Forum Mod Bakery Docs
Can't returned to the Discord server
Fluffy replied to goodstar63's topic 3 months ago
Hello I got my Discord account back. I can't return saying "We failed to authorise you. Please try again later." can you guys help me return?
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The greatest Springfield in Simpsons Gaming
Xya replied to their own topic 1 month ago
Despite The Simpsons Road Rage being quite a simplistic game, I do enjoy the level of detail within each District. The themed layouts, from the flat plains of Evergreen Terrace to rolling heights of the Springfield Mountains. I know we have Road Rage Returns to try and bring new life to this meticul
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Krusty Burger Interior Mod
Darrus replied to funzel's topic 2 months ago
Could anybody make a working Krusty Burger interior for the game/
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The Jacket Character Pack
Borb made this topic 1 month ago
"Do you know what time it is?" THE JACKET CHARACTER PACK DOWNLOAD HERE FEATURES: Jacket - PAYDAY PLANNED ADDITIONS: Jacket - Richard Jacket - Rasmus Jacket - Tony Jacket - Brandon Jacket - Rick Jacket - Unmasked Jacket - Hospital Did you know it's been ten years to the day since the Jacket Character
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New Shaped Vanilla Mission Icons (Square, Rounded Square and Triangle Variants)
mazzy replied to SwiggityWiggy's topic 3 weeks ago
Have you ever wanted to use vanilla icons with different shapes? no? well heres these anyway. This download contains templates for triangle, square and rounded square variants of the original game's mission icons. EXAMPLE IMAGES:
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Where's Maggie?
Xya replied to their own topic 1 month ago
All I tried to do was make Maggie a vehicle driver, but the game seems to think maggie has no in-game model
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More Door Types
mazzy made this topic 4 weeks ago
This mod features 4 new options for car doors: - Scissor (doors open by rotating at a 90 degree angle vertically rather than at a horizontal direction.) - Suicide (doors open with the hinges found towards the rear of the car rather than the front.) - Gullwing (doors open "from the roof" like the win
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Best Mods to Replay Hit & Run
mazzy replied to Donut33's topic 1 month ago
What it says in the title, I want you to recommend me mods that you use to replay this great game. Mods that improve the experience while keeping the original essence.
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A way to change the amount of police in levels?
AM19298232 replied to their own topic 4 months ago
One day when I was playing the simpsons hit and run I realized that the amount of police in a level was very low, only 1 or 2 police officers and it was very easy to escape from them. Which was very boring, so I wonder if there is a way to change that amount of police officers.
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Change physics
John replied to MobBarley's topic 4 months ago
There was a video on YouTube that I can't find anymore which showed how you can change the physics if you drive into a tree that instead of breaking through it like dust, the tree stays intact but just falls down I know it's done in the P3D editor to change whichever zone .P3D file the tree is in, s
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Frame Rate Counter Font
opkrusty22 replied to their own topic 2 months ago
This might be a silly question. Does anyone know how to get that font and colour for the fps display? I believe it's the same font used for the mission timer and coin counter. I've tried searching for this all over but can't find any results. I already have the Frame Rate Counter installed and worki
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how can i make character texture's show in P3D editor?
HomerDrNickFan8326 replied to their own topic 3 months ago
so, im trying to make a custom homer skin for simpsons hit and run, i cannot seem to get the characters texture file. it only shows a shader file does anyone know how do i get the texture to show?
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If anyone's interested please make a nuclear waste mod/hack
John made this topic 5 months ago
Please if someone's interested, make a mod/hack so the Nuclear Waste attached to the following cars: Hover Car (L7M3), any car selected (L7M5), Bandit (L7M6), and WWII Vehicle w/Rocket (L7M7) can only be destroyed by the spaceship's Tractor Beam. So in other words it doesn't detach from the car when
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Trying to make a CustomEventTrigger that causes cars to explode when you enter their get_in trigger
Z_Liv made this topic 4 months ago
The documentation for Custom Event Triggers isn't much help with this, been at it for a few hours and was wondering if anyone knew how to make this happen? Name=BlowItUp Type=DestroyCar Name=IsPlayerNearCar Type=IsPlayer Name=EnterCarArea LocatorType=0 LocatorType0Event=79 Name=EnterCarAreaButDiffer
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