Forum Mod Bakery Docs

A New Era in SHAR Modding: Help Needed!

Posted in Off Topic
Altered or synthetic content: The contents of this topic have been partially, or wholly, altered or generated by a machine learning model. This notice may apply to the entire topic, media or downloadable content within the topic.
This topic has been locked and can no longer be replied to.
Hey everyone!

I’m working on a tool for The Simpsons Hit & Run (SHAR), and I need some help from the community. I’m looking for the nomenclature of locations, houses, and characters within the game, as well as their respective IDs. If anyone knows where I can find this information or how to access it, I would greatly appreciate it!

If you could also send me any helpful links to make this search easier, I would be even more grateful!

Now, why is this important? The tool is in the final stages for its first version, and its goal is to revolutionize mod creation for SHAR. The idea is to make the process much more accessible for beginners, providing a simple way to work with the game. For experienced modders, this tool will be a great way to speed up the development process, as it simplifies mission creation and other customizations.

With the correct nomenclature and IDs, we’ll be able to ensure that the tool integrates smoothly and error-free with the game, benefiting everyone, from newcomers to veteran modders.

I’m really excited about the tool’s potential and plan to update it a lot in future versions. Right now, the only piece of information I still need to finalize this first version is exactly the nomenclature for houses, locations, and characters.

Thanks to everyone who can help with this information. Your contribution will be essential for the success of the tool!

This is just the beginning of a new era in mod creation for SHAR, where accessibility and efficiency will open doors for new creators and accelerate the work of veterans. Together, let's transform the way modding is done and create amazing things for the game! Stay tuned for updates — the future of modding is just beginning!

nomenclature
the what

Whats this tool? Sounds cool

Ok. I guess we're doing this today.
  1. What does the tool do?
  2. How can it be in the final stages of the first version if you're asking these questions?
  3. Why should anyone want to work with you when you've yet to release another massive project?
  4. Why is this topic written entirely by AI?


This vague bulls*** makes me want to enable downvotes again.
the text was actually created with AI, since I don't speak English, why be so rude?
I'd genuinely rather you write broken English than spam my website with AI generated garbage.
I'm trying to help the community and this is what I get?
I can get ChatGPT to spit out a bunch of paragraphs about a hypothetical, non-existent tool as well but that isn't helping anyone.
Again:
  1. What does the tool do?
  2. How can it be in the final stages of the first version if you're asking these questions?
  3. Why should anyone want to work with you when you've yet to release another massive project?

If those can't be answered, then why would anyone want to give any help and why would anyone believe you're actually making anything.
Hey Duffhause!

Thanks for asking! This tool is actually an AI specifically trained to create mods for SHAR. It's designed not only to create mods, but also to teach others how to create mods. Think of it as an intelligent assistant that guides you through the modding process, helping both beginners and experienced modders!

I've tried using other AI tools to help with mod creation in the past, but they weren't very efficient. The code they generated didn't make sense within the game's logic. They produced lines of code that didn't align with how SHAR works.

So, I decided to train an AI specifically to create mods for SHAR, using the game's language and structure. This way, it would understand the game's mechanics and generate more accurate and functional code. The result is a tool designed to help modders create mods that actually work within the game's logic.

The goal is to make modding much more accessible, simplifying the process for beginners and also accelerating development for those with more experience. It's an exciting project, and I'm excited to share it with the community!
I need the nomenclature to put into the AI knowledge base so that it can be more effective than it currently is.