Forum Mod Bakery Docs
Vehicle Stats
Kamfad replied to their own topic 4 years ago
How can I have more than 60 vehicle stats on the phonebooth? I've looked on DTDocs and couldn't find my answer. I'm trying to add more default cars in the phonebooth, but it bothers me that some stats don't show. edit: i am adding the stats in, they just won't show up
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Lucas' Pure3D Editor 4.4 is now available
Donut Team made this topic 4 years ago
Hey everybody, we have a new update for the Pure3D Editor to share with you all today. Lucas' Pure3D Editor 4.4 Highlights Added new tools for batch exporting and importing Fence chunks, Path chunks and Road networks to and from P3DXML files. Various bug fixes, enhancements and performance improveme
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Recreation of Bully: Scholarship edition into the game.[Story Mod Request]
Durtvan replied to Vanilly01's topic 4 years ago
Maybe just recreate the missions inside of Bullworth Academy?
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"BLM" upon visiting the site (CONTROVERSIAL)
Fluffy replied to Vanilly01's topic 4 years ago
It's controversial, and the way I see it basically its promoting people to go on strike. I'm not for blm but im not against it
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Game boots to black screen and minimizes
supernintendochalmers replied to their own topic 4 years ago
So basically my game starts up but doesn't go into the game itself. It stays on a black screen and whenever I try to click into the window I immediately get booted out. I've already tried both running as admin and putting on Windows XP SP3 for the compatibility issues. Is there anything else I shoul
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is there an animation fix to make the character spin the steering wheel in the car without using the mod launcher?
Mysterious Eye replied to their own topic 4 years ago
there is an option in the mod launcher "bug fix" and corrects it so that the character turns the steering wheel. is there a mod or can someone do it, fix it without using the mod launcher? edit: I don't know if that is the option that adds that
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Is there a way to turn off car damage?
Addy replied to Vanilly01's topic 4 years ago
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Custom Dialogue with International Support with 1.24
Josh / Proddy replied to their own topic 4 years ago
Hi all, With the addition of FileSystemRCFs in 1.24, you can now ReadFile files that are contained in those locations. With this in mind, I've created a Lua system in order to dynamically generate the correct dialog SPT file for the language used by the game. The way the international releases work
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The Simpsons Hit & Run: Calamity (v1.03 Patch Release) (Previously HolyFuck)
MemeLeon replied to Ruby at TeamGay Games's topic 4 years ago
Hey everyone, I'm Rubaline, Director at TeamGay Games. This is a little something we've been working on for around 3 months. We hope you enjoy it. The textures, descriptions, and mission titles are destroyed beyond recognition. Included is a complete Level 1, and partially completed Levels 2 and 3.
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Screen tearing: Discussion on current workarounds found
MadJack44 replied to spaghettiman's topic 4 years ago
So I like many others here would like to see the game that we love in glorious 60 fps, unfortunately I've read through this (https://www.donutteam.com/forum/topic/532/1) thread, detailing the fix for the physics issue when the framerate is uncapped. As the thread mentions, running the game in border
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Game won't let me complete certain missions
Josh / Proddy replied to xanthor__'s topic 4 years ago
Hello community. I've been playing Simpsons Hit and Run for some time now, but recently, when I played a mission like Kwik Cash, Going to The Lu, and Wolves Stole My Pills, the cut-scene before "Mission Complete!" won't appear, and thus I'm unable to complete the mission. When I cancelled the missio
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Language
Josh / Proddy replied to skuie's topic 4 years ago
I've got a french version of the game and was wondering if there is any way to change it to English?
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Any tutorials on getting started on making myself a mod?
Addy replied to Vanilly01's topic 4 years ago
I started watching the series by him, but like.... I guess I wanna go for the "more-complex" stuff like making a custom mission. (Custom Mission going by changing homer into someone else and having their own dialogue from the show) Or if I should start small, how do I something like edit the phonebo
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Multi-opponent race error?
Barna made this topic 4 years ago
Hi. I maked a multi-opponent race (it's mission, not street race), but when the first opponent reaches the finish line, nothing happens, but the game only detected that first opponent has reach the finish line when all the opponents reach the finish line. How could I this problem be solved? Everythi
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