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Making Mods - The Series of Tutorials [Cancelled]
[Deleted User] replied to their own topic 5 years ago
I have no wish or desire to continue this series, please, seek help in the DT's official Discord server if you really want to learn modding proper Besides, there are far better tutorials out there, I suggest you to ignore this post since most of the videos are outdated and poorly recorded Welcome to
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17 replies
How to port a car to The Simpsons Hit & Run
BenDankBadass replied to [Deleted User]'s topic 5 years ago
First we are going to need a few prequistes. Blender Lucas's Mod Launcher (duh) Lucas's Pure3D Editor Lucas's Car Renamer Lucas's RCF Explorer The car model you intend to port Firstly after you aquired your 3d model in OBJ format, we can import it into blender. Now (depending upon what you want) you
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7 replies
Controller Support - How to use PS4 Controller via XInput
Fluffy replied to French_Toest's topic 5 years ago
Alright, so, preface. When I first set everything up for SHAR, I Kept running into a brick wall every time I attempted to set up my PS4 controller; Sure, it worked, relatively, however the menus were borderline unusable, and something simply overall felt... Off. However, using an external program an
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1 replies
Custom Dialogue with International Support with 1.24
Josh / Proddy replied to their own topic 5 years ago
Hi all, With the addition of FileSystemRCFs in 1.24, you can now ReadFile files that are contained in those locations. With this in mind, I've created a Lua system in order to dynamically generate the correct dialog SPT file for the language used by the game. The way the international releases work
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2 replies
Accessing Unused Teleport Menu
Morgan Kuno replied to Addy's topic 6 years ago
This tutorial is heavily credited towards Lucas Cardellini for revealing this menu's existence and providing information on how to access it. The Windows release of the game contains an unused cheat menu that was probably used by the developers when testing the game. It allows one to warp between va
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3 replies
Creating Missions: Destroy Mission
chime16622 replied to [Deleted User]'s topic 6 years ago
Hello there, my name is Gordon, and welcome to another lame tutorial from me! In this tutorial, we will be making a destroy mission Let's begin! The Basics First, you're gonna make a basic mission script, just simply follow the legomariofanatic's tutorial Files wanted (X - mission number, Y - level
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7 replies
Lucas' Simpsons Hit & Run Mod Launcher Linux Launcher
GitHub Repository Lucas' Simpsons Hit & Run Mod Launcher Linux Launcher is a project I've been working on to bring SHAR mods to Linux in full. The aims of this project are to tightly integrate with your Linux installation, and deliver a smooth experience that feels less like you're using Wine to run
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Making Follow Missions + Follow and Collect Missions
Yzma replied to [Deleted User]'s topic 8 years ago
Hello, Community! Today, I'm gonna teach you, how to make follow and follow 'n collect missions. Let's get started! Follow Mission, the basics First, you'll need to set up your "mod", simply follow Legomariofanatic's tutorial. Next, you will need to create mXi.mfk (X — mission's number). I'll be usi
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3 replies
How to setup LUA functionality for mission scripts.
[Deleted User] made this topic 8 years ago
LUA can enhance SHAR modding in more ways than one. Lua Advantages 1. Loading Lua tables into mission scripts (randomizers, difficulty settings, etc). 2. Lua errors can be fixed while the game is running (some of the time) Lua Prequisites LUA Pack How to use LUA in mfk, con, and spt files. MFK.lua c
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How to Add Brand New Car Sounds
Sparrow made this topic 8 years ago
Hello everyone, Sparrow here! So today I am making a tutorial for how to add new car sounds. Credit to Mike on #SHAR-Mod-Help on the discord server for telling us how. Firstly, you're going to need the following things: - Lucas' RCF Explorer - For getting the scripts needed. - Lucas' RSD Converter -
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