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Announcement video in one week. Send in questions to be answered in video. Use #DonutTeamQNA
Fluffy made this topic 8 years ago
https://twitter.com/DonutTeam/status/704464326996799489
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CPU Over Powering
DeadSonRisingxD replied to their own topic 8 years ago
Hey guys! After upgrading to my new computer, I found when playing Hit & Run. the game lags quite a bit! With cars randomly flying forward and to the sides, on ground and in the air! I'm assuming this is the game being overpowered by my hardware. Specs: Windows 10 Enterprise 64-bit i7 4790K CPU @ 4.
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2 Questions about the modding textures
Loren replied to John's topic 8 years ago
Using 3D Builder, could we create prominent characters from scratch? So far all I've been able to do is stretch the characters. Another note, the characters inside Lucas' editor are all in the "quatrieme devant" (google image it) position, but that's not their position in the actual game. However, i
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Attempting to port the GTA IV Infernus
DouglasColvin replied to their own topic 8 years ago
I got bored, so I started to try to port it into SHAR. I don't know if I'll finish this, but I'm just happy that I got as far as I did. Thanks to AlexBridgez Actually, I'll work on this again next weekend. I'll try porting it over a different car, since the OWR was probably a dumb choice It's in the
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Announcement (22 February 2016) - Rebalance, The Community and Conspiracy Update
[Deleted User] replied to Fluffy's topic 8 years ago
COMMUNITY, We've just launched a video explaining what's going on. This topic will breifly go over that, but we suggest watching the video for more details. Donut Mod: The Rebalance Update Originally slated to be released with The Conspiracy Update, we decided to make a separate update that would in
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Announcement Video, 22 February 2016
Shiinyu replied to Fluffy's topic 8 years ago
An announcement video is coming on 22 February 2016
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How do I add an Icon to my mod?
archieharrison replied to their own topic 8 years ago
Just want to make my mod a bit more professional and wanted to add an icon.
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the game crashes when i try to take the car from phone
Yori_Ritsuko replied to their own topic 8 years ago
here's model causing the error: https://yadi.sk/d/jgYHc_KToxeHo I do not understand what went wrong?
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SC&MCS (A little edit to the thread)
[Deleted User] replied to their own topic 8 years ago
Hello, This is my 2nd Account, I will Give you a Small Present. Some Changes & More Chase Sedans Last Version(At this time, True). Spoiler: there were no patches at all Link: Y'all know, it's better to forget about this s***
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I am trying to unpack .rsd .rсf and I see an error...
Yori_Ritsuko replied to their own topic 8 years ago
here screenshot: https://i.imgur.com/9QVu1dZ.png with the help of this program, I can replace the sounds in .rcf?
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Lucas Pure3D Editor 4 and Blender 3D
Yori_Ritsuko replied to their own topic 8 years ago
1) i exported .obj from the simpsons hit & run 2) imported into blender, do not do anything for the sake of purity of the experiment, I export back into the .obj ... 3) Trying to import back into the game, it would seem the same file - but suddenly i see the error. Error: text exceptions System.Form
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Ground Collision. please help!
SMP replied to their own topic 8 years ago
Anyone know how to import your own ground collision without crashing the game, I managed to do it once but that was a re-positioned default ground collision. Any help is much appreciated!
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Question about race countdowns
DouglasColvin replied to their own topic 8 years ago
Is it possible to change the race countdown in, say for example, race two of level two. I've told the game to ignore lines of the text countdown and the message index, but it doesn't stop the sound clip from playing. So is it possible to stop the sound clip of the countdown to play before the race?
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Hit & Run Development challenges
DouglasColvin replied to Noviwan's topic 8 years ago
I received this question: How was the development of Hit & Run challenging, as the credits states, "Thanks for the support from our friends and family during the challenging process of making this game." Some challenges came from doing things (for our team) for the first time: - First 'open world' g
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Level 1 Movie - Beta vs. Final Comparison
Koopa replied to derpster.'s topic 8 years ago
A side by side comparison of the Level 1 Movie made for the WIP version of the game compared to the final. If you want me to list general differences between the two, here they are: - The beta version has more smoothly animated characters, whereas the final version seems more stiff in comparison. -
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