Hello from a Hit & Run designer
Noviwan's topic 7 years ago
[Deleted User] replied to
Hi everyone, My name is Joe McGinn, I was the senior game designer on The Simpsons Hit & Run at Radical. Since then I spent another 10 years as a designer in the game industry, and am now teaching game design and programming at the Digipen Singapore Institute of Technology. Anyway, I just found your
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Help with multiplayer mod please
homero2009's topic 7 years ago
[Deleted User] replied to
Good Morning donutteam users and developers. Yesterday i installed the multiplayer mod correctly (i guess) but when i star it, i don´t find any other person playing!, i tried playing around the 7 levels and i am completely alone :(. I put the right server and port, so, i don´t think that is the prob
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simpson multiplayer
Koopa replied to MR. SPARKLE's topic 7 years ago
simpson hit and run multiplayer 2/08/17 6:00pm level 1,2,3
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Petition to bring SHAR to Steam?
CrashTwinsanity's topic 8 years ago
[Deleted User] replied to
Do you think we could do it? Who even owns the rights to shar atm? I just thought it would be a cool idea.
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Has anyone else tried beating Hit & Run at 2x speed using Cheat Engine?
ClaraMakes's topic 8 years ago
[Deleted User] replied to
I just did that, and I found it to be a pretty interesting way to replay through the game. Though, I did end up skipping a couple of missions. (looking at you, Never Trust A Snake and Set To Kill)
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Well, that's a lot of characters
The game crashed, but it was a funny amount of characters on screen.
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Another SkinNER mod (pun intended)
John made this topic 8 years ago
As you can see, Skinner's skeleton is different. I used Apu's skeleton. What's interesting is if you use the character swap cheat in Level 5 and once you get Skinner, he'll look normal, but will walk/run like Apu does. This however is a change of Skinner's actual body skeletal rig position. What do
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A day in the life: Radical Entertainment
archieharrison replied to Noviwan's topic 8 years ago
Jake asked me to describe a typical day at Radical during the development of Hit & Run. I'm going to say it's Tuesday. Tuesdays and Thursdays were the best because we'd start the day with an early game of ice hockey. Yes we are Canadians, we all play! Even the company CEO Ian Wilkinson played, and R
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Attempting to port the GTA IV Infernus
DouglasColvin replied to their own topic 8 years ago
I got bored, so I started to try to port it into SHAR. I don't know if I'll finish this, but I'm just happy that I got as far as I did. Thanks to AlexBridgez Actually, I'll work on this again next weekend. I'll try porting it over a different car, since the OWR was probably a dumb choice It's in the
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Hit & Run Development challenges
DouglasColvin replied to Noviwan's topic 8 years ago
I received this question: How was the development of Hit & Run challenging, as the credits states, "Thanks for the support from our friends and family during the challenging process of making this game." Some challenges came from doing things (for our team) for the first time: - First 'open world' g
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