Dean But, by "more hard" you mean new objectives and stages or simply lower time limits?
But, by "more hard" you mean new objectives and stages or simply lower time limits?
Hadley Steel Depends on the mission, really. Sometimes it's lower time limits, more objectives, forced car missions, and a few twists.
Depends on the mission, really. Sometimes it's lower time limits, more objectives, forced car missions, and a few twists.
BartholomewLu thanks Nathan i like frank grimes and I thought I was supposed to play with him, I like Frank, because his voice-over, his voice sounds like mine.
thanks Nathan i like frank grimes and I thought I was supposed to play with him, I like Frank, because his voice-over, his voice sounds like mine.
Akshio I really liked this mod but a few things that broke/didn't make sense to me were
-L1M7 Smithers went back towards the Powerplant then continued his original path this was probably because of the
I really liked this mod but a few things that broke/didn't make sense to me were
-L1M7 Smithers went back towards the Powerplant then continued his original path this was probably because of the waypoints which you could just dummy out any before where his race starts to prevent him from driving there for no reason
-L2M4 the pizza van just started going in circles after reaching a certain point on the highway which again was probably a waypoint problem
-L3M4 the mission complete text didn't display and the mission was failed but let me go on to the next mission to fix this the AddStage command must be set to "AddStage("final");" because whenever i had this problem it usually was that
-L3M5 snake does actually own the lil'bandit i would it might make sense if you changed the objective text or all around just the car he drives
-L3M5 after destroying snake's car we just get teleported to the casino you might want to add a goto stage before the dialogue
This is honestly a great mod none the less and i can't wait until it gets finished
Hadley Steel Hi Akshio,
-L1M7 is now fixed and can be accessed in the 1.0.1 update, just follow the original download link.
-For L2M4, my brother experienced the same problem, but I didn't. The chase AI is n
Hi Akshio,
-L1M7 is now fixed and can be accessed in the 1.0.1 update, just follow the original download link.
-For L2M4, my brother experienced the same problem, but I didn't. The chase AI is notoriously stupid and it's possible that it will occasionally do that and need to be restarted. I'll give it another couple of tries to see if I can recreate it.
-Didn't notice L3M4, it's now fixed and can be played when the next update comes out (not sure when that will be, possibly the Level 4 update)
-I could change the mission text for L3M5. It's mostly so that there's a purpose to destroying his vehicle.
-And finally, yes, that shouldn't be too hard to do, so that'll be along with the next update, too. That's how L3M5 originally ended anyway.
-As for the 1.0.1 update, if you want check it out, the missions with the most substantial changes are L2M1, L3M2, L3M7, and L3B1.
Thanks for the tips! I'm glad to see this mod's picking up some traction.
Hadley Steel Hey guys,
Level 4 is now done and ready to play. Just follow the original download link for an updated version. Glad I took the break before working on Level 4, I was able to come up with some new id
Hey guys,
Level 4 is now done and ready to play. Just follow the original download link for an updated version. Glad I took the break before working on Level 4, I was able to come up with some new ideas and experiment with the mission format. Get ready for some rage, this is way harder than the first three levels.
Enjoy!
Hadley Steel Hey guys,
1.1.1 is out. Check the version history for what's been changed. If anyone's wondering about Level 5, Mission 1 is done, and I have done a bit of work on Mission 2. It's some
Hey guys,
1.1.1 is out. Check the version history for what's been changed. If anyone's wondering about Level 5, Mission 1 is done, and I have done a bit of work on Mission 2. It's something that will likely get more focus on this weekend, as I've spent most of my time working on the HUD.
Hadley Steel I hope you're all doing well! Level 5 is officially out, introducing new features like Custom Trigger Actions and Additional Script Functionality, so be ready for that! Let me know what you guys
I hope you're all doing well! Level 5 is officially out, introducing new features like Custom Trigger Actions and Additional Script Functionality, so be ready for that! Let me know what you guys think, I'll see you next update!
xUnknown This mod slipped under the radar for me, and I think most people, will play it tonight, looks great
This mod slipped under the radar for me, and I think most people, will play it tonight, looks great