Forum Mod Bakery Docs
🎃 Fully Connected Map - Halloween 🎃
mazzy replied to their own topic 2 years ago
The Halloween version of the Fully Connected Map is now done! Explore the unseen parts of level 7 as well as Halloween decorated areas of levels 2 & 3! You can also use it in your mods if you'd like to! Features: Check out the original FCM for a list of main features Interactive Halloween Decoration
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Beta Resourses
Kenny Giles replied to Addy's topic 2 years ago
This Folder contains a number of beta assets for The Simpsons: Hit & Run. These include: A lot of screenshots from beta builds. The PC Demo build of the game (Includes ISO and packaging/disc scans). The content found on the PR Asset Discs. Some beta videos, including the IGN Sizzle Reel, E3 Trailer,
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Desert Bus Mod (1.1)
Gabriel replied to Weasel on a Stick's topic 2 years ago
Immerse yourself in this authentic 8 hour long Springfeild -> Las Vegas bus drive simulation! (and try not to lose your sanity!) Includes hard mode for experienced and dedicated button-holders! (normal version just has a stopwatch) Bus itself has walkable interior for sharmp passengers while singlep
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A special day for me
Fluffy replied to danilo2005xd's topic 2 years ago
Not to brag or anything like that, but today is my birthday :D I can't wait for my birthday cake anymore XD
1 like
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Worlds biggest TV
snipergaming replied to Chip's topic 2 years ago
They've taken the toilet to be fixed so in its place is the worlds biggest TV. the only thing on TV at the moment is donuts. Download
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Toyota MR2 ZZW30 Veilside - A Vehicle Mod. {DECOMPILABLE}
antrast replied to Will's topic 2 years ago
Here is another brand new open source vehicle for you to use in your mods. All i ask is give credit where it's due as it is in the meta.ini, enjoy. The car uses a Mitsubishi Eclipse engine soundclip obtained by Thomas Donofri from Need For Speed: Carbon, the car uses slightly tweaked bart_v stats. T
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Crash Reports
mazzy replied to tkeller's topic 2 years ago
Hey everyone, this is my first post and I'm having trouble navigating the forum. I am getting crashes and have the crash reports but don't know how to use the reports to find a solution. Where can I find info on crashes? I also got an error when verifying the install, but it's a fresh install as of
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Meta.ini wont show up in mods
Infrakid replied to their own topic 2 years ago
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"The Bullet" Car Mod Thingy
Eeyore replied to dudeman's topic 2 years ago
This is a brand new radical mod, which is a much better version of the sportsB! Get it from Gil in level 1, today! Image: Download here: https://mega.nz/file/181GxaLQ#wY2X43Em8WVXaNPWjUGCgn1-J3wC3MB9-NqliggATBQ (side note: thanks to maz, and a couple of others in the discord server)
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Expert Racer Mod (Version 1.1) NEW UPDATE
AndrewHarris109 replied to their own topic 2 years ago
This is AndrewHarris109 here. I thought of a cool mod concept. I'm still currently working on the 2 mods I have released. But today, I am here with my newest mod. It's called "Expert Racer Mod". It says released on the flair topic. But it's also on beta right now as well. I've completed the first mi
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Unrecognized Game Version
Vincent_Gowland replied to lukeskyflyer's topic 2 years ago
Everytime I try to launch simpsons hit and run with the multiplayer and mods it keeps saying Unrecognized game version I need help because I love this game
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I want to translate this game into my own language
ManDrivnyk replied to their own topic 2 years ago
Hун, I want to translate this game into my own language. How to convert `rmv` file and how to open `lmlm` file?, thanks
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i made a reshade preset cuz i was bored
Bill replied to Crazyredhead's topic 2 years ago
not mouch more to say i can heres a download for the ini https://drive.google.com/file/d/1w_eOCX89E-6lL9aFyqwpt2KNSYqRQsEB/view i forgot to say i am running the game in DIrect 3d9
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HD Textures Mod-ish
danny19901 replied to archieharrison's topic 2 years ago
Ok so a while back I started re-texturing Level 1 and while doing so I thought why limit myself to one level when a lot of the textures are re-used in other levels, so I started making the "HD Textures mod". Technically its not really "HD", i just up scaled each individual texture by 400% then redes
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Traffic groups for Colou's FCM mod?
30978 replied to their own topic 2 years ago
Yeah, the "traffic groups" functionality that Donut Mod 4 introduced, right? Well, I think it should fit in with Colou's Fully Connected Map mod too. That way, the regions will have their original traffic vehicles when you advance to those places (Taxi in Level 2's location, Fish Van in Level 3's ar
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