Well, my plan was gonna wait to finish the first 3 levels before releasing a demo, but after some consideration, I think I have enough material to release a demo to make the wait more pleasant, as I'm seeing it is far from being finished.
So, I just released a DEMO In the first page containig all the work done (level 2 has some you didn't see yet).
Expect unfinshed stuff like colission problems, but feel free to report and make any suggestions.
More Springfield Landmarks
Posted in SHAR: Mod Showcase
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JTN Well, my plan was gonna wait to finish the first 3 levels before releasing a demo, but after some consideration, I think I have enough material to release a demo to make the wait more pleasant, as I
Freelancer_T_O_T Ok, so I've checked out Level 1. Everything looks awesome. As for collision, the only things to report on, is houses with protruding garages, and retracted garages. Also Skinner's House'
Ok, so I've checked out Level 1. Everything looks awesome. As for collision, the only things to report on, is houses with protruding garages, and retracted garages. Also Skinner's House's front porch has no collision at all
Freelancer_T_O_T https://i.imgur.com/ACmnorO.jpeg
The whole corner of the Ice Cream Parlour
https://i.imgur.com/qGoT5eK.jpeg
The Entrance to The Big T Burgers & Fries
Couldn't get a picture, but I t
The whole corner of the Ice Cream Parlour
The Entrance to The Big T Burgers & Fries
Couldn't get a picture, but I think Mud Mud Mud World just follows the collision of whatever buildings it replaced. Protrusions and retractions
The corner of Springfield X
I love what you did with that barren road in Level 2... You know the one I mean. It has a lot more to stop and look at now
Just checked out Level 3.
Jittery Joes and the Golf Course entrance are the only ones with bad collision.
After exploring all 3 levels, I can tell you've had fun with this and thought everything out. Most of these placements look so seamless. I began questioning myself on whether some of the buildings were always there or not.
The Golf Course and Mall being fully visible but inaccessible is such a tease, but they do help make Level 3 look way bigger than it is. It was always my least favourite level because the world barriers were so exposed, making Level 3 feel like an isolated island. Level 3 now has mystery and I love it.
The Entrance to The Big T Burgers & Fries
Couldn't get a picture, but I think Mud Mud Mud World just follows the collision of whatever buildings it replaced. Protrusions and retractions
The corner of Springfield X
I love what you did with that barren road in Level 2... You know the one I mean. It has a lot more to stop and look at now
Just checked out Level 3.
Jittery Joes and the Golf Course entrance are the only ones with bad collision.
After exploring all 3 levels, I can tell you've had fun with this and thought everything out. Most of these placements look so seamless. I began questioning myself on whether some of the buildings were always there or not.
The Golf Course and Mall being fully visible but inaccessible is such a tease, but they do help make Level 3 look way bigger than it is. It was always my least favourite level because the world barriers were so exposed, making Level 3 feel like an isolated island. Level 3 now has mystery and I love it.
MarioFan04 Im really liking this mod so far, hope this gets finished soon, Im really liking level 3 alot more because it always felt kinda bare and empty in the OG game so this mod was a huge plus for me.
Im really liking this mod so far, hope this gets finished soon, Im really liking level 3 alot more because it always felt kinda bare and empty in the OG game so this mod was a huge plus for me.
BassiKun I play-tested through the mod a few days ago, and outside of the minor collision issues and the Golf Course not being blocked off by a gate or something, I am absolutely IN LOVE with the work done her
I play-tested through the mod a few days ago, and outside of the minor collision issues and the Golf Course not being blocked off by a gate or something, I am absolutely IN LOVE with the work done here. Other people have said this already, but Level 3 feels much less empty now than it did in the vanilla game. I'm looking forward to the night variants, and I feel like there's a lot of potential for THoH locations in level 7. No rush of course, it's important to not overwork oneself.