Forum Mod Bakery Docs

More Springfield Landmarks

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Well, my plan was gonna wait to finish the first 3 levels before releasing a demo, but after some consideration, I think I have enough material to release a demo to make the wait more pleasant, as I'm seeing it is far from being finished.

So, I just released a DEMO In the first page containig all the work done (level 2 has some you didn't see yet).

Expect unfinshed stuff like colission problems, but feel free to report and make any suggestions.
Ok, so I've checked out Level 1. Everything looks awesome. As for collision, the only things to report on, is houses with protruding garages, and retracted garages. Also Skinner's House's front porch has no collision at all
The whole corner of the Ice Cream Parlour

The Entrance to The Big T Burgers & Fries


Couldn't get a picture, but I think Mud Mud Mud World just follows the collision of whatever buildings it replaced. Protrusions and retractions

The corner of Springfield X

I love what you did with that barren road in Level 2... You know the one I mean. It has a lot more to stop and look at now

Just checked out Level 3.
Jittery Joes and the Golf Course entrance are the only ones with bad collision.

After exploring all 3 levels, I can tell you've had fun with this and thought everything out. Most of these placements look so seamless. I began questioning myself on whether some of the buildings were always there or not.

The Golf Course and Mall being fully visible but inaccessible is such a tease, but they do help make Level 3 look way bigger than it is. It was always my least favourite level because the world barriers were so exposed, making Level 3 feel like an isolated island. Level 3 now has mystery and I love it.
Im really liking this mod so far, hope this gets finished soon, Im really liking level 3 alot more because it always felt kinda bare and empty in the OG game so this mod was a huge plus for me.
I play-tested through the mod a few days ago, and outside of the minor collision issues and the Golf Course not being blocked off by a gate or something, I am absolutely IN LOVE with the work done here. Other people have said this already, but Level 3 feels much less empty now than it did in the vanilla game. I'm looking forward to the night variants, and I feel like there's a lot of potential for THoH locations in level 7. No rush of course, it's important to not overwork oneself.
Uh... I think one of the Mission Prompt NPCs want's to go shopping?

Some bugs I found. The Mall's placement somewhat conflicts with the Android's Dungeon's interior. Same for nearby buildings.
I've just had an idea for the FCM version. Keep the Mall where it is in Level 3, and have it replace the bridge that leads into Level 2. So you'd drive through the Mall to go from Downtown to... What even is the district name for Level 3? Springfield Hights? The Entertainment District?

Could even give the chance to have The Leftorium be a new interior to purchase/change clothes in.

I also thought it'd be a cool idea to have a Teleporter at Frink's House and another at the Observatory. As a form of "fast travel" feature
Thank you everyone for the feedback, the collsission problems will be eventually fixed, and I updated the demo with the Android's Dungeon interior and the Mall issue fixed, alongside a new teasing unaccesible area in the Matlock expressway I have been working.

I don't wan't to mess with the OG gamplay, that's hy there are unacesible areas, hopefuly the FCM version ill have more fredom to make the Mall and Golf course accesible.
Yes The Mall being the connection between level 2 and 3 is a good idea, I have to think well how to apply . Leftorium Is a good idea for the mall interior, Road Rage actually has it, and maybe I could add a talkable Flanders.

Anyway there is still a lot of stuff to do before doing it. I have plenty of building still to add to the first 3 levels before starting with the night and Halloween variants, wich yes, I have some THOH locations planned.
"alongside a new teasing unaccesible are in the Matlock expressway I have been working."

Nothing could have prepared me for that discovery. Bravo

This mod has brought new life to a game I've played since the days of Playstation 2. Are you also working on the Donut Mod or Futurama Hit & Run? Because your work is amazing.