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Tuesday Topics #33: Borb to the Future
Fluffy replied to Donut Team's topic 2 years ago
Hey everyone, this is Borb from Donut Team and welcome to our first firstn't Tuesday Topics for April of 2022. This week I have definitely prepared a blog post and not outsourced it to the very talented Mochapoke. You can read the blog post here and discuss it below!
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Tuesday Topics #27: Small Donut Mod Update
Fluffy replied to Donut Team's topic 2 years ago
Hey everyone, this is Loren from Donut Team and welcome to our first Tuesday Topics for March of 2022! This week, I'd like to talk about a change to Donut Mod's versioning scheme, a small update for it releasing today and also an extra experimental build with mission checkpoints! You can read the bl
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My idea...
30978 replied to their own topic 2 years ago
Should the "No Automatic Saved Game Load" hack receive an update, to prevent the "Loading this game will replace the current game in progress. Continue?" message from appearing when manually choosing a saved game to load on the main menu? I think that would seem fair... Although maybe include this a
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Level 7. rework
mazzy replied to schmekls's topic 3 years ago
Hi guys. I am currently reworking the level 7. I wanted to release the beta for Halloween. But, unfortunately, it looks bad in some places. So see you next Halloween! In the meantime, I need your advice and help in the comments on this topic. SCREENSHOTS
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How to stop an AI car from slowing down when the player falls behind in a race?
Loren replied to ClaraMakes's topic 8 years ago
For example, it seems that in The Fat and The Furious if the player falls behind, Smithers slows down a bit to give the player a better chance of catching up. How does that work, and is there a way to disable it? I'm unsure if it has anything to do with SetStageAIRaceCatchupParams or not.
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Tuesday Topics #44: TT Schedule Change & Mod Jam Reminder
Donut Team made this topic 2 years ago
Hey everyone, this is Loren from Donut Team and welcome to Tuesday Topics. This week, we're changing the schedule for Tuesday Topics and also offering a quick reminder that the Roaring 1920s Mod Jam is about to come to a close. You can read the blog post here.
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Question
[Deleted User] replied to DevilCrash666's topic 6 years ago
is there any servers for multiplayer or is there just gonna be 1 server????
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How do I use the Car Renamer?
DouglasColvin replied to 1561's topic 8 years ago
Is there a specific place for it? Or does the game need to be running?
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Taxi and Ambulance
mazzy replied to 30978's topic 3 years ago
You know, those two civilian vehicles - Taxi in Level 2 and Ambulance in Level 5 - could have their side missions as you drive them. Taxi collects and drops off fares to their destinations, and Ambulance picks up and takes patients to the hospital. Works exactly the same way as in the 3D Grand Theft
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IDEAS FOR MODS
Fluffy replied to Bill's topic 4 years ago
Hey i have a good idea well, that's what I think
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Donut Mod Public Beta: Issues
Victorio made this topic 5 years ago
A very quick summary of issues/confusions I noticed (both minor and major). I really appreciate any suggestions of solving these problems in questions. May be updated after time... I'm having major performance problems. Huge fps drops and constant lag. Any suggestion of solution? Can I do anything o
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Multiplayer Mod Suggestions
Dean made this topic 7 years ago
Hi, i' ve just played the new multiplayer mod, and i wish to suggest some things: -I wonder why the multiplayer stuff is on a separate site when you can create a new section in the mods called Multiplayer Mods in wich should be present the launcher (with flat map and road rage returns batch files in
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Where is Gil in Level 1?
[Deleted User] replied to their own topic 8 years ago
Hi, Where is Gil in Level 1? I'm trying to purchase vehicles but he appears to have moved (like Barney). Thanks
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Lucas P3D Editor
Kyle replied to 256637l's topic 9 years ago
I need some help. When I change the texture of the vehicle( for example garbage truck) and try to save it, a message says that an unhandled conception has occured, If I click yes, It will ignore it.
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Audio/Dialogue not working in cutscenes
DonutFox made this topic 5 years ago
for some reason, even without mods the audio in the cut-scenes aren't working or happening? I'm not sure if it's a simple fix or not, can anyone help? does anyone know why this could be happening?
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