I have a problem...with trying to launch the original Sims game.
30978 replied to their own topic 2 years ago
Ah yes, the first ever Sims game by Maxis, on PC. To me, that was the best game in the TS series, especially for its music, atmosphere and expansions. But, unfortunately... There's this technical issue with compatibility on newer computers like Windows 10 I'm currently on. First of all, I decided to
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Can't load/use Cheat Engine... Help, please?
30978 replied to their own topic 2 years ago
I downloaded this (CheatEngine73.exe, 3,274 KB) from their site, and just tried double-clicking it on my computer. An error (with a cross in red circle) appeared and said, "Operation did not complete successfully because the file contains a virus or potentially unwanted software.", then I clicked th
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How to drive misc vehicles in the Bonus Game?
I probably might be wrong on this question, but is there a way to use the other vehicles (secret, unplayable, civilian and deleted) in the Bonus Game, the same way as in the main adventure? The CPU opponents in the Bonus Game can sometimes be seen driving them...but why not the player too? It seems
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Ultimate Level 7 Restoration (UL7R)
xUnknown replied to Yoshogon32's topic 3 years ago
UL7R is a mod that restores the rich side in Level 7 and adds some more stuff and fixes using Cacodaemon24's True Level 7 Restoration Mod as a base. Features: -Fully restored rich side! -New and improved billboards. -Water pool at one of the houses in the rich side has been replaced with the acid po
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That unused Audi TT vehicle is interesting, right?
30978 replied to their own topic 3 years ago
It's also like another test car next to the redbrick, except that it's the only deleted vehicle that wasn't even included in the All Bonus Cars cheat code to select and drive. I've seen the car was restored in Donut Mod 2 and 3, but that the doors aren't openable and its shadow isn't exactly perfect
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Level 2 (and 5) map tweak?
30978 replied to their own topic 3 years ago
Should there be a non-main mod/add-on for SHAR that removes the closed-off shortcuts and car wrecks in Level 2's Matlock Expressway area? I've seen Donut Mod 4 had them cleared too, but in during certain missions. And I'm also wondering if it would be compatible for Colou's Fully Connected Map, sinc
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Mo' Pickups, Mo' Problems
Wavebird replied to their own topic 3 years ago
Have you ever thought that SHaR needed more shitboxes Work Vehicles? Boy, do I have the mod for you. Introducing three new variants of Cletus's Pickup! This Flatbed which can be bought from Gil in Level 1 A Moving Truck which can be bought from Gil in Level 2 And an ordinary Pickup Truck which can b
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Game Boy Style Family Sedan (v1.2) Now with more Homer!
Imp replied to their own topic 3 years ago
Game Boy Style Family Sedan adds a retro style car to the game (does not need direct light in order to be viewed properly). Version 1.2 adds a costume for homer so he can get in on the retro vibes. the car can be purchased from Gil on Level 1 for 89 Coins. the costume can be purchased from the Level
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A Idea for Donut Mod 4
XiameseCat replied to their own topic 3 years ago
Since i suppose that every level from level 4 it going to be a new map, i think you guys should open Burns's Mansion since you are not going back to the suburbs's map in the mod after level 1.
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Harsher Lighting: Level 3
Imp replied to their own topic 3 years ago
Harsher Lights: Level 3 is a small edit to the directional lights on level 3. it aims to warm up the colours on characters a little bit and try to give more presence to the sunset. I have attempted to stay within the same luminosity levels as the stock settings as i want this to be a more subtle cha
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Halloween triggers?
30978 replied to their own topic 3 years ago
Any mod, or any way, to make the unused Halloween ambient triggers work in Level 7 of SHAR (the ones like a wolf's howl, pigs screaming, and dentist drill)? TCRF.net has them listed.
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A hidden beta vending machine texture?
TCRF.net has mentioned about an unused(?) graphical texture - this beta design of the vending machine object. It's coloured cyan and has "BUZZ" on it. Here's what they said about it: "An earlier version of the Buzz Cola vending machines. It's interesting to note that the final texture does not inclu
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Opaque Car Roofs mod
FedoFrog replied to Josh / Proddy's topic 3 years ago
Hi all, I've recently seen requests for opaque car roofs, specifically from FedoFrog, so I've made a mod that makes all car roofs opaque: This should work with cars added by mods also, but no guarantees on that. Special thanks to Loren for the explanation on how to do this: Download Here Thanks, Jos
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Does anyone know how to make the roof of the family sedan visible? *RESOLVED
Josh / Proddy replied to FedoFrog's topic 3 years ago
I'd really like to know as the game doesn't seem as immersive with a transparent roof on your car. Do I have to get blender to edit files in the game? Thanks guys! *RESOLVED* https://forum.donutteam.com/forum/topic/4581-opaque-car-roofs-mod
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doubt with the randomizer mod
Josh / Proddy replied to danilo2005xd's topic 3 years ago
does anyone know how I can randomize the dialogs in the randomizer mod for SHAR?
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