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Fully Connected Map: Full Game Plus (Release 1.0)

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can you make mod cars compatible with this?

can you make mod cars compatible with this?


@Zoltar77

The mod is decompilable so you can decompile it & add your cars.

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6 days ago (Statistics)
I decompiled this mod and the car I want to put in. can you please tell me where do I go from here?
it would be possible add a menu map option?
@mazzy I have no idea how to get these decompiled mods to work, can you please explain?
@Zoltar77 decomp car mod, decomp my mod, drag files from car mod into decomped folder for my mod, run decomp version of my mod, and they should be merged. Make sure you keep the meta.ini from my mod.
I gotta say, been dreaming of a mod like this since I got SHAR working for PC and you certainly didn't fail to deliver. Really went above & beyond taking the time to make a playable FCM game not only work, but work well. I guess my only real complaint would be that I wish there were some original non-mission races that took better advantage of the map, but the relocated ones in each level are still a welcome change.

Also brief side tangent: anyone know how to actually run a decompiled mod? I can't find a lot of info on it here on the forums and I don't want to have a Le Grille-type incident and inadvertently break everything trying to figure it out.

@ZakBax there's one non-vanilla race that utilises the entire map

To answer your question about decompiled mods, you just need a folder in your Mods folder that has the contents (so like Mods\FCM-FGP\Meta.ini) - however you probably should also have the LMLM file in the same folder

Thanks,
Josh

This is an awesome mod TheNachoman180, best mod I have played by far!

Just one small suggestion if it is possible could a widescreen HUD be added as HUD Tweaks doesn't work unfortunately, aside from that keep up the good work!