Terms of Service and Privacy Policy changes
Fluffy made this topic 6 years ago
Today we released an update to our Terms of Service and Privacy Policy. By continuing to use our service, you agree to the new Terms of Service and Privacy Policy. View Updated Terms and Privacy Policy The following will go into effect on May 1, 2018 or to all new registering users: Terms of Service
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Welcoming Two New Community Managers
Fluffy's topic 6 years ago
[Deleted User] replied to
COMMUNITY, We would like to introduce you to two new members of our community managers team: Thomas Donofri (Also known as hipporeno) is one of our new community managers. He has a lot of experience working within this community and has built a solid relationship with everyone involved. Homer (Also
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Profile Badge Update
Fluffy made this topic 6 years ago
Players, Today we gave badges to people who either competed in the Homepage Designer contest or was a Bug Hunter in our April 2018 test server. Winners of Homepage Designer Contest SomeBot won the contest with his SHAR MP Screenshot: http://oi68.tinypic.com/2vcwz8g.jpg Homer won the contest with his
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About the Family Sedan
Hello there, I noticed the pink Family Sedan in the latest version is shaped similarly to Moe's and Skinner's sedans from the vanilla game. I was wondering if there's any way for me to switch it back to an earlier version I saw from a 3.0.1 playthough? The current version looks nice, but I just pers
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Some NPC Mod
Surreal Bot's topic 6 years ago
[Deleted User] replied to
Download here. EDIT AFTER REVIEWING THE RULES POST ONE MORE TIME: This mod fixes the really awkward NPC animations to be much less bland. This only affects NPC's.
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April 2018 Test Server: Closed - Submit all feedback here
Fluffy replied to their own topic 6 years ago
We're initiating a new Test Server for our website. This version of the website is not complete but will allow us to gauge how the community feels about the features we've added before continuing. We anticipate users will experience issues, however with your help, we can minimise the issues when the
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[Closed] Contest - Get your screenshot featured on our homepage
Fluffy replied to their own topic 6 years ago
Players, We're looking for screenshots of Lucas' Simpsons: Hit & Run Multiplayer and Cards Against Lucas to feature on our homepage. Guidelines: The images must be at least 1280x720 but 1920x1080 is preferred. The images must showcase a game in progress (you need at least 2 other people in the scree
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Lucas' Simpsons Hit & Run Mod Launcher 1.17.1 is now available
mazzy replied to Donut Team's topic 6 years ago
Community, Today we're launching Lucas' Simpsons Hit & Run Mod Launcher 1.17.1. This is a fairly significant update so let's get into the changelog. Changelog for 1.17.1 Custom Dialogue Character Codes Fixed an issue that occured when mod's re-assign characters already in the NongenericCharacters li
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i have a problem
redget replied to their own topic 6 years ago
i installed the last version of lucas mod launcher but every time I get into a car, the camera gets in front of me AND IS FRUSTRATING pls help
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Do wheels need to be the same height?
Redzombie98 replied to their own topic 6 years ago
My game keeps crashing when I call to get my custom car, do the wheels need to be exactly the same height and size as the other ones? Also anything I need to worry about when making customs vehicles, like size,height,type. Or can I just do any vehicle model?
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How to move interior enterance glow?
You know how interiors in The Simpsons: Hit & Run have that blue glowing thing around the door? Well, I was goofing around in L1_TERRA.p3d and figured out how to successfully move some of the triggers to teleport the player into an interior. My question is: Does anybody know how to move the glowing
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What Simpson
ItzRussianCekcuu's topic 6 years ago
[Deleted User] replied to
Can such Simpsons hit and run executable
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Family sedan and Marge old car from Mischievous Night
Can I have these cars' files and phonebooth icons (Willj99 im talking to you:-))?
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A feature I think would be cool in a P3D editor program
I've said this before but I don't think I was specific enough. I see on the current P3D editor that the skeletal joints on a character can be moved by changing the numbers of the "X", "Y", and "Z" for the positions of the specific joints. If that's possible I think it would be possible to make a way
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Car won't work
Fluffy replied to Sandwichface's topic 6 years ago
I'm currently trying to make a new sports car. I exported a part of the Black Ferrini's model and made a small edit to it in blender. However, when I try to test it, the game just crashes after the "Auto-loading most recent saved game" screen. I've made all of the required car scripts & other art. I
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