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Fully Connected Map: Full Game Plus (Release 1.0)

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This mod aims to re-imagine the experience of the vanilla Simpsons Hit and Run on a Fully Connected Map. All 7 levels are here, including bonus missions and races. This mod uses modified versions of the connected map by Colou, Sparrow and Mazzy edited by myself. The missions are customized to better suit the connected map and to restore cut dialogue and various other stages of the original game. This is not a hard-mode mod, it's an original enhanced experience that is not intended to remove anything from the base game and to only build upon it.

Features:
  • Every Level, mission, bonus mission and race functional.
  • Game is completely 100%-able.
  • Updated versions of the connected map variations.
  • Car buy locations, clothes, wager race all functional.
  • Missions modified to suit connected map.
  • Coin balance. Coin boxes between Level 1 and 3 are shared. As are 4 to 6. 7 is standalone so you can get heaps in endgame.
  • Working cards and wasps.
  • Bonus cars are working, but you cant drive a bonus car to other bonus cars else they won't spawn. Only one can be loaded at a time. This is an engine limitation.
  • Restored a lot of content to the maps, including some new stuff.
  • English, Spanish, French and German supported.
  • Plenty more.

At this point of release everything has been done that I want to do. The only updates from here on will likely be to fix any critical crashes anyone finds and visual only updates. Nothing that fundamentally changes the mod itself (missions, wasps, cards, races etc) so unfortunately any feedback on mission structure from here on will not be implemented, but changes to things like music and anything purely visual is still on the table.

I'd like to thank all beta testers and all of the community input surrounding this project. It is greatly appreciated and I couldn't have done it without you guys. To give back, this mod is completely Decompilable and I'd love to see it used as the base for other mods!







Thanks to Proddy, we have a hack that restores Wasp Destruction Dialog!

HIGHLY RECOMMENDED TO ALSO INSTALL THE NEW "RESTORE WASP DIALOG" HACK!

github.com/Hampo/RestoreWaspDestroyDialog/releases/tag/v2.2

You can either select "During Destruction" (default) to trigger the sound as soon as the wasp is destroyed, or the "After Destruction" setting so that the dialog doesn't play over the wasp explosion sound, but it is personal preference. ("After Destruction" triggers the dialog sooner in this mod compared to the base game)

Note that this currently only works with the English release of the game.


Also thanks to Proddy, we also have a checklist to track progress! Just run this with the game and it will show you what's left to collect!

Checklist V1.3.1, now with dark mode and text scaling!:

www.mediafire.com/file/5db4frnzuclu43b/SHARFGPChecklist1.3.1.exe/file


If you like playing with HUD Tweaks, you can download a version that I made compatible with this mod here. This is very much untested though.

www.mediafire.com/file/a4oonovm4ry7dz8/HUD_Tweaks_FGP.zip/file



Note: If you played the beta, unfortunately your saves will not be compatible with the release version of the mod due to lots of back-end changes in the save structure.



You MUST enable "Lens Flare" and "Direct3D 9" in the settings of the mod launcher for this mod to launch.
It is also recommended to use "Sphere Map Reflections" and "Hover Car Refraction" for the best experience.
It is also recommended to enable "Load Files While Waiting" in your Frame Limiter settings to fix loading times and the game stuttering when loading lots of connected map regions. Note: This *can* cause crashing on long game sessions of 3 hours or more, so if you experience crashing please turn off Load Files While Waiting

These are the recommended Frame Limiter settings for the games intended 60fps. Busy Wait is by far the best method. Any higher than 60fps affects the games physics.


If you're going higher than 60fps, I've found turning on "Limit while on loading screens" to be beneficial. I run the game at a 171fps limit as it keeps within the gsync range of my 180hz monitor and is the same target framerate of nvidia reflex. For my frame limit, I also have set the compensation limit to 10ms instead of 30ms. The right value seems to be just under double your framerates frametime. Speedrunners would use a 200fps limit with an 8-10ms compensation limit, as the frametime of 200fps is 5ms. You can find the conversion here. fpstoms.com


CHANGELOG:

1.0.0: Initial Release
1.0.1: Minor coin spawning bug fix
1.0.2: Fix Marge disappearing in Tutorial
1.0.3: Fix trigger for L2 Bonus Mission
1.0.4: Fix issue with L1 Street Races
1.0.5: Fix a crash on the Spanish version
1.0.6: Fixes holes in the map resetting certain missions
1.0.7: Fixed a missing car in Operation Hellfish
1.0.8: Fixed collision issues on the courthouse stairs
1.0.9: Fixed mapping errors near the power plant
1.1.0: Updated to use more of the mod launchers bug fixes by default
1.1.1: Fixed visual anomalies with L1/L2 gags and all race barriers
1.1.2: Direct3D 9 for performance and to fix vehicle suspension
1.1.3: Fixed minor prop load issues in L3
1.1.4: Wasp fixes, Added support for wasp dialog hack
1.1.5: Fixed some mission icons
1.1.6: Added 30s to cell-outs, added checkpoint option support.

Release 1.1.6:

www.mediafire.com/file/i7f696jmpxkzsri/FCM+Full+Game+Plus+Release+1.0.zip/file
There is a bug, the mod in the Spanish language does not work, it crashes on the level loading screen
@Thiagolumao Fixed in 1.0.5
sweet mod TheNachoman, keep up the good work man!
Heya Nachoman, just got to level 3, great mod so far albeit Cell Outs was the biggest bane of my existence lol, anyways keep up the great work :)
I don't know if this is a bug or not. I started a new game, took a lap around the whole map to do the cards, gags, races, etc. before the main missions. All 3 races aren't there, it shows on the minimap that there's suppose to be the race npcs there. But when I go to all 3 locations to check, I only see a sign saying "Be Right Back". Since I haven't progressed in level 1, I don't know if this occurs in the other levels. I have no idea if its mod itself or there's a mod conflict with another mod

All 3 races aren't there


@Zoltar77

Hi,

The races are removed from the tutorial mission for reasons. Once you complete The Cola Caper and enter Level 1 Mission 1 (S-M-R-T), they will reappear.

Thanks,
Josh

you're right, it worked. thanks
Absolutely crazy. This might honestly be the best thing to ever come out of the SHAR modding community. Even more than just the missions, there's such an insane amount of detail put into everything, the bug fixes, restoring things from other versions, etc.

I have a few suggestions for a few other visual details that could be added in future:
- Roofed Family Sedan/70s Sports Car (forum.donutteam.com/topic/6552/1) would go hard
- Could the traffic cars be given environment map reflections? I imagine performance with them isn't an issue nowadays. Might look weird though?
- A few characters in SHAR use their merchandise color schemes instead of the ones accurate to the show (e.g. Moe has a dark blue apron in the show but it's white in-game)
@anoidgrunt I feel like these changes, while possible, lean towards the more subjective side and would therefore be divisive. I've tried to be as neutral as possible in an "original game just enhanced" way instead of removing/changing anything from the original games vision too much. The mod is decompilable though, so you can add other mods to this mod no worries at all assuming the other mod is too.