Forum Mod Bakery Docs
Custom HUD Icons for objects/chars/vehicles/locations NOT In the vanilla game
wimpy replied to [Deleted User]'s topic 5 years ago
Hello people, I have taken some suggestions from the discord server, and this will be a user-driven database of user-made icons that don't exist in the Vanilla game! I will start with a couple of mine!
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MFK 2 LUA Mod Resource v1.03| Fixed
duffhause replied to their own topic 5 years ago
Heres a Quick Little program I have put together as a part of my C.S coursework. Creating a Lua file from an MFK requires a Few things All "\" need to be "\\" All Commands need to have "Game." before them You cant have ":" at the end of a line All comments ("//") must be ("--") Now you could do that
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i have problem with the mods. (problem solved)
Thiago_0109 replied to their own topic 5 years ago
Hi, I have a problem with a couple of mods that modify the story eg: (Storm Over, A Christmas In Springfield, etc) Everything is going well until I have to talk to a character to start the mission (the mini cinematics) When I arrive to speak, I speak and the characters do speak and the mission canno
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PayDay characters
mazzy replied to their own topic 5 years ago
Hello, I remember there was some PayDay2 released by DT at a time but, like most of their mods, it's retired. Is there any chance someone could hit me up with a link to the p3d of one of the characters? I'd be very thankful for it! Have a nice day!
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Where can I find the Pure3D Files for Donut Mod (4) Cars?
Fluffy replied to [Deleted User]'s topic 5 years ago
It's not decompilable and these files aren't anywhere to be found. Where can I get this for just to play around with (and to modifiy :) of course.)?
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Is there a config file for the car sounds?
[Deleted User] replied to Bugattiman's topic 5 years ago
I'm converting the Electaurus to Midtown Madness 2 and I have almost everything extracted. However I don't know what horn the Electaurus uses in the carsound.rcf file. I hoped that the scripts folder would have helped, but it only deals with the car tuning.
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Checkpoint System 1.1 (Obsolete)
Kenny Giles replied to Surreal Bot's topic 5 years ago
This mod has been succeeded by the Mod Launcher's 1.25 release with Additional Script Functionality's new checkpoint system. Made a simple checkpoint system in LUA. These sample missions will spawn you to the appropriate location when you've reached a checkpoint and restarted the mission. The checkp
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Skinner Warning and Chalmers Police Car Sounds
[Deleted User] replied to Kenny McCormick 2019's topic 5 years ago
Download (Link removed by moderator.) I ade in Sounds since in 22 of April
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The Simpsons: Mystery Incorporated Characters & Vehicles Pack
Hadley Steel replied to their own topic 5 years ago
Want to use the characters and/or vehicles from The Simpsons: Mystery Incorporated in your own mod, or just want to mess around with them? Check out this link!
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Basic Mod Template
Doctor Cpu replied to Kenny Giles's topic 6 years ago
Before downloading, please understand that this mod does NOT contain any modified game assets for players to use! Tired of having to set up a mod from scratch? Tired of creating a copy of your mod to modify extensively, just to create a new one? Is setting up a Lucas' Mod Launcher Mod too tedious? D
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