Forum Mod Bakery Docs
Donut Mod future suggestions
Dean replied to their own topic 7 years ago
Here are some suggestions for future update of Donut Mod: -Possibly replace that ugly Family Sedan with the one from Homer' s Adventure Mod (credit Colou), whose is pretty good. Because a simply retextured Skinner Sedan isn't very original. -Adjust the Plow King icon, that isn't proportionated if co
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Unable to open the Lucas' Simpsons Hit & Run Mod Launcher, and Lucas .p3d editor
Fluffy replied to BizMarkie111's topic 7 years ago
Hello, I'm unable to open the Lucas' Simpsons Hit & Run Mod Launcher, and Lucas .p3d editor. For the mod launcher, I click it, and open it but almost immediately after opening the program, it says that it has encountered a problem, therefore, needs to close. The error signature contains the followin
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Suggestions for Event Advertisment
BaseCrunch replied to TechWizard's topic 7 years ago
A few suggestions I have for event advertisment. 1. Don't go around saying "Nuclear Winter" and give me Road Rage. If you're advertising something, at the most try and stick to the thing you're advertising. I really was expecting nuclear fallout and instead got Moe driving around town. 2. Being cryp
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8 Player Races?
footbone replied to their own topic 7 years ago
Is it possible for someone to make a mod that allows 8 player races with characters from the game in any cars?
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Donut mod review
[Deleted User] replied to Noviwan's topic 8 years ago
Hi all. Finally got around to trying the Donut Mod (latest version, including Seaside, so all three game levels). I had tremendous fun playing through this! In some ways more fun than I've ever had with the game before, because as you now know, playing missions you've made yourself isn't the same as
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SHaR Wiki, Pages about your mods
Fluffy replied to [Deleted User]'s topic 8 years ago
Hello there, you know my name, lets start. So, I created a (Russain) wiki about SHaR, it's low-active now. I Don't Advertising it. So, I, and another Admins on wiki agreed to make a new pages, about community mods, donut mod, and other things relating to Donutteam. We just need your agreement. Thank
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News about me, and TRotC
[Deleted User] replied to [Deleted User]'s topic 8 years ago
Hello guys, it's me, Gordon. Want to say some important things about me, my PC and my mod. I was absent for a lot of time, 'cause a little accident happened, so, i was in hospital for a week(instead of ride to Sochi) And then...My PC was broken, i, again, reinstalled system, and my internet cabel is
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Moderator Update and Website Translations
[Deleted User] replied to Fluffy's topic 8 years ago
COMMUNITY, Moderator Update We'd like to take a second to congratulate and introduce max_power998 as a forum moderator. He has helped the website's community in many ways from assisting the creation of mods. He is also developing his own mod, which if you haven't heard about, you should check out: T
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Donut Team Developer Platform news being released on 20 May 2016. Ask questions here.
Fluffy replied to their own topic 8 years ago
COMMUNITY, On 20 May 2016, I will be posting a thread regarding information for the new website. I'd like to gather any questions you have right now and answer them the same day. Please ask any and all questions regarding the Donut Team Developer Platform. Thanks, Jake Andreøli Co-Founder of Donut T
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I want the game to load level 7 as the only level
DouglasColvin replied to [Deleted User]'s topic 8 years ago
As stated in the thread below I'm developing a mod for level 7. I currently am using a 100% complete save file but I want to be able to test things with level 7 not completed yet. Is there any way I can have level 7 be the only level the mod recognizes when I start a new game?
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Modding help
1561 replied to LEGENDSHEEP64's topic 8 years ago
Ok so I'm new to this modding and stuff. I want to know, how difficult is the programming for modding? Can you pick it up easily or does it take a long time to learn? I don't have much coding knowledge. Also, which program do you use to mod? Thanks.
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Attempting to port the GTA IV Infernus
DouglasColvin replied to their own topic 8 years ago
I got bored, so I started to try to port it into SHAR. I don't know if I'll finish this, but I'm just happy that I got as far as I did. Thanks to AlexBridgez Actually, I'll work on this again next weekend. I'll try porting it over a different car, since the OWR was probably a dumb choice It's in the
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Donut Team got a Shout out on Did You Know Gaming!
Bob Pickle replied to Koopa's topic 8 years ago
A youtube channel called DidYouKnowGaming? makes trivia videos about video games, featuring popular Youtubers. Earlier today, they made a video about Hit and Run. https://www.youtube.com/watch?v=1Q-uzcSOxVM Not only did it feature several mods throughout the whole video, but at 5:28, they acknowledg
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Is it possible to remove the driver from a traffic vehicle?
[Deleted User] replied to Boo1852's topic 8 years ago
I'm trying to make a traffic vehicle a buy-able car, however it has the driver in it. Is there a way to remove the driver/make them invisible?
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Person claims to have made simpsons hit and run multiplayer mod
SomeoneIKnow replied to jrburger95's topic 9 years ago
So I was browsing youtube today when I came across a person who claims to have, figured out how to add multiplayer to SHAR. He even has a video and in the description a step by step guide of how to do it. Heres the video: https://youtube.com/watch?v=8TVx_7gNPx4 Now what is actually going on in this
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