Forum Mod Bakery Docs
Level 2 Map Tweaks
Fat Tony replied to their own topic 4 years ago
So you may have noticed the map in SNoire has some changes to it and I have decided to release these map changes as their own stand alone mod resource so that you can use them in your mod if you so wish want to do so. This includes... A BRAND NEW LBSC INTERIOR Fixed potholes/broken roads Added new r
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Custom HUD Icons for objects/chars/vehicles/locations NOT In the vanilla game
wimpy replied to [Deleted User]'s topic 4 years ago
Hello people, I have taken some suggestions from the discord server, and this will be a user-driven database of user-made icons that don't exist in the Vanilla game! I will start with a couple of mine!
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MFK 2 LUA Mod Resource v1.03| Fixed
Fat Tony replied to their own topic 4 years ago
Heres a Quick Little program I have put together as a part of my C.S coursework. Creating a Lua file from an MFK requires a Few things All "\" need to be "\\" All Commands need to have "Game." before them You cant have ":" at the end of a line All comments ("//") must be ("--") Now you could do that
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i have problem with the mods. (problem solved)
Thiago_0109 replied to their own topic 4 years ago
Hi, I have a problem with a couple of mods that modify the story eg: (Storm Over, A Christmas In Springfield, etc) Everything is going well until I have to talk to a character to start the mission (the mini cinematics) When I arrive to speak, I speak and the characters do speak and the mission canno
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2 replies
PayDay characters
mazzy replied to their own topic 5 years ago
Hello, I remember there was some PayDay2 released by DT at a time but, like most of their mods, it's retired. Is there any chance someone could hit me up with a link to the p3d of one of the characters? I'd be very thankful for it! Have a nice day!
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Where can I find the Pure3D Files for Donut Mod (4) Cars?
Fluffy replied to [Deleted User]'s topic 5 years ago
It's not decompilable and these files aren't anywhere to be found. Where can I get this for just to play around with (and to modifiy :) of course.)?
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Is there a config file for the car sounds?
[Deleted User] replied to Bugattiman's topic 5 years ago
I'm converting the Electaurus to Midtown Madness 2 and I have almost everything extracted. However I don't know what horn the Electaurus uses in the carsound.rcf file. I hoped that the scripts folder would have helped, but it only deals with the car tuning.
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Checkpoint System 1.1 (Obsolete)
Kenny Giles replied to Surreal Bot's topic 5 years ago
This mod has been succeeded by the Mod Launcher's 1.25 release with Additional Script Functionality's new checkpoint system. Made a simple checkpoint system in LUA. These sample missions will spawn you to the appropriate location when you've reached a checkpoint and restarted the mission. The checkp
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3 replies
Skinner Warning and Chalmers Police Car Sounds
[Deleted User] replied to Kenny McCormick 2019's topic 5 years ago
Download (Link removed by moderator.) I ade in Sounds since in 22 of April
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9 replies
The Simpsons: Mystery Incorporated Characters & Vehicles Pack
Hadley Steel replied to their own topic 5 years ago
Want to use the characters and/or vehicles from The Simpsons: Mystery Incorporated in your own mod, or just want to mess around with them? Check out this link!
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