SetDialogueInfo and Corresponding Dialogue Files
Loren replied to pixelgriffin's topic 8 years ago
Hello, very new here. I was poking around in the script files and noticed that dialogue appears to be initiated by SetDialogueInfo(string, string, string, int); However, the strings supplied look like something potentially hard-coded and not stored somewhere. Is it possible to add dialogue patterns
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Ultimate Cars Pack
BigGoofyCat replied to their own topic 3 years ago
Ever wanted to use the Multi-Meme cars with other mods? How about tossing a bike into the air with a bonking Police car? You've come to the right place! This car pack includes: All cars from Multi-Meme Moped & Cheems' Patrol Car from Duffhause This mod has native 3D phone booth previews and is fully
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Anybody here still play Simpsons Hit and Run Multiplayer?
mazzy replied to DonutMunch's topic 2 years ago
Hi there, DonutMunch here, just wondering if anyone here still played around with the simpsons hit and run mulitplayer mod? I sometimes go on but no one is ever online. I sometimes play offline.
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Football/Soccer Stadium Custom Map
So a while back I made a custom football prop, and at the time I said that it would be cool if I made a custom map to go along with it. And now, 5 months later, here we are! FEATURES: Custom-made stadium map with full collision - minus OOB stuff Modified football prop, so you can actually play footb
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Ned Flanders Adventures
Ned Flanders goes on an adventure in Level 1, and things just... happen! Notably, Todd does not want any damn vegetables. Very rude. (Click to open.) This mod is unfinished, and being released here in "test/beta" state for the sake of fun and recollection. I do not intend to work on it any further,
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Unable to open the Lucas' Simpsons Hit & Run Mod Launcher, and Lucas .p3d editor
Fluffy replied to BizMarkie111's topic 7 years ago
Hello, I'm unable to open the Lucas' Simpsons Hit & Run Mod Launcher, and Lucas .p3d editor. For the mod launcher, I click it, and open it but almost immediately after opening the program, it says that it has encountered a problem, therefore, needs to close. The error signature contains the followin
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Understanding what maps are (helpful for custom maps)
Introduction Before you advance, this guide will not show you how to fully make a custom map. This guide will give you an insight of the concept of a map to the game and present you a bunch of tools/resources you could benefit from. What are the maps? You might think "Yeah, I know what maps are, the
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Trick Or Treat 2015 1.0 Released
Loren replied to their own topic 9 years ago
Community, I've created a new mod for Halloween. This mod features spooky re-skins of the characters default skins, a new unlock-able ghost skin for each character (simply visit any levels Skin Shop), a new spooky re-skin of the player's default cars, and several settings to spookify Levels 1 to 6 a
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Level 7 Restoration Restored
What is this mod? This is an even more updated version of kenny giles " rich side restoration" mod, a lot more model work done by both myself and The Butter apple, including custom cars, characters and a very destroyed rich side. Features A completely destroyed rich side with custom modelling and co
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How can i use the free cam in the game? I have a f*****g year with this question
Hello, anyone can help me with the mod, the keybind or the cheat code for this option? Thank you so much, guys
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where can i get the simpsons map?
honkasumi replied to their own topic 4 years ago
hi, new here, im curios to know where i can get the map of the game as an obj for example or other formats
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Ultimate Level 7 Restoration (UL7R)
xUnknown replied to Yoshogon32's topic 3 years ago
UL7R is a mod that restores the rich side in Level 7 and adds some more stuff and fixes using Cacodaemon24's True Level 7 Restoration Mod as a base. Features: -Fully restored rich side! -New and improved billboards. -Water pool at one of the houses in the rich side has been replaced with the acid po
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How to swap levels
snipergaming replied to Will's topic 3 years ago
Ever wondered how mods such as Late Night at the Kwik-E-Mart, Mischievous Night (in development) and TOS EP3 (in development) have levels switched around, Well i'm going to show you how you can do this. Firstly, let's just say i assume you know how to set up a mod for Lucas' Mod Launcher, if you don
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Hit & Run Development challenges
DouglasColvin replied to Noviwan's topic 9 years ago
I received this question: How was the development of Hit & Run challenging, as the credits states, "Thanks for the support from our friends and family during the challenging process of making this game." Some challenges came from doing things (for our team) for the first time: - First 'open world' g
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Lucas' Simpsons Hit & Run Mod Launcher 1.21 is now available
Fluffy replied to Donut Team's topic 6 years ago
Community, To kick off 2019 we're launching Lucas' Simpsons Hit & Run Mod Launcher 1.21 and SHAR MP 21. Let's get into what's new. Changelog for Lucas' Simpsons Hit & Run Mod Launcher 1.21 Highlights Anti-Aliasing Hack: A new stand-alone hack for anti-aliasing. Configurations: Save and load sets of
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