FINALLY, the game's working as it should be now. Thanks for all the help, I know I can be kind of an idiot with this stuff.
Fully Connected Map: Full Game Plus (Release 1.0)
Posted in SHAR: Mod Showcase
Please sign in to reply to this topic.
ZakBax FINALLY, the game's working as it should be now. Thanks for all the help, I know I can be kind of an idiot with this stuff.
RaginSage Hi! Very new to this so hopefully a quick question. aside from "Restore Wasp Destroy Dialog," how does one acquire the needed Hacks for this mod?
Hi! Very new to this so hopefully a quick question. aside from "Restore Wasp Destroy Dialog," how does one acquire the needed Hacks for this mod?
Fluffy <@RaginSage> Everything should be part of the Mod Launcher
@RaginSage Everything should be part of the Mod Launcher
RaginSage Damn! XD, That huge list of required hacks spooked me into double checking.
Damn! XD, That huge list of required hacks spooked me into double checking.
ZakBax Well, after fixing the game and finally beating it, I can confidently say that the effort put into it surpassed just about every one of my expectations for this mod. It even threw a SHAR veteran like
Well, after fixing the game and finally beating it, I can confidently say that the effort put into it surpassed just about every one of my expectations for this mod. It even threw a SHAR veteran like myself more than a few curveballs in some missions and it definitely holds that sweet spot of being more difficult than the base game but not outright unfair, especially in the later portions of the game. My only real gripe was that I wished there were more races that took advantage of the full map, but the checkpoint race for Level 7 definitely made up for it and remixing races between levels was still a welcome change.
On an unrelated note, I don't suppose anyone took note of some of the trickier wasp locations for Level 7, did they? I've combed the map pretty thoroughly, although I'm still 4 away from total wasp death and 100% completion as a result.
Spoiler
I also always knew Graggle was real and hiding somewhere in the game files, so thanks for showing us.
On an unrelated note, I don't suppose anyone took note of some of the trickier wasp locations for Level 7, did they? I've combed the map pretty thoroughly, although I'm still 4 away from total wasp death and 100% completion as a result.
Un MarTy parmi tant d'autres Hello, thank you for the hard work !
I've just finished 100%ing (the whole 1.1.7 I think) and it's really cohesive, the changes are really well done in that regard. But concerning the di
Hello, thank you for the hard work !
I've just finished 100%ing (the whole 1.1.7 I think) and it's really cohesive, the changes are really well done in that regard. But concerning the difficulty, I find this really lacking some kind of balance. I had a harder time with Cell Outs and Set to Kill than any other missions, and the last missions feels good (minus the traffic almost entirely ruining everything by being in the way or moving into the user's car randomly). I'm not a good player, but I have not a single problem with the base game and while the last missions of the last level feels way more balanced, I was hard stuck on particular missions not only because of skill issues (I would lie if I said they weren't any, I'm not a veteran of the game nor a Speedrunner, but I learned some tricks here and there). It's a bit frustrating and not really pleasant. Set to Kill was the worst because although the routing is good and is pleasant because of the driving aspect, too much Hit & Run and traffic issues made me start again at least fifty times, the longest hard block was like five or six tries when actually failing the mission (and not restarting because I went the wrong way etc.). I feel like some kind of balance would be very good, I was surprised by 7-7 and how the vehicle behaved.
And one thing I would note, not negatively, but I feel like it's important : the gags feel a bit repetitive, since they are almost identical. It's not really an issue, but long-term it might be a bit much
Still appreciate the work and it's really cohesive, I wish I would've enjoyed more, but I guess I'll need to be better at the game too anyways hahaha
Important thing too, but not related to the gameplay => I am French, and I would gladly provide a translation for the Checklist and in-game translation for new tasks.
I don't know if it's easily possible or not, but I propose it anyway, my name is " Un MarTy parmi tant d'autres " | " #armarty " on Discord
@ZakBax There is a Checklist on the main page, very useful and perfect for what you're looking for. It will display (while your game is open) what you have and what you don't, with information on the title itself !
(And strange thing, I didn't touch the Pink Car from the later levels and while I was completing the collectibles, she was on the road... I never entered it nor touched it...)
I've just finished 100%ing (the whole 1.1.7 I think) and it's really cohesive, the changes are really well done in that regard. But concerning the difficulty, I find this really lacking some kind of balance. I had a harder time with Cell Outs and Set to Kill than any other missions, and the last missions feels good (minus the traffic almost entirely ruining everything by being in the way or moving into the user's car randomly). I'm not a good player, but I have not a single problem with the base game and while the last missions of the last level feels way more balanced, I was hard stuck on particular missions not only because of skill issues (I would lie if I said they weren't any, I'm not a veteran of the game nor a Speedrunner, but I learned some tricks here and there). It's a bit frustrating and not really pleasant. Set to Kill was the worst because although the routing is good and is pleasant because of the driving aspect, too much Hit & Run and traffic issues made me start again at least fifty times, the longest hard block was like five or six tries when actually failing the mission (and not restarting because I went the wrong way etc.). I feel like some kind of balance would be very good, I was surprised by 7-7 and how the vehicle behaved.
Spoiler
Seriously, I don't know if it's meant that way (given the exact same path, I feel like it nearly 100%), but the Alien Car just driving almost as how you would drive your car with Super Speed and other cheat codes. It does the work itself while also having to still be very careful not to explode. Literally, the first time I just brake boosted from habits, lmao.
And one thing I would note, not negatively, but I feel like it's important : the gags feel a bit repetitive, since they are almost identical. It's not really an issue, but long-term it might be a bit much
Still appreciate the work and it's really cohesive, I wish I would've enjoyed more, but I guess I'll need to be better at the game too anyways hahaha
Important thing too, but not related to the gameplay => I am French, and I would gladly provide a translation for the Checklist and in-game translation for new tasks.
Spoiler
For example, in the last missions, it says to " Bury the toxic waste " and not " Dig up a barrel of toxic waste "
@ZakBax There is a Checklist on the main page, very useful and perfect for what you're looking for. It will display (while your game is open) what you have and what you don't, with information on the title itself !

(And strange thing, I didn't touch the Pink Car from the later levels and while I was completing the collectibles, she was on the road... I never entered it nor touched it...)
Spoiler
Seems like Moleman got out, but where is he ? Odd...


ZakBax Oh yeah, I'm more than aware of the checklist. Whenever I play, I 100% every level before moving on to the next so I don't have to backtrack, so all I'm missing from reaching 100% is th
Oh yeah, I'm more than aware of the checklist. Whenever I play, I 100% every level before moving on to the next so I don't have to backtrack, so all I'm missing from reaching 100% is those last four wasps on Level 7. Unfortunately since it only shows how many are left and not where they are, it doesn't help much with finding them.

Josh / Proddy <@ZakBax>, The checklist program in the OP has a basic description of all the wasp locations and should help you find those final 4
Thanks,
Josh
@ZakBax, The checklist program in the OP has a basic description of all the wasp locations and should help you find those final 4
Thanks,
Josh
Un MarTy parmi tant d'autres @ZakBax Yes, as stated above I'm not talking about the statistics in-game, but I'm talking of OP's Checklist program, which is a software on its own.
From there, you can verify exactly
@ZakBax Yes, as stated above I'm not talking about the statistics in-game, but I'm talking of OP's Checklist program, which is a software on its own.
From there, you can verify exactly what you have and what you don't have, while having the name being the exact location of said Wasp, contrary to the in-game statistics. Just to be perfectly clear !
It's in the original post Page 1 !
From there, you can verify exactly what you have and what you don't have, while having the name being the exact location of said Wasp, contrary to the in-game statistics. Just to be perfectly clear !
It's in the original post Page 1 !
ZakBax Yeah, I got the last few thanks to it and managed to 100% the whole game. Didn't know about the checklist thing prior and I'm a little glad I did since it means I still get to flex that I go
Yeah, I got the last few thanks to it and managed to 100% the whole game. Didn't know about the checklist thing prior and I'm a little glad I did since it means I still get to flex that I got 99.9% of the way without it. But man, did I have to do A LOT of searching on my own to find everything...