Forum Mod Bakery Docs
How to setup LUA functionality for mission scripts.
[Deleted User] made this topic 8 years ago
LUA can enhance SHAR modding in more ways than one. Lua Advantages 1. Loading Lua tables into mission scripts (randomizers, difficulty settings, etc). 2. Lua errors can be fixed while the game is running (some of the time) Lua Prequisites LUA Pack How to use LUA in mfk, con, and spt files. MFK.lua c
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Our plans to launch a Patreon page
Donut Team made this topic 4 years ago
As outlined in Tuesday Topics #30, we're currently making plans to launch a basic Patreon page. The purpose of this would be to allow the community to directly support the on-going costs of our various web services such as the DT Forum and DT Docs as well as upcoming services like Mod Bakery. Contri
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How do you add custom shaders to custom player models?
Snoop Bobby Bob replied to their own topic 6 years ago
Hello Everyone, I am wondering how to edit texture locations because I have just imported a custom model and I duplicated the char swatch shader and replaced with texture image with my custom image name but it can't find the file and I'm wondering where I store my custom texture so that it can recog
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I Want To Make A Replay / Theater Mode Mod
Fluffy replied to Airyz's topic 8 years ago
as per the title, i am looking into making a demo recording mod for SHAR, and being somewhat new to modding I was hoping to get some much needed advice on how to go about it. I'll take all the help i can get. A few features I'm looking to create would be, freecam, timescale (idk if thats even possib
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Itchy and Scratchy Movie Truck HUD Icon?
ValeraPan replied to Addy's topic 6 years ago
Is there a HUD icon for the Itchy and Scratchy Movie Truck? I'm wondering this as in Level 6 Mission 2, Getting Down With The Clown, when you follow the Itchy and Scratchy Movie Truck, the Observatory HUD icon is used (possibly due to the Observatory being where Krusty's Limo is).
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Is there anywhere to move the "Ambience" files from the rcf into CustomFiles?
crackencody replied to their own topic 7 years ago
hey guys, Is there anywhere to move the "Ambience" files from the rcf into CustomFiles? I'm trying to make a mod where all files from beta are used in a mod, as nobody has done this yet. basically i see the extracted folder "ambience" and inside it has a folder named "sound" then inside "sound" it h
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Updating DirectX
1561 replied to [Deleted User]'s topic 9 years ago
I can't use the Lucas P3D Editor to modify art on cars because my DirectX is not updated enough. Does anyone know how I can update my DirectX?
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Basic SHAR Mod tutorial - How to change the plane banner
archieharrison made this topic 9 years ago
I made this video to try and help new comers to the site and get them into creating mods, I want to do more videos like custom outfits and new cars etc. Please let me know on what you think and what I can do to improve the video and ill try and do it in the next one, enjoy! https://www.youtube.com/w
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Link from the Legend of Zelda in Simpsons Hit and Run?
Loren replied to Linkboy007's topic 10 years ago
Hey Guys can anybody help me :( I try to mod a p3d file so I can play Link as Homer but it doesn't work Link is only white :( Can anybody do this for me http://www.models-resource.com/nintendo_64/legendofzeldaocarinaoftime/model/491/ here is the model of Link Sorry for my crappy English I am from Ge
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Switching playable character to NPC
Fluffy replied to Borb's topic 7 years ago
I've looked through the forums and haven't found a real solution to this issue. I've been trying to make the playable character in Level 1 Ned instead of Homer, but it stays Homer no matter what. Excerpt from modified rewards.mfk BindReward( "ned", "art\chars\ned_m.p3d", "skin", "defaultskin", 1 );
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Phillip J Fry
KadeEclipse replied to their own topic 7 years ago
Is it Possible to get Phillip J Fry From Futurama implemented into the game? one of my favourite characters.
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Lucas' Simpsons Hit & Run Mod Launcher 1.15.2 is now available
CQ WiFi replied to Fluffy's topic 9 years ago
COMMUNITY, We're now live with Lucas' Simpsons Hit & Run Mod Launcher 1.15.2, you can get it by visiting this direct link or by using Donut Team's Simpsons: Hit & Run repository. Changelog Launcher/Hack Support: Fixed issues with some locales. Custom Files Added an "IsHackLoaded" function. Custom Te
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No Vehicles
mazzy made this topic 4 years ago
Self-explanatory. This mod removes vehicles from your game, good luck trying to play the missions or the bonus game. Notice: Bonus Game & Missions that have vehicles in them will crash the game. Other missions might just be unable to progress because of the "Get in your vehicle" objective. But why w
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modding textures
duffhause replied to Jake15's topic 5 years ago
im new to modding and when im changing the texture of a vending machine i only want it to be changed in the mod im making and not the actual game. How do i not affect the actual game when doing this?
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Issue With Current Donut Mod
Fluffy replied to mcmattcommander's topic 10 years ago
Hello everyone, i am brand new to the donut mod community, however i have one huge fatal flaw going on that is making it impossible to play. The cars that i drive, whether they be the Family Sedan or even pedestrian cars, etc, all of them have a terrible control. For some reason ill be driving doing
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