Dialog.lua (and maybe other lua scripts)
Josh / Proddy replied to Fat Tony's topic 4 years ago
This resource is a Lua script that makes it easy to add dialog (convinit's and noboxconvs's) by dynamically searching the conversations folder and subfolders and appending it to dialog.spt, this means you no longer need to edit dialog.spt to add new dialog or even have it in CustomFiles at all. This
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"Springfield Shopper" Newspaper Template
Addy replied to their own topic 4 years ago
A simple template for the "Springfield Shopper" newspapers seen in the game's loading screens. As you probably guessed, it lacks the content and the date, only including the basic shape and header. Use as you'd like, no credit required.
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I already learned how to make mods in The Simpsons Hit And Run
LosCarsChannel replied to their own topic 4 years ago
look at these cars So they don't know that I'm stupid
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Steve's animation pick'n'mix Lost
Fat Tony replied to their own topic 4 years ago
The download link and source code to this has been lost, if anybody still has a copy please send to me. Thanks This tool is a bit like Jakes character creator except you can choose which animations you want. For example you could have apus' jump, barts double jump, homer kick, marge jump kick and li
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Premade Mod Template (V1)
Addy replied to their own topic 4 years ago
Edit (15th April 2023): This template is very minimal, and in retrospect, doesn't cut it at all. Please use the one by Kenny Giles, which Josh has linked below. I decided to create this premade mod template to help users who want to save a few minutes in setting up a mod, or for those who don't know
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BITSS - Batch Image To Shader Script
Weasel on a Stick replied to their own topic 4 years ago
I developed this tool mainly for my project in which I create a map from ripped textures and there's a lot of them. Copypasting chunks in p3d editor seems tedious when that shader count gets over five, ten, twenty, ... items. I was very eager to start taking advantage of .p3dxml file format to simpl
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Custom Dialogue with International Support with 1.24
Josh / Proddy replied to their own topic 4 years ago
Hi all, With the addition of FileSystemRCFs in 1.24, you can now ReadFile files that are contained in those locations. With this in mind, I've created a Lua system in order to dynamically generate the correct dialog SPT file for the language used by the game. The way the international releases work
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Recolourable cars pack
Dean made this topic 4 years ago
A pack including recolourable versions of Nonuplets Minivan, Nuclear Waste Truck, Glass Truck and Ice Cream Truck. The game normally recolours traffic cars that have a single texture with other special P3D settings. These cars normally don't have this function since they lack these code parts, altho
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Lucas' Pure3D Editor Model XML Format Blender Add-on Unofficially Ported to 2.80 v1.01 (Obsolete)
Dean replied to Surreal Bot's topic 4 years ago
This is obsolete. Donut Team officially ported their add-on to 2.80, so don't use this anymore. You can get their add-on here. Also don't f****** bump this thread unlike one of my other posts. Here's something I've been waiting for since August: Lucas' Pure3D Editor Model XML Format Blender Add-on b
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