TheNachoman180 This mod aims to re-imagine the experience of the vanilla Simpsons Hit and Run on a Fully Connected Map. All 7 levels are here, including bonus missions and races. This mod uses modified versions of t
This mod aims to re-imagine the experience of the vanilla Simpsons Hit and Run on a Fully Connected Map. All 7 levels are here, including bonus missions and races. This mod uses modified versions of the connected map by Colou, Sparrow and Mazzy edited by myself. The missions are customized to better suit the connected map and to restore cut dialogue and various other stages of the original game. This is not a hard-mode mod, it's an original enhanced experience that is not intended to remove anything from the base game and to only build upon it.
Features:
- Every Level, mission, bonus mission and race functional.
- Game is completely 100%-able.
- Updated versions of the connected map variations.
- Car buy locations, clothes, wager race all functional.
- Missions modified to suit connected map.
- Coin balance. Coin boxes between Level 1 and 3 are shared. As are 4 to 6. 7 is standalone so you can get heaps in endgame.
- Working cards and wasps.
- Bonus cars are working, but you cant drive a bonus car to other bonus cars else they won't spawn. Only one can be loaded at a time. This is an engine limitation.
- Restored a lot of content to the maps, including some new stuff.
- English, Spanish, French and German supported.
- Plenty more.
At this point of release everything has been done that I want to do. The only updates from here on will likely be to fix any critical crashes anyone finds and visual only updates. Nothing that fundamentally changes the mod itself (missions, wasps, cards, races etc) so unfortunately any feedback on mission structure from here on will not be implemented, but changes to things like music and anything purely visual is still on the table.
I'd like to thank all beta testers and all of the community input surrounding this project. It is greatly appreciated and I couldn't have done it without you guys. To give back, this mod is completely Decompilable and I'd love to see it used as the base for other mods!




Thanks to Proddy, we have a hack that restores Wasp Destruction Dialog!
HIGHLY RECOMMENDED TO ALSO INSTALL THE NEW "RESTORE WASP DIALOG" HACK!
github.com/Hampo/RestoreWaspDestroyDialog/releases/tag/v2.3
You can either select "During Destruction" (default) to trigger the sound as soon as the wasp is destroyed, or the "After Destruction" setting so that the dialog doesn't play over the wasp explosion sound, but it is personal preference. ("After Destruction" triggers the dialog sooner in this mod compared to the base game)
This requires this VC Redist to be installed
aka.ms/vs/17/release/vc_redist.x86.exe and works with every release of the game that works with the mod launcher.
Also thanks to Proddy, we also have a checklist to track progress! Just run this with the game and it will show you what's left to collect!
Checklist V1.3.1, now with dark mode and text scaling!:
www.mediafire.com/file/5db4frnzuclu43b/SHARFGPChecklist1.3.1.exe/file
If you like playing with
HUD Tweaks, you can download a version that I made compatible with this mod here. This is very much untested though.
www.mediafire.com/file/a4oonovm4ry7dz8/HUD_Tweaks_FGP.zip/file
Note: If you played the beta, unfortunately your saves will not be compatible with the release version of the mod due to lots of back-end changes in the save structure.
You
MUST enable
"Lens Flare" and
"Direct3D 9" in the settings of the mod launcher for this mod to launch.
It is also recommended to use "Sphere Map Reflections" and "Hover Car Refraction" for the best experience.
It is also recommended to enable
"Load Files While Waiting" in your Frame Limiter settings to fix loading times and the game stuttering when loading lots of connected map regions.
Note: This *can* cause crashing on long game sessions of 3 hours or more, so
if you experience crashing please turn off Load Files While Waiting
These are the recommended
Frame Limiter settings for the games intended 60fps. Busy Wait is by far the best method. Any higher than 60fps affects the games physics.
