Forum Mod Bakery Docs
Forum Patch Notes: Version 24.2
Fluffy made this topic 1 year ago
Version 24.2 Markdown Support: Forum posts now support Markdown, alongside BBCode. A toggle lets you switch between the two editors. This functionality is still experimental. You may experience bugs or issues, please report any issues to us here or on our Discord. An account level default is availab
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Connection Trouble
RocketMan69 made this topic 4 years ago
Hello, I'm having trouble launching anything on the multiplayer launcher. It worked fine this morning but now it's telling me it can't connect to the server. Is anyone else having this problem? Thank you.
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The Homer - Mall Santa Character Pack
Borb made this topic 1 year ago
From the modeler behind Snake - Bald (in collaboration with whoever made the Christmas main menu Homer) comes a new Homer costume that is actually one of the oldest Homer costumes. THE HOMER - MALL SANTA CHARACTER PACK DOWNLOAD HERE FEATURES: Homer - Mall Santa Remember when Homer was a Mall Santa i
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Is there a way to limit the visual suspension of a car?
oxide117 made this topic 2 years ago
Like the visual aspect of the suspension rather than how it actually reacts to bumps and stuff,some of my cars require high suspension limit values,but this results in wheel clipping problems.
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The Donut Construction Project First Look Beta
Simpsonfan2025 replied to OggySimpsonsFan333's topic 1 month ago
Hello everyone! The Donut Construction Project is now in its beta stage! Download and have fun. This is a BETA TEST. This mod is NOT finished. I have been working on this mod since September but it is not finished. Here is a list of stuff that still needs completing: Collector's Cards - They still n
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Env. Map on Transparent shader
Yori_Ritsuko made this topic 3 years ago
Hi everybody! It's me again, sorry :D So i have a vehicle, which have humongous sized windshield. And if i want it looked properly it need to be reflective... Is there any way to do this? Maybe edit shader code somehow? I dont even know where it stored :D P.S. After i've seen refraction on Frink's c
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The greatest Springfield in Simpsons Gaming
Xya replied to their own topic 1 year ago
Despite The Simpsons Road Rage being quite a simplistic game, I do enjoy the level of detail within each District. The themed layouts, from the flat plains of Evergreen Terrace to rolling heights of the Springfield Mountains. I know we have Road Rage Returns to try and bring new life to this meticul
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What Pure3D utilities would be useful?
kRoLLiK replied to Josh / Proddy's topic 1 year ago
Proddy here - some of you may know that I've spent a fair amount of time working with Pure3D files in both mods and external tools. A few months ago, I was working on a `P3DTool` for manipulating Pure3D files through the command line. Life then happened and development kind of stopped. Fast forward
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What stories would you like to see created in a SHAR mod?
33297 replied to Bambuloid's topic 1 year ago
Hi guys! I've been planning on making a full mod for a while now - I have all of my bases set up and figured out, I just don't know what story to tell! What are some ideas you guys have that you haven't seen fully realized? What stories have been left untold?
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an error on my mod i download
mazzy replied to freezermonkey1's topic 2 years ago
I keep getting an error on my mod i download saying the following file was not found conversations/c_pefu_1_convint_pff_L1.rsd can someone help me
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How to transfer collision boxes?
[Deleted User] made this topic 6 years ago
I made a family sedan but it's using the hit boxes of Skinner's Sedan (for roof transparency) and it makes handling it all wonky. Transferring hit boxes don't work, so how do I do it? Or better yet, how do I make the roof of any car transparent
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Top Cat Mod
AppletheFlamingo made this topic 3 years ago
Hello! I'm somewhat new to this community, and I have a request: A Top Cat mod/skin mod of Top Cat (and maybe the rest of his gang?) - ATF :)
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how can i make characters texture's pop up in P3D Editor?
Duncan_6 replied to their own topic 1 year ago
I know i made a topic like this a month ago, But i felt like i lost something to it. so i know how to use Keep Shared Resources Loaded For Previews In P3D Editor but thats not it, this is what im trying to do. if you know how to get texture's to there please comment.
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Restore Female Traffic Voicelines
homero replied to mazzy's topic 1 year ago
Today I was doing some research and found out that Radical made a mistake in their coding when setting up the dialogue codes. Using Custom Dialogue Character Codes you can fix that mistake & restore these lines in-game. Here is the code that fixes that: traffic3=Vf1 traffic4=Vf2 Or you can download
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