Forum Mod Bakery Docs
Bolt Bucket in The Simpsons: Hit and Run
ShahTheLion replied to Tomsun02's topic 5 days ago
Ever wanted to drive Banjo and Kazooie's Bolt Bucket from Sonic and Sega All-Stars Racing in The Simpsons: Hit and Run? No? Oh, oops. Yes? Well this mod is just for you, as this mod just does exactly that! Have fun driving around in this beast! Download here! Note: This vehicle has a custom horn, ho
3 likes
278 views
1 replies
Homer Ball
mazzy replied to their own topic 6 days ago
Eat the chocolate donut to become Homer Ball.. is what I would say if this was an actual power up. Instead it's the beautiful product of the unused roof feature and fake wheels. Notes: This mod is decompilable so feel free to use it in your own works. Credit is appreciated! Download: Mega.nz
3 likes
382 views
3 replies
First person camera in car hack
Totino replied to kRoLLiK's topic 2 weeks ago
Look at SHaR world from eyes of a car driver. It's like you're driving a car) This hack implements first person vision from eyes of character you're playing (or another driver) when driving a car using bumper camera for it. It also has settings: FOV – camera Field Of View hFOV – camera horizontal Fi
3 likes
1K views
12 replies
Desert Bus Mod (1.1)
Weasel on a Stick replied to their own topic 2 weeks ago
Immerse yourself in this authentic 8 hour long Springfeild -> Las Vegas bus drive simulation! (and try not to lose your sanity!) Includes hard mode for experienced and dedicated button-holders! (normal version just has a stopwatch) Bus itself has walkable interior for sharmp passengers while singlep
15 likes
6K views
20 replies
Fully Connected Map: Full Game Plus (Release 1.0)
pepbot101 replied to TheNachoman180's topic 3 weeks ago
This mod aims to re-imagine the experience of the vanilla Simpsons Hit and Run on a Fully Connected Map. All 7 levels are here, including bonus missions and races. This mod uses modified versions of the connected map by Colou, Sparrow and Mazzy edited by myself. The missions are customized to better
13 likes
8K views
62 replies
Homer's Collection
bartgamer07 replied to Jitz's topic 3 weeks ago
Hey there! I'm JitzXD, also known as simply Jitz. I'm uploading a mod which was being in the makings for over 3 years! The first versions of the mod made early in development are lost, but no worries, I got your back! Gordon CMB a.k.a. the Original creator of "Homer's Collection" was inspired by me
5 likes
2K views
7 replies
Forced Giant Cog Car Challenge Mod
SupremeLightSaber made this topic 1 month ago
as the title says this is a forced car challenge mod with the giant cog car for the entire game, can you beat this mod because surely you can with this overpowered vehicle that can send other vehicles flying! it should be noted that you will very likely get a hit & run alot but that shouldn't stop y
0 likes
318 views
0 replies
Blender 2.8+ Weasel's Collision Editor
iElCraZy_AR replied to Weasel on a Stick's topic 1 month ago
Aka "That collision blender add-on thingy Weasel made". Import/Edit/Export all types of collisions with blender My very first add-on went under its third rewrite and had to be rebranded. Old version - SPG was very narrow and limited - only cuboids and only StaticPhys chunks. This version, however, s
13 likes
6K views
12 replies
P3DOffset: A tool for offsetting Pure3D models
Colou made this topic 1 month ago
https://colou.ams3.cdn.digitaloceanspaces.com/p3doffset/images/logo.png P3DOffset P3DOffset is a command-line tool for applying translations and rotations to Pure3D chunks used in The Simpsons: Hit & Run. It is primarily intended for offsetting world objects and their respective chunks, such as stat
1 like
328 views
0 replies
Charred Husk But OP
SupremeLightSaber made this topic 1 month ago
as the name of the mod suggests this is the charred husk that appears when your car is destroyed however i have made it into a seperate vehicle but this one was modified to be more better then the normal charred husk, feel free to use this in your own mod if you want no credit is needed only if you
0 likes
341 views
0 replies