Cops: in Springfield (1.1.1)
Posted in SHAR: Mod Showcase
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Wonderwoman57 2020-12-19 15-02-11.004 hello i found an new car in this mod colou how can i find that model? car name: coupe
hello i found an new car in this mod colou how can i find that model? car name: coupe
Colou Update!
Wow, it's been nearly a year since the last update for this mod. That feels really weird, though I suppose 2020 kind of all blended together after a while. Anyway, there's a loooo
Update!
Wow, it's been nearly a year since the last update for this mod. That feels really weird, though I suppose 2020 kind of all blended together after a while. Anyway, there's a loooot of stuff in the changelog this time. That might partly be because I actually took notes of everything I actually changed rather than relying on memory (though I probably still forgot to add something) but there's still a ton of fixes and improvements to check out.
Changelog:
- General
- Updated the mod's icon.
- Various improvements to the mod's CustomText.
- Added a setting to change which stage Duff Defenders begins on.
- Made Level 2 accessible from the mission select.
- Added checkpoints to most missions.
- Made the fonts used on the title screen consistent with the ones used in-game.
- Added a poster on the floor of the title screen, so that the 'View Movies' option doesn't pan onto a blank carpet.
- Added a message to the 'View Movies' screen (since it doesn't work as intended).
- Updated the Scrapbook to account for Level 2 being unlocked.
- Added a message to the 'Game Stats' page of the Scrapbook (since it doesn't work as intended).
- Added anti-piracy.
- Improved the radar sprites.
- Increased the resolution of the Hit & Run ticket sprite.
- Fixed medals in Level 2 using the vanilla descriptions instead of the custom ones.
- Fixed some texture mapping issues on the NPC Police Car/Louie's Sedan
- Fixed a texture mapping issue on the wheel of Fat Tony's limo.
- Fixed a collector card sprite that wasn't changed to a medal.
- Updated the Chief Wiggum P.I. costume to be more detailed.
- Made Louie's model no longer clip through the roof of his car.
- Added a single line of dialog for Wiggum at the request of @Borb
- L1M0
- Set the Max Traffic to 0 for the investigation stages.
- L1M2
- Removed a pointless timer stage when reading the note.
- Added a death trigger and an animated camera to the "stealth" segment.
- L1M3
- Quimby's model now has blinking animations and is no longer hollow.
- Increased the video quality of the Town Hall cutscene quite significantly.
- L1M4
- Added additional dialogue for chasing Snake.
- L1M5
- Adjusted the position of the trigger for the first Snake chase.
- Added some new stages to the end of the mission to better show how Wiggum ends up crashing.
- L1M6
- Increased the timer after being warped into the conversation with Homer to hopefully fix the bug where his character model doesn't show up sometimes.
- L2M1
- Moved the Power Coupling models to the TERRA file to fix a game crash if you leave and re-enter the region during that stage. (this bug also affects Blind Big Brother in the vanilla game)
- Unfortunately this didn't fix a game crash you get when resetting the mission if a coupling is only half destroyed. So watch out for that one, I suppose.
- Moved the Power Coupling models to the TERRA file to fix a game crash if you leave and re-enter the region during that stage. (this bug also affects Blind Big Brother in the vanilla game)
- L2M2
- Remodelled the ship interior from scratch.
- Made it so that Legs and Louie don't chase the player during the 'Follow Fat Tony' stages.
- Updated the vehicle CON files so that each vehicle uses the correct shadow sizes.
- Made the music switch to the 'drama' variation on the final stage of the fight.
- Fixed a bug where a FadeOut was mistakenly placed on the same stage as the credits are activated, which caused...weird behaviour.
- L1BM1
- Moved the position of one of Krusty's waypoints to make his AI slightly less...reckless.
- Rotated the placard collectible model 180 degrees so that it actually faces the right way.
- Made the mission use 3 different placard models as opposed to 1 with a random texture.
- L1SR1
- Fixed an assert message appearing upon loading the mission if you had the -testing Mod Launcher command enabled.
- Increased the steering on Otto's School Bus so that it doesn't get stuck in a corner as frequently.
- Improved the model for the bullies' car.
Wonderwoman57 will cops in springfiled will be decolineable
will cops in springfiled will be decolineable
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Saticoy2020 hi is the cops mod also added to the FULLY CONNECTED MAP MOD.
hi is the cops mod also added to the FULLY CONNECTED MAP MOD.
RubbishBinMan https://lh3.google.com/u/0/d/1q2isDXFuJSqdQ8Jp-7STvVMv419mfdzC=w1051-h991-iv1
i kicked homer and he clipped through the ceiling. hasn't come back down
i kicked homer and he clipped through the ceiling. hasn't come back down
RubbishBinMan so does every mission have a medal? feels like i've scoured every inch of the playable space on L1M7 and i can't find one.
so does every mission have a medal? feels like i've scoured every inch of the playable space on L1M7 and i can't find one.
Addy Level 1 Mission 7 does not have one.
Level 1 Mission 7 does not have one.
Colou RubbishBinMan it says on the mission briefing screen whether or not a mission has a medal.
https://ams3.digitaloceanspaces.com/colou/posts/20175.png
Jake15 Amazing job Colou! I would love a sequel or a continuation of the mod of to show what happnens next, such as Fat Tony returning or Snake betraying Wiggum after helping him.
Amazing job Colou! I would love a sequel or a continuation of the mod of to show what happnens next, such as Fat Tony returning or Snake betraying Wiggum after helping him.