How do I make every single NPC a certain character?
Posted in The Simpsons: Hit & Run
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Chis01 https://www.youtube.com/watch?v=UbGmBHuL6q0&t=128s&pp=ygURc3RlYW1lZCBoYW1zIFNIQVI%3D
If you can't tell, every NPC in the sidewalk that's there is the same character, (Superintendent
If you can't tell, every NPC in the sidewalk that's there is the same character, (Superintendent Chalmers) I'm also trying to recreate this video, but it's not for a mod or something. Please don't criticize me. (again)
mazzy Modify the pedestrian groups in your `leveli.mfk` script.
You can find the script in `scripts/missions/level0*` (where * is your level number)
Modify the pedestrian groups in your
You can find the script in
leveli.mfk
script.You can find the script in
scripts/missions/level0*
(where * is your level number)
Chis01 But where in the script would I modify the NPC?
But where in the script would I modify the NPC?
mazzy Scroll down for the pedestrian groups.
Code should be something like this:
CreatePedGroup( 0 );
AddPed( "male6", 2 );
AddPed( "girl4", 1 );
AddPed( "fem4", 2 );
AddPed(
Scroll down for the pedestrian groups.
Code should be something like this:
Code should be something like this:
CreatePedGroup( 0 ); AddPed( "male6", 2 ); AddPed( "girl4", 1 ); AddPed( "fem4", 2 ); AddPed( "boy3", 2 ); ClosePedGroup( );Replace your models with whatever the modded chalmers model is
Chis01 Okay. Also, are the numbers next to the quotation marks for the pedestrians are for how many there are?
Okay. Also, are the numbers next to the quotation marks for the pedestrians are for how many there are?
Chis01
//
//ADDING PED GROUP FOR LEVEL 01//
//
//z1r1
CreatePedGroup( 0 );
AddPed( "chalme_m", 2 );
AddPed( "chalme_m", 1 );
AddPed( "chalme_m", 2 );
AddPed( "chalme_m&quo
// //ADDING PED GROUP FOR LEVEL 01// // //z1r1 CreatePedGroup( 0 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 1 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 2 ); ClosePedGroup( ); //z2 CreatePedGroup( 1 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 1 ); ClosePedGroup( ); //R2 CreatePedGroup( 2 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 1 ); ClosePedGroup( ); //Z3 CreatePedGroup( 3 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 1 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 2 ); ClosePedGroup( ); //R3Z4 CreatePedGroup( 4 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 1 ); ClosePedGroup( ); //R6Z7 CreatePedGroup( 5 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 1 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 2 ); ClosePedGroup( ); //R7 CreatePedGroup( 6 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 1 ); AddPed( "chalme_m", 2 ); AddPed( "chalme_m", 2 ); ClosePedGroup( ); //Z6 CreatePedGroup( 7 ); AddPed( "chalme_m", 7 ); ClosePedGroup( );
Also, somehow this doesn't work.
mazzy That's because "chalme_m" is the name of the character file & not the character.
Open the file with the p3d editor & find out what the skeleton is called & use that.
That's because "chalme_m" is the name of the character file & not the character.
Open the file with the p3d editor & find out what the skeleton is called & use that.
Open the file with the p3d editor & find out what the skeleton is called & use that.
Josh / Proddy I'd also suggest having one entry per group, with 7 as the weight - basically make them all like the last group
I'd also suggest having one entry per group, with 7 as the weight - basically make them all like the last group
Chis01 Ohhhhhh....
Ohhhhhh....
Chis01 I'm also curious on how to make the custom siren and custom car music featured in the video.
I'm also curious on how to make the custom siren and custom car music featured in the video.