proddy's topic 4 years ago
Hi all, I've recently seen requests for opaque car roofs, specifically from FedoFrog, so I've made a mod that makes all car roofs opaque: This should work with cars added by mods also, but no guarantees on that. Special thanks to Loren for the explanation on how to do this: Download Here Thanks, Jos
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Simpsons' garage mini-mod
Kenny Giles replied to kRoLLiK's topic 4 years ago
Hi everyone! This is my second mod (I'd call it a mini-mod) that just makes Simpsons' garage door animated, opens the garage and puts default level car into it. This feature was added in 1, 4 and 7 levels with small differences in colors according to levels' lighting. DOWNLOAD You can decompile this
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An Unusual Christmas - Remastered
mazzy replied to their own topic 5 months ago
Happy Holidays everybody! After four years since the release of my first campaign mod, I have learned a lot & was able to better express my ideas for this mod. During my time in this community, I have met a lot of nice people, learnt a lot of nice tricks & I am thankful for it all! It would not have
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A day in the life: Radical Entertainment
archieharrison replied to Noviwan's topic 10 years ago
Jake asked me to describe a typical day at Radical during the development of Hit & Run. I'm going to say it's Tuesday. Tuesdays and Thursdays were the best because we'd start the day with an early game of ice hockey. Yes we are Canadians, we all play! Even the company CEO Ian Wilkinson played, and R
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The R34 Mod
Cheeseknees replied to mazzy's topic 1 year ago
If it exi- no wait, this is a different R34. The JDM icon - Nissan Skyline GT-R - is now available in shar! You can get it from Gil in level for free. Same as my previous mod, this is a port from Need For Speed: Underground. :fas-arrow-circle-right:Download Here:fas-arrow-circle-left:
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Bonfire Night Mod
angry dad 1987 replied to Colou's topic 1 year ago
Since it's that time of year, I decided to whip up a little mod to celebrate. Introducing the Bonfire Night Mod! It contains animated fireworks, a bonfire (with particle effects!) and some tweaked missions. Had I started on this earlier I probably would have included a single mission as well, but it
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Test Map from Sonic Adventure 2 Mod (1.1)
Meech replied to Nightbane's topic 7 years ago
Hopefully fixes the music crash that Colou reported. I was inspired by another mod made using collision objects to make a custom map! Except, this time, I took a simple blocky stage that you're not even supposed to access from a game where you're supposed to go fast and added some things to it. Make
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JRUN Reborn
jrburger95 replied to their own topic 8 years ago
JRUN RETURNS! The original JRUN mod has been re-made entirely from scratch, with new and revamped vehicles some from the original mod and some brand new. Watch the trailer Vehicles Revamped Duff Truck Pizza Van Black - Ferrini (With Interior) JRun Truck Sports Car (2 Versions) Black Sedan Audi TT Ta
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Beta Features Mod (Poll Closed)
Dean replied to their own topic 6 years ago
Beta Features Mod's aim is to add some unused/beta-related content back to the game. The two main sources for the beta content are the leaked PS2 prototype and the PC version's game files, which are full of beta contents, too. Differently from Gordon CMB's Restoration mod which is based on deleted p
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Beta Build Help
Addy replied to their own topic 7 years ago
I've just installed the beta build of the game from MEGA. Do I need anything besides what's already on Windows 10 to open it, or do I just open it? Since it's essentially just an early build of the game, I'm assuming that it will just run on it's own.
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SetDialogueInfo and Corresponding Dialogue Files
Loren replied to pixelgriffin's topic 9 years ago
Hello, very new here. I was poking around in the script files and noticed that dialogue appears to be initiated by SetDialogueInfo(string, string, string, int); However, the strings supplied look like something potentially hard-coded and not stored somewhere. Is it possible to add dialogue patterns
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Cheat Device Codes
Addy replied to their own topic 6 years ago
Below is a list of codes that can be entered into various third-party cheat devices for the certain regional releases of various console versions of The Simpsons: Hit & Run for special effects, some of which allow an experience also possible (or not possible) with certain hacks on Lucas' Simpsons Hi
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