Forum Mod Bakery Docs
Creating a Mission: How to Make a Follow Mission
[Deleted User] replied to MarioGaming64's topic 2 years ago
What are Follow missions? Follow missions are missions where you must follow a certain vehicle from Point A to Point B, without letting that vehicle get too far away from you. Before Starting... Before you create a follow mission, you should probably read the Creating a Mission: The Basics thread.
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Tutorial: Custom movies
JoshuaL2153 replied to Addy's topic 2 years ago
I felt like writing a tutorial on putting custom movies/FMVs in SHAR, so you know what, I'll do just that! Basic setup You'll need a mod setup with the Custom Files hack required. If the movie file you want to use has a resolution of over 768x768, you'll also want to enable the Increased Video Resol
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A few starter tutorial videos for any beginners (Basic Tutorials)
Snoop Bobby Bob replied to their own topic 3 years ago
Hello Everyone, I am posting here today to show you the tutorials I have been working on so that beginners can start making detailed mods for the community. These tutorials don't go in-depth much because I don't have a mic but it guides you through where all the functions are in the program and how
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Guide: Installing mods
Addy made this topic 3 years ago
I believe the current board choice is correct but could be wrong. Questions about installing mods and the archive formats they come in pop up a fair amount both on this forum and the Discord server, so I decided that having a linkable forum thread which explains everything might help. 1: Downloading
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Making A Textured Car
Kenny Giles replied to SomeoneIKnow's topic 3 years ago
Welcome to this tutorial, im going to show you how to make A textured Car. Its simple, probably easiest way doing it We will need 1 Lucas p3d launcher 2 Pick any car p3d for example i will pick famil_v 3 Paint  (or other painting software) 4 Time First up, Open Lucas p3d launcher then find textures
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How to make custom vehicles
Trainmaster642 replied to The Butter Apple's topic 3 years ago
In this video I will be showing you all how to make a custom vehicle in The Simpsons: Hit and Run I hope you all found it helpful/useful EDIT: Here's a link to a Dropbox where you can find everything you need to do this and other stuff from my tutorials: https://www.dropbox.com/s/0s1ocf20bs4tlpi/Tut
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Making Mods - The Series of Tutorials [Cancelled]
[Deleted User] replied to their own topic 3 years ago
I have no wish or desire to continue this series, please, seek help in the DT's official Discord server if you really want to learn modding proper Besides, there are far better tutorials out there, I suggest you to ignore this post since most of the videos are outdated and poorly recorded Welcome to
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How to port a car to The Simpsons Hit & Run
BenDankBadass replied to [Deleted User]'s topic 3 years ago
First we are going to need a few prequistes. Blender Lucas's Mod Launcher (duh) Lucas's Pure3D Editor Lucas's Car Renamer Lucas's RCF Explorer The car model you intend to port Firstly after you aquired your 3d model in OBJ format, we can import it into blender. Now (depending upon what you want) you
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Controller Support - How to use PS4 Controller via XInput
Fluffy replied to French_Toest's topic 3 years ago
Alright, so, preface. When I first set everything up for SHAR, I Kept running into a brick wall every time I attempted to set up my PS4 controller; Sure, it worked, relatively, however the menus were borderline unusable, and something simply overall felt... Off. However, using an external program an
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Custom Dialogue with International Support with 1.24
Josh / Proddy replied to their own topic 3 years ago
Hi all, With the addition of FileSystemRCFs in 1.24, you can now ReadFile files that are contained in those locations. With this in mind, I've created a Lua system in order to dynamically generate the correct dialog SPT file for the language used by the game. The way the international releases work
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