Fool the game into making a "combat" objective?
Fluffy replied to [Deleted User]'s topic 9 years ago
I was wondering if there was a way I could incorporate "combat" into the Simpsons hit & run. What I mean is a ambush stage where you have to destroy a couple wasps. Is this a good idea, can it be done? Thanks, Hipporeno
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How To Mod Simpsons Hit and Run (1) How To Come Up With A Good Idea.
Pandaxletsplay made this topic 8 years ago
In this video I discuss on what inspires someone to make a good mod and how you can get inspired yourself. Here it is: My next video will be me showing people on how to set their mod up on Lucas Launcher. Feedback (negative or positive) will be appreciated.
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Wall Collisions
LegendaryKaneki replied to their own topic 8 years ago
How do you find out where the wall collisions x y z are? (locations Of The Wall Collisions)
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Where is the P3D for the main menu located?
Loren replied to ClaraMakes's topic 9 years ago
I'm looking to modify the New Game newspaper on the ground, but I can't seem to find it anywhere.
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A more accurate Evergreen Terrace
Xya made this topic 4 years ago
There are so many characters in Hit & Run that live in Evergreen Terrace, yet there houses were not included. With people creating custom maps and Frink's House included in the Donut Mod, I was wondering if a few of the generic Houses in Evergreen Terrace could be replaced with houses owned by named
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Creating new/updated A.I car paths???
Fluffy replied to Surreal Bot's topic 9 years ago
Wow, I'm already stumped on how to use the new set of tools the new P3D Editor offers... But as of now, I'd like to know how to create a simple path for both traffic and A.I cars. And I also want to know how to make a "shortcut" path, where A.I drivers will take that specific path depending on what
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I've noticed
Fluffy replied to CrashTwinsanity's topic 9 years ago
There's been an increase in accounts being made just to ask stupid/impossible questions. I think it's that JellyBoy guy again.
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Road Rage Reimagined Remastered
Xya made this topic 2 years ago
If I wanted to take the complete map from Road Rage, remove all the level barriers, then edit the buildings and stuff to make them look better (Give the Simpsons House a more accurate back face, add the Treehouse, shrink Moe's and King Toots, etc.). How would I go about doing all of that, including
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Old P3D editor?
Hi. How can I download the older P3D editor? Thanks the answers.
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Donut Team: Tuesday Topics #2
Donut Team made this topic 3 years ago
Hey everyone, this is Loren from Donut Team and I'm here to share another Tuesday Topics blog post. You can read it here and discuss it below! - Loren from Donut Team
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more traffic?
Redmanb11_87 replied to Wonderwoman57's topic 4 years ago
as we know in donut mod 4 i play the full connected map mod by colou how many traffic cars will be like level 2 and 3 maps being connetd to level one s map so it will be more than 40 or 50 traffic cars will be please help+
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Problem L1 M7 for custom mission
it's taken several error when i start mission from L1 M7 check this out ! SelectMission("m7"); SetMissionResetPlayerInCar("m7_carstart"); SetDynaLoadData("l1z6.p3d;l1r6.p3d;"); UsePedGroup(7); AddStage(0); SetStageMessageIndex(24); AddObjective("getin"); SetObjTargetVehicle("current"); AddStageVehic
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Trick or Treat Challenges Extended for 48 hours.
SomeoneIKnow replied to Fluffy's topic 9 years ago
Community, We're extending the remaining challenge for 48 hours. They will now end on 16 November 2015 at Midnight UTC instead. We're doing this because of the things going on in France. We never wanted to be the focus during an international attack and have previously delayed releases because of si
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More Ideas For Hacks
Addy made this topic 6 years ago
I came up with some new ideas for Hacks that would be found in Lucas' Simpsons Hit & Run Mod Launcher. I am also relatively sure that the creation of them is possible. Base Game Cheat Codes These would be separate hacks that individually enable the base game's cheat codes when used. I say this as fo
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Asking again about someone fixing the Chalmers skeleton...but this time I'm comparing the 2
John made this topic 1 year ago
The Chalmers on the left is the one I want help with putting the skeletal rigs in No offence, it's far better than the Chalmers on the right, but that one does have skeletal rigs in it Anyone who wants to help, go to this link on my previous post on this website: https://forum.donutteam.com/forum/to
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