Homer with Snake's Hair (Use it if you want, but give credit, ok?)
Borb replied to Mihai Ficiu's topic 7 years ago
https://1drv.ms/u/s!AtfF8Rq3pJ31gvk5PHylXzmzNtJbGQ
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Questions on knowledge of collision format and more.
Borb replied to their own topic 7 years ago
I. Collision, to clarify what I mean by the title, has the collision format been figured out, and is it possible to import custom collision files for vehicles? EDIT: Saw a post that would suggest that this can be done. II. Damage, is there still a limit on the number of damage-loosened parts? (If th
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Mod Team Looking for members! (CLOSED)
CQ WiFi replied to [Deleted User]'s topic 7 years ago
EDIT 3/1/17 We now have our roster complete. Thank you to all that applied! Hello, me and Darknight have formed a team called: Diddilyus Maximus We are looking for members. No experience is required and new community members are encouraged to join us! If you are interested, please fill out the link
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[Donut Mod] Version 3.2.3 crashes
Loren replied to b1tchesncream23's topic 7 years ago
Hey guys every time I try to open donut mod 3.2.3 though the launcher my game crashes. I'm able to open up the past versions of donut mod fine. But this particular version crashes right after the screen saying "Donut Mod Initialized". I'm able to open the game perfectly fine by itself but I've been
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Suggestions for Event Advertisment
BaseCrunch replied to TechWizard's topic 7 years ago
A few suggestions I have for event advertisment. 1. Don't go around saying "Nuclear Winter" and give me Road Rage. If you're advertising something, at the most try and stick to the thing you're advertising. I really was expecting nuclear fallout and instead got Moe driving around town. 2. Being cryp
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Security Report – 24 February 2017
Fluffy made this topic 7 years ago
Donut Team was made aware of an issue on our CDN's end. This issue had the very small chance of leaking information sent to Donut Team (or other services) to another user. For the full technical breakdown, click here. While we have no reason to believe that any users were affected, we strongly sugge
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Lucas' Simpsons Hit & Run Mod Launcher 1.15.2 is now available
COMMUNITY, We're now live with Lucas' Simpsons Hit & Run Mod Launcher 1.15.2, you can get it by visiting this direct link or by using Donut Team's Simpsons: Hit & Run repository. Changelog Launcher/Hack Support: Fixed issues with some locales. Custom Files Added an "IsHackLoaded" function. Custom Te
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[Lucas' Simpsons Hit & Run Mod Launcher] Launcher not showing Mod list
HomerJS replied to their own topic 7 years ago
Windows 10. Nothing being run in compatibility mode. Able to launch simpsons.exe from the Lucas launcher. Game runs fine, but no mods. the Mods folder and Hacks folder are in the same folder as the Lucas launcher, on my desktop. I just don't get a checklist of mods/hacks. The launcher is a blank scr
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A Day in the Life Mod (discontinued)
Trainman84 replied to Gibstack's topic 8 years ago
Welcome to the "A Day in the Life" Mod! This mod will showcase, as the name may suggest, a day in the life of 7 different Springfielders. Explore new missions & new adventures as some of your favorite Springfield characters! This mod is currently in version 1.1.0 - get it here!:https://mega.nz/#!PQV
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[The Simpsons: Hit & Run] not opening Fullscreen
DeadSonRisingxD replied to their own topic 7 years ago
https://postimg.org/image/3vt0xk9tr/ Hey guys! I'm getting stuck and frustrated with a problem launching the game. Looking at the screenshot within the link, it just opens in one part of the screen. If I open without the launcher, it is fine. If I open with the launcher with or without mods, I keep
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Homer's Day Off *PLANNED MOD*
Wayback made this topic 7 years ago
as proudly presents as my first attempt making a public mod, with a help of the community and friends. yes that's right homer's day off
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Donut Team: February 2017 Status Update
mravrgejoe replied to Fluffy's topic 7 years ago
Not a lot of news, but we can't wait to share more next month with you. Sincerely, Jake Andreøli
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[Miscenellous] Problem with languages
Hello my Problem is that when i want to start a mission in a mod like night at the kwik e mart and a lot more mods, then Homer does nothing he talks with nothing and the Mission won t start. I hope you have a idee to solve my Problem. I am from Germany
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configure AI.
Omega made this topic 7 years ago
i am asking, what does SetAIParameters? and if it affects AI smartness and speed, how could i configure it? by that i mean by AI not consistently hitting walls or something like that. or i would want AI too not get slower in a race/pursuit when they are far away enough from you. how to do it? Thanks
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