Custom Character Crisis!
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TheFunHero Okay.
Okay.
TheFunHero Another question: If I use a model that has multiple meshes, do I need to combine it into one big mesh?
Another question: If I use a model that has multiple meshes, do I need to combine it into one big mesh?
Hadley Steel Hi TheFunHero,
Sorry I didn't inform you, but I just found this out. In edit mode, with nothing selected, you can click "Select > Select All By Trait > Ungrouped Verts" to find a
Hi TheFunHero,
Sorry I didn't inform you, but I just found this out. In edit mode, with nothing selected, you can click "Select > Select All By Trait > Ungrouped Verts" to find any vertexes that don't have weights. My apologies.
Sorry I didn't inform you, but I just found this out. In edit mode, with nothing selected, you can click "Select > Select All By Trait > Ungrouped Verts" to find any vertexes that don't have weights. My apologies.
TheFunHero I just imported my XML file and i just got this.https://lh3.google.com/u/0/d/1U4qyDJqX6jTMUNTtT6h_duA5Fz0df38E=w1051-h991-iv1
What do i do?
I just imported my XML file and i just got this.
What do i do?
Hadley Steel Ignore that. Just click OK.
Ignore that. Just click OK.
TheFunHero When I tried to add the textures, this happened.https://lh3.google.com/u/0/d/1-41FqRMvgmAKqPYGUx8OSRIBTBLj5h8D=w1051-h991-iv1
When I tried to add the textures, this happened.
Hadley Steel Is your texture a square image with a pixel size of a power of 2?
Is your texture a square image with a pixel size of a power of 2?
TheFunHero I don't know. If it is, what do I do?
I don't know. If it is, what do I do?
[deleted user] Here's some info regarding powers of two: https://en.wikipedia.org/wiki/Power_of_two
There is also a table below, so, might be useful
Here's some info regarding powers of two: en.wikipedia.org/wiki/Power_of_two
There is also a table below, so, might be useful
There is also a table below, so, might be useful
Hadley Steel If it is, that's good. If it isn't, that's what's wrong.
If it is, that's good. If it isn't, that's what's wrong.