We have released a brand new version of Lucas' Pure3D Editor.
You can get it now on sharmods.donutteam.com
Lucas' Pure3D Editor 4.0.1 released
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Fluffy We have released a brand new version of Lucas' Pure3D Editor.
You can get it now on sharmods.donutteam.com
Fluffy Mainly bug fixes and improvements to the multisample anti aliasing for the 3D preview.
Mainly bug fixes and improvements to the multisample anti aliasing for the 3D preview.
[deleted user] @Jake Can we get a changelog for the other tools like we do for the Launcher?
I've also found a bug in the tool. The skeleton joints of frink_v don't show up in the preview window. This ma
@Jake Can we get a changelog for the other tools like we do for the Launcher?
I've also found a bug in the tool. The skeleton joints of frink_v don't show up in the preview window. This may be related to the fact that I can't move any of the lights' skeleton joint co-ordinates.
Thanks
I've also found a bug in the tool. The skeleton joints of frink_v don't show up in the preview window. This may be related to the fact that I can't move any of the lights' skeleton joint co-ordinates.
Thanks
Fluffy I'll look into the bug, and we'll try to do changelogs for other tools in the future too.
I'll look into the bug, and we'll try to do changelogs for other tools in the future too.
[deleted user] @Jake thanks, that bug is the biggest hurdle when trying to import models of hovering objects like spaceships, planes etc.
@Jake thanks, that bug is the biggest hurdle when trying to import models of hovering objects like spaceships, planes etc.
Fluffy I can not replicate your issue, I seem to be able to see the skeleton joints in the preview. Can you give me more details. Maybe provide screenshots, videos, or your frink_v Pure3D File.
I can not replicate your issue, I seem to be able to see the skeleton joints in the preview. Can you give me more details. Maybe provide screenshots, videos, or your frink_v Pure3D File.