Unused Gags Mod
Addy replied to their own topic 5 years ago
Restores unused Gags that were either disabled in the level scripts, or hinted to exist elsewhere. Also fixes a few of them to work better (or at all). (Click to open.) Level 1 Homer and Ned conversation in the Simpsons' house. Alternate Homer and Ned conversation in the Simpsons' house. Homer eats
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Simpsons Vaporwave Mod V. 1.2 [WIP]
Addy replied to The_Trash_Man's topic 4 years ago
Trailer: Description: This is a total conversion mod that aims to replace the entire game's theme with vaporwave. Currently this mod is in it's early stages and it's assets can be subject to change in later versions. So far this mod replaces/adds: Textures for all levels All cars (Including pedestri
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Additional Characters Framework: General Information
This framework is discontinued. It is not intended for use with any new mods and this thread only exists for historical reasons. For the resource pack that replaced it, visit this thread. What does this framework do? This framework adds the following characters that are not in the original game: Fat
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Italian Translation Mod
Ca0ss replied to their own topic 3 years ago
I'm proud to announce the first Italian mod for the game! Here's a quick video: Mod features: - Fully translated games strings - Added all 3 original fonts modded to include italian accented letters (àèéìùò) - Added subtitles in the cinematics The translation is true to the italian adaptation of the
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Mario Head (Mario Teaches Typing)
Surreal Bot made this topic 4 years ago
Hoho, hello! It's a me- an evil koopa wizard! I don't need a reason to- die! And I'm-a want to thank you for choosing- Wizenheimer- Hit & Run! It's 2008 all over again. I remade Mario's floating head from Mario Teaches Typing. He'll even say his low quality lines that you all loved to mess around wi
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Ty The Tasmanian Tiger Pack v1.2
Surreal Bot replied to their own topic 4 years ago
G'day, mates. Ty from the Ty The Tasmanian Tiger series is now a playable character! He brought Shazza and Sly along with him. Two vehicles from Ty The Tasmanian Tiger 2: Bush Rescue can also be driven in this mod: The Fourbie and... The Go-Kart (both Player and CPU variants) Ty, Shazza and Sly repl
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How to port a car to The Simpsons Hit & Run
BenDankBadass replied to [Deleted User]'s topic 4 years ago
First we are going to need a few prequistes. Blender Lucas's Mod Launcher (duh) Lucas's Pure3D Editor Lucas's Car Renamer Lucas's RCF Explorer The car model you intend to port Firstly after you aquired your 3d model in OBJ format, we can import it into blender. Now (depending upon what you want) you
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Really Good Mod
April Fools, what's that? I'm just a quality mod creator releasing a quality mod. ... Oh, who am I kidding? I'm not a quality mod creator! But I do have a quality mod to share with you's all! In fact, it's so quality, I don't even need to provide screenshots. Want to play this masterpiece? Well, her
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Back to the Future: The Game pack
MetalJesus replied to Olivercomet's topic 6 years ago
I have converted a number of characters from BTTF: The Game into Hit & Run characters. Marty - 1931 Doc - 1931 Doc - Tesla Doc - Young
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Blender 2.8+ Weasel's Collision Editor
Weasel on a Stick replied to their own topic 3 years ago
Aka "That collision blender add-on thingy Weasel made". Import/Edit/Export all types of collisions with blender My very first add-on went under its third rewrite and had to be rebranded. Old version - SPG was very narrow and limited - only cuboids and only StaticPhys chunks. This version, however, s
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controller pause button simpsons.ini
Loren replied to sonicwolfsdutch's topic 9 years ago
hello donutteam forum, may i ask i use a controller on The Simpsons Hit & Run and im always bussy and i want to press the pause button on the controller but of course that doesn't work i have to press Esc on the keyboard struggle is real here may i ask what or where can i put that if i press pause o
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[The Simpsons: Hit & Run] Music/Cutscenes not working on Hit and Run? Help?
How do i get the music and or cutscenes to play on Simpsons Hit and Run. I'm using Lucas Mod Launcher for the resolution fixes. But how do i deal with this sound issue?
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Desert Bus Mod (1.1)
Gabriel replied to Weasel on a Stick's topic 2 years ago
Immerse yourself in this authentic 8 hour long Springfeild -> Las Vegas bus drive simulation! (and try not to lose your sanity!) Includes hard mode for experienced and dedicated button-holders! (normal version just has a stopwatch) Bus itself has walkable interior for sharmp passengers while singlep
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Can't map Xbox One controller
Hi all, It's amazing to see a community like this for such an old game. I just installed the game today and had problems mapping the controls with my xbox one controller. Whenever I use the xbox controller, I have to unplug the cord from it, press ESC to access the menu, then plug it back in when ma
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Tales of Springfield: Original Concept Document (Cancelled Mod)
Hey there everyone, we're here today to publish something of significance from our archives. The document showcased here is the original concept for a sequel to Project Donut (which you all now know as Donut Mod). This mod would explore 7 unique side stories after the events of Project Donut and was
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