Forum Mod Bakery Docs
Hello there!
Vitorinox replied to their own topic 4 years ago
Hiya, humans with yellow skin! I'm Vitorinox. Nice to meet you!
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Suspension
Laslo made this topic 4 years ago
Hi everyone. I wanted to ask a question. Why the suspension of AI's vehicle lower then player's.
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Compact Type 2 Mod
Racernoob replied to their own topic 4 years ago
Here is the third in the trilogy of my Burnout 3 Takedown Hit and Run car mods. This time the mod adds the Compact Type 2 from Burnout 3. Credits to Xenn (Model Ripper). This mod is decompileable if you would like to use it in your own mods. Please provide credit if you do. The car can be bought fro
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Idea for Donut Mod 4 level 3.
FierceSnowing made this topic 4 years ago
Hi guys, it occurred to me that for Donut Mod 4 level 3, we could put the Duff Blimp as an extra car at the Duff Factory. I hope it helps you and also so that Donut Mod is one of the best mods ever.
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Someone help me make a mod?
Kenny Giles replied to FierceSnowing's topic 4 years ago
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3 replies
Follow and destroy mission?
RedDay13 made this topic 4 years ago
How to make follow and destroy mission?
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[Mod] Ned Flanders In: Nightmare Vacation DEMO [Live Now]
Ruan De Jager replied to [Deleted User]'s topic 4 years ago
Ned Flanders needs a vacation!, However the Squidport has something more sinister in mind... Demo Contents * L1M0-2 * L1BM1 DOWNLOAD 1.0.2 Changelog 1.0.1 * Fixed Line 54 in m0i.lua (AddCondition had no condition in the brackets) * added Gas hud icon to m0i.lua (somehow we forgot to add the hud icon
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How to fix mission rings?
RedDay13 replied to their own topic 4 years ago
When I change the mission, I add Stage: "Get to the store", but when I get to the ring (the trigger of the place to come to) nothing happens.
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Quarantine makes Ubisoft giveaway Rayman Legends until 3/4
Zapatilla replied to their own topic 4 years ago
Download: https://store.ubi.com/ie/gamepid=56c4948888a7e300458b47da&dwvar_56c4948888a7e300458b47da_Platform=pcdl&edition=Standard%20Edition&source=detail PD: You need a Uplay Account :hausderp:
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Tips for Setting Mods 2.
Barna replied to their own topic 4 years ago
Hi. I'm back, and I came with some ideas :) A couple of weeks ago I posted on "Tips for setting mods" named topic, and I have some new ideas for Setting Mods. Tips: - Turn off all wrench collects. - Turn off all wasps. - The character is always sprinting, if we turn on, or increase the character's s
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Problem L1 M7 for custom mission
mazzy replied to Bardock's topic 4 years ago
it's taken several error when i start mission from L1 M7 check this out ! SelectMission("m7"); SetMissionResetPlayerInCar("m7_carstart"); SetDynaLoadData("l1z6.p3d;l1r6.p3d;"); UsePedGroup(7); AddStage(0); SetStageMessageIndex(24); AddObjective("getin"); SetObjTargetVehicle("current"); AddStageVehic
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Donut Mod / Project Donut version 1.0.1/1.1.0 (2013)
Dean made this topic 4 years ago
Hi everyone. I am looking for this version of Project Donut released (it seems) in the last months of 2013. I have a version labeled 1.0.1, although it is completely broken and crashes when starting any mission. Plus, it lacks texture changes that I saw in old gameplay videos, so it either is a very
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BeamNG.Drive
TheTitaniumFox replied to Ferruccio&Enzolive's topic 4 years ago
Hey, has anybody here considered converting a SHAR map for use in BeamNG.Drive? Wouldn't feel out of place.
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How do you add custom shaders to custom player models?
Snoop Bobby Bob replied to their own topic 4 years ago
Hello Everyone, I am wondering how to edit texture locations because I have just imported a custom model and I duplicated the char swatch shader and replaced with texture image with my custom image name but it can't find the file and I'm wondering where I store my custom texture so that it can recog
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2 replies