Donut Team Hey everybody, we have a new major update for the Mod Launcher today.
Lucas' Simpsons Hit & Run Mod Launcher 1.25
Highlights
Additional Script Functionality: Checkpoints in missions.
Hey everybody, we have a new major update for the Mod Launcher today.
Lucas' Simpsons Hit & Run Mod Launcher 1.25
Highlights
- Additional Script Functionality: Checkpoints in missions.
- Custom Limits: Now lets you increase the maximum number of stages in missions and the maximum number of ped groups in levels.
- Debug Checks: New checks that help you debug broken MFK and CON scripts.
- No Bonus Game: Added this new hack that lets mods disable the bonus game.
Full Changelog
You can check out the specifics of those changes and more on
DT Docs.
Download
Visit the
Mod Launcher downloads page to get the new version.
That is all we have for you today.
Happy modding,
Donut Team
2,385 views ·
9 likes Sending vote...
Surreal Bot All of my tools are becoming obsolete. What's the next victim? HUD Tweaks?
All of my tools are becoming obsolete. What's the next victim? HUD Tweaks?
Josh / Proddy I look forward to seeing what people come up with using checkpoints and the lack of stage limits.
I look forward to seeing what people come up with using checkpoints and the lack of stage limits.
Bill checkppoint omg
I have been here for more or less 3 years and finally checkpoint thank you very much
checkppoint omg
I have been here for more or less 3 years and finally checkpoint thank you very much
nate56mate Is Custom Limits included in Additional Script Functionality?
Is Custom Limits included in Additional Script Functionality?
Koopa I'm super glad to see improved Wine + Mono support make it into the public! Checkpoint support too sounds pretty rad.
I'm super glad to see improved Wine + Mono support make it into the public! Checkpoint support too sounds pretty rad.
Weasel on a Stick
Is Custom Limits included in Additional Script Functionality?
ASF is included when you use Lucas' Mod Launcher by default, while Custom Limits hack is requirable
Is Custom Limits included in Additional Script Functionality?
ASF is included when you use Lucas' Mod Launcher by default, while
Custom Limits hack is requirable
Josh / Proddy
(Quote)
ASF is included when you use Lucas' Mod Launcher by default, while Custom Limits hack is requirable
I don't think that's entirely true. Mods that use ASF commands also have t
(Quote)
ASF is included when you use Lucas' Mod Launcher by default, while
Custom Limits hack is requirable
I don't think that's entirely true. Mods that use ASF commands also have to do
RequiredHack=AdditionalScriptFunctionality in their Meta.ini.
Loren That's correct. A mod has to require ASF before it can use its functionality.
That's correct. A mod has to require ASF before it can use its functionality.
LosCarsChannel what happened to the donut mod 4. you already canceled it
O_O?
what happened to the donut mod 4. you already canceled it
O_O?