BITSS - Batch Image To Shader Script
Weasel on a Stick replied to their own topic 4 years ago
I developed this tool mainly for my project in which I create a map from ripped textures and there's a lot of them. Copypasting chunks in p3d editor seems tedious when that shader count gets over five, ten, twenty, ... items. I was very eager to start taking advantage of .p3dxml file format to simpl
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Custom Dialogue with International Support with 1.24
Josh / Proddy replied to their own topic 4 years ago
Hi all, With the addition of FileSystemRCFs in 1.24, you can now ReadFile files that are contained in those locations. With this in mind, I've created a Lua system in order to dynamically generate the correct dialog SPT file for the language used by the game. The way the international releases work
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Recolourable cars pack
Dean made this topic 4 years ago
A pack including recolourable versions of Nonuplets Minivan, Nuclear Waste Truck, Glass Truck and Ice Cream Truck. The game normally recolours traffic cars that have a single texture with other special P3D settings. These cars normally don't have this function since they lack these code parts, altho
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Lucas' Pure3D Editor Model XML Format Blender Add-on Unofficially Ported to 2.80 v1.01 (Obsolete)
Dean replied to Surreal Bot's topic 4 years ago
This is obsolete. Donut Team officially ported their add-on to 2.80, so don't use this anymore. You can get their add-on here. Also don't f****** bump this thread unlike one of my other posts. Here's something I've been waiting for since August: Lucas' Pure3D Editor Model XML Format Blender Add-on b
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Custom HUD Icons for objects/chars/vehicles/locations NOT In the vanilla game
wimpy replied to [Deleted User]'s topic 4 years ago
Hello people, I have taken some suggestions from the discord server, and this will be a user-driven database of user-made icons that don't exist in the Vanilla game! I will start with a couple of mine!
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MFK 2 LUA Mod Resource v1.03| Fixed
Fat Tony replied to their own topic 4 years ago
Heres a Quick Little program I have put together as a part of my C.S coursework. Creating a Lua file from an MFK requires a Few things All "\" need to be "\\" All Commands need to have "Game." before them You cant have ":" at the end of a line All comments ("//") must be ("--") Now you could do that
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i have problem with the mods. (problem solved)
Thiago_0109 replied to their own topic 4 years ago
Hi, I have a problem with a couple of mods that modify the story eg: (Storm Over, A Christmas In Springfield, etc) Everything is going well until I have to talk to a character to start the mission (the mini cinematics) When I arrive to speak, I speak and the characters do speak and the mission canno
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PayDay characters
mazzy replied to their own topic 5 years ago
Hello, I remember there was some PayDay2 released by DT at a time but, like most of their mods, it's retired. Is there any chance someone could hit me up with a link to the p3d of one of the characters? I'd be very thankful for it! Have a nice day!
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Where can I find the Pure3D Files for Donut Mod (4) Cars?
Fluffy replied to [Deleted User]'s topic 5 years ago
It's not decompilable and these files aren't anywhere to be found. Where can I get this for just to play around with (and to modifiy :) of course.)?
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