Programming language?
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Luna Hi, I'm considering starting work on modding for the game, and I'm wondering what language the game is programmed in? I figured it would be simplest and best to ask people experienced at wor
Hi, I'm considering starting work on modding for the game, and I'm wondering what language the game is programmed in? I figured it would be simplest and best to ask people experienced at working with the game, any help would be much appreciated!
Fat Tony Deafult mission scritping is a very simple syntax, just custom commands and stuff. If you want to do any actual coding you should learn LUA
Deafult mission scritping is a very simple syntax, just custom commands and stuff. If you want to do any actual coding you should learn LUA
Addy The game uses different languages depending on the file type. They are all relatively simple to learn and edit:
MFK
CON
CHO
SPT
RMS
When using certain hacks provided by Lucas' Simpso
The game uses different languages depending on the file type. They are all relatively simple to learn and edit:
When using certain hacks provided by Lucas' Simpsons Hit & Run Mod Launcher, you also get/need to use XML and INI (although only to configure/set-up the hacks). Finally, there's Lua support (also provided by the launcher).
- MFK [Mission scripts]
- CON [Vehicle scripts]
- CHO [Character animation assignation scripts]
- SPT [Sound control files]
- RMS [Music control files, not editable without conversion to XML]
When using certain hacks provided by Lucas' Simpsons Hit & Run Mod Launcher, you also get/need to use XML and INI (although only to configure/set-up the hacks). Finally, there's Lua support (also provided by the launcher).