Rng mission design
What are you guys opinion with missions in mods being based of rng, such as randomizing the routes of missions for vehicles. Are you completely against it or do you think in moderation it would be fun?
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Sebulba's Podracer 1.2
SupremeLightSaber replied to their own topic 1 month ago
ever wanted to drive sebulba's podracer? well now you can! simply buy it from gil in level 1 for 400 coins and it is yours. https://drive.google.com/file/d/1Ecgaj5B4EV3QlRG3D4r_zRnna1t_QY2x credit goes to maz for porting the model, the only thing i did was fix the model a bit in blender. CHANGELOG:
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Crate movement/adding
1561 made this topic 9 years ago
How do I add/move the buzz cola crates on missions?
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Not Bagels but Churroteam
SomeoneIKnow made this topic 9 years ago
Yes thats right they arent bagels anymore but they are back for the seconds behold the "Churroteam" the beast has been released to the depths of the internets.
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Wrong Download?
DeadSonRisingxD replied to their own topic 9 years ago
When downloading Autumn theme 4.0, all I get is 3.0? Any ideas?
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In my mission the ai car is not spawning in the right place
mazzy replied to Pizza_Dude22's topic 2 years ago
SelectMission("m7"); SetMissionResetPlayerInCar("m7_car_start"); SetDynaLoadData("l1z6.p3d;l1r6.p3d;"); UsePedGroup(7); //Chuck: StreetRace Prop Load and Unload Setup - used here to load power plant door to block he shortcut StreetRacePropsLoad("l1m7door.p3d;"); StreetRacePropsUnload("l1m7door.p3d:"
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8-bit retro graphics?
30978 made this topic 3 years ago
Could there be a possible texture mod for SHAR in the future to make it look 8-bit (Nintendo Entertainment System/SEGA Master System)? And if also music in that stylised way? Just an idea, really. Oh, and replace the original Buzz Coins and their sound effects with Mario's coins, along with its 8-bi
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debug mode
Jake15 replied to their own topic 4 years ago
does anyone know how to skip objectives with debug mode. im new :)
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No Bart tutorial voice in level 1
Nik2945 replied to their own topic 3 years ago
Hello I just reinstalled the game and mod launcher was wondering if there is a reason why barts voice clips for the tutorial in level 1 aren't playing? this might be a minor nitpick but any solutions if available would be helpful.
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[TEMPLATE] Welcome to Donut Team, introduce yourself!
Tonstad39 made this topic 2 years ago
I'm Tim Onstad and before I say anything, Hit & Run was actually my introduction to the Simpsons franchise. My Uncle gave me a Gamecube version of the game and I instantly fell in love with it. crystal collecting bandicoots and ultrasonic hedgehogs were one thing, but this was different from anythin
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Summer Road Trip Event - Day 2
Fluffy made this topic 8 years ago
COMMUNITY, Day 2 of the Summer Road Trip Event is now live! View Event Page Contents: - Released the Wireframe Car pack. - Released the PAYDAY mod pack. - Released information about Yellow Shift - Released information about Late Night at the Kwik-E-Mart. - Released information about The Odyssey of S
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Missing almost all of the hacks in mod loader
cxnxr replied to their own topic 1 year ago
I'll start by saying I've not modded this game for about 6 years, I'm trying to use the xinput mod and it says it requires "Hack Support" and "Custom Controller Support". None of these are in my general, settings or developer tabs, I'm just wondering if these are enabled by default when I launch the
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Tuesday Topics #59: Website Happenings II
Loren made this topic 2 years ago
Hey everyone, this is Loren from Donut Team and I have another Tuesday Topics for y'all. While thebutterapple is hard at work on the next update to Jeff's Map Creator, I'd like to talk a bit about what I have been up to in regard to our websites! You can read all about it in the new Tuesday Topics!
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Texture Help
TheFunHero made this topic 6 years ago
I'm trying to add the Red Rock (Knuckles' Extreme Gear Hoverboard) from Sonic RIders into the game, but when I add the textures to the p3d editor, it appears to be black on the Composite Drawable. Is there something I'm doing wrong? If so, please let me know.
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Follow Mission: Paths
julianstainback made this topic 9 years ago
Dear, Kenny In the follow mission, how do I set different paths?
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