Forum Mod Bakery Docs
Shaders and materials
Yori_Ritsuko made this topic 6 years ago
where exactly are shaders located, and how can they be modified? is it hlsl? According to the logic of things in the .p3d files themselves there are only customizable materials. For example, if you need to implement support for additional textures, such as the normal map ...
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Yellow Fire Truck
SupremeLightSaber replied to The Beldam's topic 8 months ago
This is my very first mod. It is simply a yellow fire truck with blue flashing lights. I find yellow fire trucks and this colour scheme rather appealing. It is decompilable so, feel free to use it in your own mods or something if you wish. Just some credit would be nice. https://drive.google.com/fil
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Why I haven't been active on Donut Team
32772 replied to AndrewHarris109's topic 3 years ago
Some people as you may know, I haven't been very active on Donut Team over the last couple months. Here's why. It's because I have a very busy work schedule. I work about 4-5 days a week at McDonald's. But don't worry, I'm still making mods. I'm hoping to release Mountain Drew in a couple weeks or s
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Hello, I got idea
Phantom Black CZ replied to their own topic 3 years ago
The guy make fully conected map And the guy make Level 2 Tweek So I have an idea that you would do that fully cected map and level 2 tweek continually and make fully conectead maps tweek
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Controller stopped working?
Dewey made this topic 6 years ago
So, I just reinstalled SHAR, and for the first time ever, I can't seem to get my XInput controller working. It's just the basic game, and the mod launcher. The game just seems to refuse to accept the input. Anyone have any ideas?
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Tuesday Topics #63: Getting Back Into It
Loren made this topic 2 years ago
Hey everyone, this is Loren from Donut Team and welcome to another Tuesday Topics. Today, I'd like to ramble a little bit about getting back into modding and how that's been. You can read about these things over on the blog post!
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the loud house hit and run mod?
Wonderwoman57 made this topic 4 years ago
so again we need the loud house hit and run mod just like annoy swquidward mod dose anyone make some cusotm mission and custom characters and soundtrack in the simpsons hit and run mod? even well as voice lines example lincoln main charachter level1 luna level2 leni level 3 some of the dialogs as we
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configure AI.
Omega made this topic 8 years ago
i am asking, what does SetAIParameters? and if it affects AI smartness and speed, how could i configure it? by that i mean by AI not consistently hitting walls or something like that. or i would want AI too not get slower in a race/pursuit when they are far away enough from you. how to do it? Thanks
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I want to make a mod but i get this message and i cant compile what should i do
TAWG replied to their own topic 1 year ago
i know something is wrong with my meta so what do i do.
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Tuesday Topics #60: Map Creator Improvements feat. Moe
Loren made this topic 2 years ago
Hey everyone, this is Loren from Donut Team and we are back again with another Tuesday Topics. This week we'd like to discuss some upcoming improvements for Jeff's Map Creator and show off some fancy improvements to Moe's character model. You can read about these things over on the blog post!
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Catapult getting clippy
[Deleted User] made this topic 9 years ago
Max_Power998 I've been playing Donut Mod, the Rebalance Update (which is god), but I ran into a problem. I was using the catapult while playing the mission "Rated T for Trucks", and while following the truck up the broken highway section (offramp closest to the TryN'Save) the catapult began glitchin
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Lucas P3D Editor 3.1.5 does not recognize the DDS file (please help me)
Kenny Giles replied to Mirvuqar's topic 9 years ago
Lucas P3D Editor 3.1.5 does not recognize the DDS file
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Flat cars mod?
Barna made this topic 4 years ago
Hi I have an idea that it could be a flat cars mod. The bottom of the cars would be close to the ground and the cars would be a little flatter. This is my idea, I hope you like it :) Thank you for your answers.
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How to fully remove wrecked cars from level 1?
RedDay13 made this topic 5 years ago
So... How to delete smoke from wrecked cars and normally delete "Long" wrecked car. That long car located in another prop (Lard Lad) and when i trying to delete him with Blender Lard Lad statue loosing shadows.
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Help: Change the image of the glass can be broken ?
Alan Bur replied to their own topic 9 years ago
Hi I need someone to tell me how to change the image of the glass may break would greatly appreciate it
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