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Fully Connected Map: Full Game Plus

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This mod aims to re-imagine the experience of the vanilla Simpsons Hit and Run on a Fully Connected Map. All 7 levels are here, including bonus missions and races. This mod uses modified versions of the connected map by Colou, Sparrow and Mazzy edited by myself. The missions are customized to better suit the connected map and to restore cut dialogue and various other stages of the original game. This is not a hard-mode mod, it's an original enhanced experience that is not intended to remove anything from the base game and to only build upon it.

Features:
  • Every Level, mission, bonus mission and race functional.
  • Game is completely 100%-able.
  • Updated versions of the connected map variations.
  • Car buy locations, clothes, wager race all functional.
  • Missions modified to suit connected map.
  • Coin balance. Coin boxes between Level 1 and 3 are shared. As are 4 to 6. 7 is standalone so you can get heaps in endgame.
  • Working cards and wasps.
  • Bonus cars are working, but you cant drive a bonus car to other bonus cars else they won't spawn. Only one can be loaded at a time. This is an engine limitation.
  • Restored a lot of content to the maps, including some new stuff.
  • English, Spanish, French and German supported.
  • Plenty more.

At this point of release everything has been done that I want to do. The only updates from here on will likely be to fix any critical crashes anyone finds and visual only updates. Nothing that fundamentally changes the mod itself (missions, wasps, cards, races etc) so unfortunately any feedback on mission structure from here on will not be implemented, but changes to things like music and anything purely visual is still on the table.

I'd like to thank all beta testers and all of the community input surrounding this project. It is greatly appreciated and I couldn't have done it without you guys. To give back, this mod is completely Decompilable and I'd love to see it used as the base for other mods!







Thanks to Proddy, we have a hack that restores Wasp Destruction Dialog!

HIGHLY RECOMMENDED TO ALSO INSTALL THE NEW "RESTORE WASP DIALOG" HACK!

github.com/Hampo/RestoreWaspDestroyDialog/releases/tag/v2.3

You can either select "During Destruction" (default) to trigger the sound as soon as the wasp is destroyed, or the "After Destruction" setting so that the dialog doesn't play over the wasp explosion sound, but it is personal preference. ("After Destruction" triggers the dialog sooner in this mod compared to the base game)

This requires this VC Redist to be installed aka.ms/vs/17/release/vc_redist.x86.exe and works with every release of the game that works with the mod launcher.


Also thanks to Proddy, we also have a checklist to track progress! Just run this with the game and it will show you what's left to collect!

SHAR Mod Checklist Release V1.0, now supporting multiple mods automatically!:

github.com/Hampo/SHARModChecklist/releases/latest



If you like playing with HUD Tweaks, you can download a version that I made compatible with this mod here. This is very much untested though.

www.mediafire.com/file/a4oonovm4ry7dz8/HUD_Tweaks_FGP.zip/file



Note: If you played the beta, unfortunately your saves will not be compatible with the release version of the mod due to lots of back-end changes in the save structure.



You MUST enable "Lens Flare" and "Direct3D 9" in the settings of the mod launcher for this mod to launch.
It is also recommended to use "Sphere Map Reflections" and "Hover Car Refraction" for the best experience.
It is also recommended to enable "Load Files While Waiting" in your Frame Limiter settings to fix loading times and the game stuttering when loading lots of connected map regions. Note: This *can* cause crashing on long game sessions of 3 hours or more, so if you experience crashing please turn off Load Files While Waiting

These are the recommended Frame Limiter settings for the games intended 60fps. Busy Wait is by far the best method. Any higher than 60fps affects the games physics.


If you're going higher than 60fps, I've found turning on "Limit while on loading screens" to be beneficial. I run the game at a 171fps limit as it keeps within the gsync range of my 180hz monitor and is the same target framerate of nvidia reflex. For my frame limit, I also have set the compensation limit to 10ms instead of 30ms. The right value seems to be just under double your framerates frametime. Speedrunners would use a 200fps limit with an 8-10ms compensation limit, as the frametime of 200fps is 5ms. You can find the conversion here. fpstoms.com


CHANGELOG:

1.0.0: Initial Release 06/04/2025
1.0.1: Minor coin spawning bug fix 06/04/2025
1.0.2: Fix Marge disappearing in Tutorial 06/04/2025
1.0.3: Fix trigger for L2 Bonus Mission 07/04/2025
1.0.4: Fix issue with L1 Street Races 07/04/2025
1.0.5: Fix a crash on the Spanish version 07/04/2025
1.0.6: Fixes holes in the map resetting certain missions 07/04/2025
1.0.7: Fixed a missing car in Operation Hellfish 07/04/2025
1.0.8: Fixed collision issues on the courthouse stairs 07/04/2025
1.0.9: Fixed mapping errors near the power plant 07/04/2025
1.1.0: Updated to use more of the mod launchers bug fixes by default 07/04/2025
1.1.1: Fixed visual anomalies with L1/L2 gags and all race barriers 08/04/2025
1.1.2: Direct3D 9 for performance and to fix visual suspension 09/04/2025
1.1.3: Fixed minor prop load issues in L3 10/04/2025
1.1.4: Wasp fixes, Added support for wasp dialog hack 12/04/2025
1.1.5: Fixed some mission icons 13/04/2025
1.1.6: Added 30s to cell-outs, added checkpoint option support 14/04/2025
1.1.7: Fixed a Crash with the L6 Krusty Glass near the School 15/04/2025
1.1.8: Added slight reflections to traffic cars, some fine adjustments 16/04/2025
1.1.9: Fixed hole under L4/5/6 kwik e mart fire truck jump 16/04/2025
1.2.0: Fixed various crashes 22/04/2025
1.2.1: Fixed some sound triggers 22/04/2025
1.2.2: Fixed some wasps flying into the stratosphere 22/04/2025
1.2.3: Wasps now act like they should per level 24/04/2025
1.2.4: Fixed 4-4 talking to grandpa if you get to him too quickly 30/04/2025
1.2.5: Fixed 4-4 mission briefing 1/05/2025
1.2.6: Fixed some text being wrong 07/05/2025
1.2.7: Fixed a Crash in Duff for Me, Duff for you 07/05/2025
1.2.8: Fixed shiny race-cars and some map collision 07/05/2025
1.2.9: Fix HUD/mission icons and more shiny cars 10/05/2025
1.3.0: Fix 5-5 2-cycle, made Lisa catapult gag more fitting 10/05/2025
1.3.1: Fixed the possibility to skip a checkpoint in L1M7 12/05/2025
1.3.2: Wasp Fixes, general visual enhancements 13/05/2025
1.3.3: Fixed a bug in 3-3, fixed some vehicle visuals 19/05/2025
1.3.4: Fixed Garbage Truck AI in L5M5 24/05/2025
1.3.5: Fixed some wasp inconsistencies dependent on spawn order 25/07/2025
1.3.6: Pig head gag instead of flag gag in L1/4/5/7 and lowered L7 ramp wasp 30/07/2025
1.3.7: Fixed Malibu Physics 02/08/2025
1.3.8: Fixed Some collisions to be more consistent with the base game 02/08/2025
1.3.9: Balanced babyvan in L5M3 to be more consistent 12/08/2025
1.4.0: Added version display to main/pause menus (Thanks Proddy) 12/08/2025
1.4.1: Added window tint to L3 regular cars instead of just traffic 27/08/2025
1.4.2: Increased stability during long play sessions. Added Sanjay 02/09/2025
1.4.3: Fixed Sanjay hitbox + some international support 21/10/2025
1.4.4: Added Signage for Seaside (Thanks Hamster) + tweaks and fixes 17/03/2026
1.4.5: Fixed up Matlock signage + added checkpoints to flaming tires 18/03/2026
1.4.6: Fixed a crash in the seaside area of level 7 18/03/2026
1.4.7: Fixed a crash in downtown stadium tunnel 19/03/2026
1.4.8: Various visual updates, better launcher 1.2.7 compatibility 26/03/2026

Release 1.4.8:

www.mediafire.com/file/i7f696jmpxkzsri/FCM+Full+Game+Plus+Release+1.0.zip/file
There is a bug, the mod in the Spanish language does not work, it crashes on the level loading screen
@Thiagolumao Fixed in 1.0.5
sweet mod TheNachoman, keep up the good work man!
Heya Nachoman, just got to level 3, great mod so far albeit Cell Outs was the biggest bane of my existence lol, anyways keep up the great work :)
I don't know if this is a bug or not. I started a new game, took a lap around the whole map to do the cards, gags, races, etc. before the main missions. All 3 races aren't there, it shows on the minimap that there's suppose to be the race npcs there. But when I go to all 3 locations to check, I only see a sign saying "Be Right Back". Since I haven't progressed in level 1, I don't know if this occurs in the other levels. I have no idea if its mod itself or there's a mod conflict with another mod

All 3 races aren't there


@Zoltar77

Hi,

The races are removed from the tutorial mission for reasons. Once you complete The Cola Caper and enter Level 1 Mission 1 (S-M-R-T), they will reappear.

Thanks,
Josh

you're right, it worked. thanks
Absolutely crazy. This might honestly be the best thing to ever come out of the SHAR modding community. Even more than just the missions, there's such an insane amount of detail put into everything, the bug fixes, restoring things from other versions, etc.

I have a few suggestions for a few other visual details that could be added in future:
- Roofed Family Sedan/70s Sports Car (forum.donutteam.com/topic/6552/1) would go hard
- Could the traffic cars be given environment map reflections? I imagine performance with them isn't an issue nowadays. Might look weird though?
- A few characters in SHAR use their merchandise color schemes instead of the ones accurate to the show (e.g. Moe has a dark blue apron in the show but it's white in-game)
@anoidgrunt I feel like these changes, while possible, lean towards the more subjective side and would therefore be divisive. I've tried to be as neutral as possible in an "original game just enhanced" way instead of removing/changing anything from the original games vision too much. The mod is decompilable though, so you can add other mods to this mod no worries at all assuming the other mod is too.

Edit: I've added a slight environment reflection effect to traffic vehicles in 1.1.8