Forum Mod Bakery Docs
Pure 3D Editor Source
pixelgriffin replied to their own topic 7 years ago
Hi again, I'm not sure where to put this as I'm not really requesting a mod but.. Is the Pure3D Editor's source available for us to tinker with? If not, is there a way I can gain access to it? I'd like to add a faster way of importing multiple OBJ files into a P3D archive. Thanks again.
0 likes
1K views
6 replies
HUD Icon Template
DouglasColvin replied to Loren's topic 7 years ago
Here's a HUD Icon template in the game's original style. The ring is one PNG file while the background circles are seperate PNG files in a folder in the ZIP. Download No credit required, feel free to use it however you want.
2 likes
2K views
1 replies
Custom HUD Icons
DouglasColvin replied to [Deleted User]'s topic 7 years ago
Would anyone be willing to make some custom HUD Icons for a project I've been working on? I would credit you in the mod of course and I would owe you one gigantic favor! I don't have the resources to make them myself.
0 likes
2K views
20 replies
Nuclear Bus
[Deleted User] replied to their own topic 8 years ago
Hello Donut Mod Devs I was wondering if you could provide me with some info and resources on inserting the nuclear bus into my mod. I want it to be the final boss of my story. Any help would be greatly appreciated! If you don't want me using the model that's fine too, since you developed it. MaxPowe
0 likes
1K views
2 replies
Fixes for SHAR
[Deleted User] replied to their own topic 8 years ago
One day I was thinking about fixing SHAR by adding some unused vehicles into game because they were planned and changing few other things into game. Here is what I want to "fix" about SHAR (inspiration came from https://tcrf.net/The_Simpsons:_Hit_%26_Run as well as some ideas since I was young). The
0 likes
2K views
2 replies
Decompilable Mods Thread
[Deleted User] replied to [Deleted User]'s topic 8 years ago
This thread should serve as a master list for all Hit & Run mods that can be decompiled to access the source files (for use in research/mods/modpacks etc.). When using these mods always remember to give credit to the mod author if they ask for it. If you are a mod author you should think about makin
0 likes
2K views
4 replies
my car textures
Kenny Giles replied to KadeEclipse's topic 8 years ago
more will be added: http://www.mediafire.com/download/k90efw7sili1wic/krust_v.p3d                white krusty car http://www.mediafire.com/download/5tett1y13orj3h5/homer_v.p3d                 white homers halloween car http://www.mediafire.com/download/2xxyvdmsibo43kr/cCurator.p3d         black cura
0 likes
2K views
11 replies
Rim Assets
Shiinyu replied to their own topic 8 years ago
Ever wanted to be able to easily change your rims to something else? Well, look no further! This asset folder contains over 52 rims for you to choose from! And they are all from the game! Download from here! Example Picture:  Honestly, if you credit me or if you don't doesn't matter to me. It's your
1 likes
1K views
2 replies
Uncompressed Level 5 P3D Files
Loren made this topic 8 years ago
The files in Level 5  (art/missions/level05) are compressed by default for an unknown reason. These cannot be opened in the current public version of Lucas' P3D Editor. With that said, here's a zip file of uncompressed versions of these files you can use. Download You don't have to credit me for the
1 likes
1K views
0 replies
Mod Resources Guidelines
Loren made this topic 8 years ago
Use of this board is relatively simple. It's expected any resources you post here are open for any one to use in their mods without restriction. It's up to you whether or not you'd like people to credit you for your assets, and you should state your stance on this in your resource thread. If nothing
0 likes
1K views
0 replies