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Trying to make a CustomEventTrigger that causes cars to explode when you enter their get_in trigger
Z_Liv made this topic 6 months ago
The documentation for Custom Event Triggers isn't much help with this, been at it for a few hours and was wondering if anyone knew how to make this happen? Name=BlowItUp Type=DestroyCar Name=IsPlayerNearCar Type=IsPlayer Name=EnterCarArea LocatorType=0 LocatorType0Event=79 Name=EnterCarAreaButDiffer
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The following errors occurred
Josh / Proddy replied to Xya's topic 3 months ago
How do I fix this?
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Is there any way to make it so that you unlock a car as a reward for collecting all of the cards?
Brain Power replied to their own topic 3 months ago
Or anyway to make it required to have all the cards before a mission can be complete via a check or something?
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If anyone's interested please make a nuclear waste mod/hack
John made this topic 6 months ago
Please if someone's interested, make a mod/hack so the Nuclear Waste attached to the following cars: Hover Car (L7M3), any car selected (L7M5), Bandit (L7M6), and WWII Vehicle w/Rocket (L7M7) can only be destroyed by the spaceship's Tractor Beam. So in other words it doesn't detach from the car when
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Looking for a couple of vehicles if anyone might still have them
mike7383 made this topic 4 months ago
I'm looking for the Lamborghini Aventador and Porsche Carrera. It's an old mod that came out 8 years ago featured in the high end car pack mod. Also if any one might have the Lamborghini countach lp500 car mod I'd love to also have this. Thank you so much!
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Importing SHAR maps into Blender with correct lighting.
AuspiciousFrog replied to their own topic 2 months ago
Hey all, I'm trying to import level 2 into Blender, I've got everything in and textured, I just can't seem to figure out a way to get (what I can only describe as) the ambient occlusion (shader?) inside of Blender so the map doesn't look as flat. Please see my examples below. Any help would be appre
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Changing mission names
alliwantisyou3471 replied to their own topic 2 months ago
Hey all, I'm returning to mod SHAR after a few years, I remember I was able to change the mission names (what I mean is, S-M-R-T, The Cola Caper, etc.), but I can't seem to remember how to do it now. How can I do this? Apologies if this has been asked, I have searched around here and the internet bu
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Map Separating
AngryHomer2007 replied to their own topic 2 months ago
Hey Everyone! I would like to know how to separate maps, or cut them in half, add respawn points and invisible walls. If anyone knows, this would be a great help, thanks.
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Homer’s B-Sharp Outfit
funzel made this topic 3 months ago
Could somebody make a custom outfit of Homer in his B-Sharp Outfit?
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Error when exporting xml file
Hadley Steel made this topic 6 months ago
An error I run into when I export an xml file.
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Unreadable data files
juddmcjuddson replied to their own topic 3 months ago
Why is this happing all of a sudden? it was normal a few months ago.
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Additional Save Slots
duffhause made this topic 3 months ago
Allow you to select different save slots to organise save files and circumvent the 8 save limit. Works with most mods except for those that handle save files such as Fat Tony and An Unusual Christmas Also includes the setting to disable saves all together Download
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Game crashes when launching it after modifying the level.mfk files
Jspanglez made this topic 4 months ago
I'm new to the modded SHAR scene, so I'm unfamiliar with how all the different files work together. I was editing the level.mfk files, specifically the SuppressDriver command. I read somewhere that I also needed to have a Meta.ini in my mods folder with: RequiredHack=CustomFiles inside of it. Yet no
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Importing Particle Animations/Systems from SHAR to Blender
AuspiciousFrog replied to their own topic 2 months ago
Hello again! I'm wondering if anyone knows how to import various particle systems from the game into Blender, or at the very least where I can find textures for the particles so I can recreate them inside of Blender In this example I need the water coming from the fountain, as well as the little spl
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GameCube audio
AngryHomer1987 made this topic 2 months ago
I have recently been watching some GameCube play through’s of The Simpsons Hit and Run, and realised, the GameCube version of Halloween havoc (The Song that plays through the first mission of Level 7 and when you are just driving around Level 7) is missing the guitar riff at the start of the song. I
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