Need help
Addy replied to Yori_Ritsuko's topic 5 years ago
Hello everybody! I'm sorry if this is not a suitable topic - I do not know English very well. D: I need help on some issues first - how to create a file .lmlm 2) The question is more difficult ... blob:http://imgur.com/b9659af2-3b28-4b7b-8ecf-9239ab955bc1 how to make so that when a collision impact
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:fas-turkey: Happy Thanksgiving
Addy replied to Donut Team's topic 6 years ago
Hey everyone, We just wanted to wish you all (who celebrate) a Happy Thanksgiving! For everyone else, have a wonderful Thursday (or Wednesday, or Friday-- timezones are inconvenient!) What are you to doing to celebrate your Thanksgiving? Sincerely, Donut Team
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Clueless Mission Glitch?
Addy replied to their own topic 6 years ago
Recently I was trying to convince someone who I know to play SHaR again, since he attempted to beat it a few years back, but failed. He agreed. So, he got out the (extremely scratched) disk for his PlayStation 2, and began it. He loaded his saved game, which was on the Level 2 mission Cell Outs. He
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Suggestions For Future Characters
JosephIsAce made this topic 6 years ago
Here are some suggestions for future playable characters for multiplayer. If they already exist, please could you post links so that I can download them. If anybody could make any of these it would be amazing. ///NOTE!!!/// I am NOT a skilled modder so I have no idea if any of these suggestions are
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Switching playable character to NPC
I've looked through the forums and haven't found a real solution to this issue. I've been trying to make the playable character in Level 1 Ned instead of Homer, but it stays Homer no matter what. Excerpt from modified rewards.mfk BindReward( "ned", "art\chars\ned_m.p3d", "skin", "defaultskin", 1 );
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A little idea
Addy replied to their own topic 6 years ago
A little idea I came up with. Much like on Youtube and TCRF, it would be nice (and possibly helpful) to include a "DISCUSSION" section on a user's profile, so if anyone wanted to approach them and ask them something, etc can do so by going to <INSERTUSER>'s profile, clicking a link to go to said pag
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Donut Team December 2018 Website Update #2 - General Information
Fluffy made this topic 6 years ago
Hey everyone, This thread outlines the changes for version 6.4 of our community website, also known as December 2018 Website Update #2. Changelog Pages Because of the complexity of perfecting the pages/team system, we've delayed it further. It will now launch in early 2019. Design Updated the overal
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Shaders and materials
Yori_Ritsuko made this topic 6 years ago
where exactly are shaders located, and how can they be modified? is it hlsl? According to the logic of things in the .p3d files themselves there are only customizable materials. For example, if you need to implement support for additional textures, such as the normal map ...
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Donut Team November 2018 Website Update #2 - General Information
Hey everyone, We've patched our website services over the last two days and added a few new features. This outlines the changelog for version 6.2, also known as November 2018 Website Update #2. Changelog Profiles The profiles were redesigned to take up less space vertically. The left side of the pro
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Static Wasps?
Addy's topic 6 years ago
[Deleted User] replied to
This appeared on the talk page for the game on TCRF: "I'm not sure if they're used in the game anywhere but some of the level scripts (Such as level 1 and level 7) have this: //STATIC wasps - these ones never move //AddBehaviour( "static_bee", "ATTRACTION", "2.0","20","10.0"); I've not seen these in
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can do, sits in the car of the players as a passenger in SHARMP
PohuistDark99's topic 6 years ago
[Deleted User] replied to
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Full Textbibles in CustomText Format
UPDATE This post is kind of pointless now since these can be extracted directly from the games text Bible using Pure3D Editor 4. This is what I originally did when I made this post before the release of that program. You can find the text Bible P3D file at this location in the games folder: art\fron
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Can someone explain, how to work with scripts of missions?
Eriс replied to their own topic 6 years ago
I searched forum but didn't find full information about that. For example, i have wanted to create mission with "bombbarrel" on first level. How to do this without crashing of the game or at least with starting the mission? Please help me, thank you in advance. (My english probably is very bad, sorr
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