Forum Mod Bakery Docs
A Quick Question - (add stage ?)
[Deleted User] replied to Jay_mate's topic 7 years ago
So i've been scripting missions for a week now (learning) and was wondering how relevant the numbers are in the "add stage" line, i know the last stage has to be "final", but does it matter if it's 0, 1 or 3 etc for the previous stages. Looking through the game files they seem pretty random. Are the
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A Clown's Life Demo | A Caramba Tech Project | Multiplayer Compatible!
[Deleted User] replied to [Deleted User]'s topic 7 years ago
IMPORTANT STUFF Due to some internal things, we have decided to re brand the team to better suit ourselves. A few staff changes have been made including the addition of Nightbane! Expect great things! - Thomas Donofri Changelog V1.1 - Changed music for entire mod - Fixed crashes when resetting m2 DO
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[Lucas' Pure3D Editor 4] P3D editor 3d feature : error
Dean replied to their own topic 7 years ago
Hi, I have Windows XP Media Center Edition and i installed directx 9 and then P3D editor. But it still gives an error when loading 3d Objects: SlimDX.Direct3D9.Direct3D9Exception: D3DERR_INVALIDCALL: Invalid call (-2005530516) in SlimDX.Result.Throw(Object dataKey, Object dataValue) in SlimDX.Result
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Changes to the token system.
Fluffy made this topic 7 years ago
We've made some changes to our token system that will impact some players in multiplayer and some users chatting in our Discord. Previously, users could create accounts and instantly get an authorisation token. In the professional industry that we work in, we call this a screw up. To remedy this, al
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Mysterious Crash in Mod
Colou replied to their own topic 7 years ago
I'm quite new to modding and I was just finishing up my 1st proper mission mod. I was trying to re-implement the unused sedan chases from the mission Clueless and fixing the broken location objectives. For ages I couldn't get a sedan chase to work at Burns's Casino but when I finally did the game st
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How to setup LUA functionality for mission scripts.
[Deleted User] made this topic 7 years ago
LUA can enhance SHAR modding in more ways than one. Lua Advantages 1. Loading Lua tables into mission scripts (randomizers, difficulty settings, etc). 2. Lua errors can be fixed while the game is running (some of the time) Lua Prequisites LUA Pack How to use LUA in mfk, con, and spt files. MFK.lua c
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How to Add Brand New Car Sounds
Sparrow made this topic 7 years ago
Hello everyone, Sparrow here! So today I am making a tutorial for how to add new car sounds. Credit to Mike on #SHAR-Mod-Help on the discord server for telling us how. Firstly, you're going to need the following things: - Lucas' RCF Explorer - For getting the scripts needed. - Lucas' RSD Converter -
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1973 Ford Mustang
TheWalkingDeadman made this topic 7 years ago
My favorite creation so far. Its polygon count isn't much higher than that of the Redbrick's, and its model looks very similar to the other cars in the game in terms of texture. It's available from Gil on level 1 for 500, and can be used in other mods. https://www.mediafire.com/?tigjourncmv92dv
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A-Team Van
[Deleted User] replied to TheWalkingDeadman's topic 7 years ago
B.A.'s van was stolen and sold off, only to end up in the hands of Gil, who is selling it for a very low price (he's desperate these days). It's a nearly perfect replica, the only visual flaws with it are the lack of the red hubcaps, and for some reason, one of the back windows is dark, instead of c
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Door locator animation?
Koopa replied to Bustinuts's topic 7 years ago
I am having trouble finding the animation for the door locator. it is the same animation as found outside the simpsons house but i would like to change the location of this animation does anyone know the name of the animation? and if so what file is it held in e.g l1_Terra or l1z2 etc. I know the te
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Level 1 Map Tweak
Fluffy replied to Jay_mate's topic 7 years ago
This mod removes the car wreckage near the Kwik-E-Mart in Level 1, however, unlike the Level 4 map Tweaks the firetruck with the ladder remains since it's awesome. Changes since the beta release: .Removed the cam when jumping over the scene, after smashing through the krusty glass. .Removed the coin
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11 June 2017 - What we have been up to and what's next.
Trainman84 replied to Fluffy's topic 7 years ago
We've been fairly quiet in regards to new updates and exciting changes, so today we wanted to take a second to tell everyone what's up. Donut Team Status Updates Since the release of the Donut Mod 4 trailer, which was released a little over two months ago, we have not made any Donut Team Status Upda
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Static Mesh collisions and textures of custom static world mesh?
Fluffy replied to Bustinuts's topic 7 years ago
I am relatively new to modding Simpsons Hit and Run and am wondering if there is a way to import custom collision meshes into a .p3d file and if so what file format would be used to do so? i had custom world mesh's using .obj in blender but can't figure out how to export textures that can be importe
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How to verify with SHAR Multiplayer
Fluffy made this topic 7 years ago
This thread was created to help introduce new members to how you can access the leaked Multiplayer. Steps are similar for both, but are slightly different: Steps: Login to Donut Team To get a token, you will need to login to Donut Team first. You can login by going to https://donutteam.com/forum/log
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Replacing cars in latest version of Donut Mod
Mihai Ficiu replied to TheWalkingDeadman's topic 7 years ago
How do I go about replacing the Catapult car from level 2, and the Wasp Bike from level 3 with other vehicles? Not entirely sure if this is the appropriate place to ask this question, as I am new to these boards, although I have tracked your all's work on YouTube for awhile now. The vehicles I want
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