Forum Mod Bakery Docs
[CLOSED] Storm Over Springfield - Beta Testers Wanted!
david44 replied to Colou's topic 6 years ago
Hey, people. So a while ago I released the demo for Storm Over Springfield, and it got pretty popular. So today I'm opening up some positions to beta test the mod before its release! First though, some rules. If you become a beta tester you must: Play the mod. Give your opinions on the mod. Point ou
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Bender from Futurama .p3d File
BartJojoSimpsonHeroFan1119 replied to Hadley Steel's topic 3 years ago
What's up, meatbags? This a download link for a .p3d file of Bender that you can use in any mods you're working on if you like. Here are screenshots to get an idea of what he looks like:
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10 replies
How to swap levels
snipergaming replied to Will's topic 2 years ago
Ever wondered how mods such as Late Night at the Kwik-E-Mart, Mischievous Night (in development) and TOS EP3 (in development) have levels switched around, Well i'm going to show you how you can do this. Firstly, let's just say i assume you know how to set up a mod for Lucas' Mod Launcher, if you don
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Lucas' Simpsons Hit & Run Mod Launcher 1.26.1 is now available
Loren replied to Donut Team's topic 3 years ago
Hey everybody, we have a new minor update for the Mod Launcher today. Lucas' Simpsons Hit & Run Mod Launcher 1.26.1 Highlights This update fixes some issues introduced in the previous update and also some issues in the base game. Full Changelog You can check out the specifics of those changes on DT
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Trick Or Treat 2015 1.0 Released
Loren replied to their own topic 9 years ago
Community, I've created a new mod for Halloween. This mod features spooky re-skins of the characters default skins, a new unlock-able ghost skin for each character (simply visit any levels Skin Shop), a new spooky re-skin of the player's default cars, and several settings to spookify Levels 1 to 6 a
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SetDialogueInfo and Corresponding Dialogue Files
Loren replied to pixelgriffin's topic 8 years ago
Hello, very new here. I was poking around in the script files and noticed that dialogue appears to be initiated by SetDialogueInfo(string, string, string, int); However, the strings supplied look like something potentially hard-coded and not stored somewhere. Is it possible to add dialogue patterns
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Coconut Mall, Mario kart map mod - v1.0
SuperFocusYT replied to tay's topic 1 year ago
Info Coconut Mall map mod from Mario kart wii. Created using Weasels Map Data Editor. Contains 2 races (one is a forced kart race) and a time trial. I've also created a pit lane area with multiple car spawn locations, which makes things better for multiplayer. I've customised the HUD to make it look
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Bart's Halloween Caper
Addy replied to their own topic 1 year ago
It's October 31st in Springfield, and Bart is ready to take the town by storm! Then some bizarre things happen... Play as Bart and watch the night's events unfold! Features 7 Story Missions (+ tutorial) to play. 7 Cursed Wrenches and 3 Gags to find. Other small secrets... Credits maz (Halloween Full
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Unable to open the Lucas' Simpsons Hit & Run Mod Launcher, and Lucas .p3d editor
Fluffy replied to BizMarkie111's topic 7 years ago
Hello, I'm unable to open the Lucas' Simpsons Hit & Run Mod Launcher, and Lucas .p3d editor. For the mod launcher, I click it, and open it but almost immediately after opening the program, it says that it has encountered a problem, therefore, needs to close. The error signature contains the followin
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Donut Mod 3.1.5 - Access Unused Level 4
Salvaged213 replied to Colou's topic 6 years ago
Alright, here's a little mod that I made earlier today. If enabled at the same time as Donut Mod 3, this allows the player to access the unused L4, normally locked off to the player. You will need to enable Unlock All Missions, because L3 forces the credits to appear at the end. This mod is only com
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Solid SHAR
Josh / Proddy made this topic 4 years ago
From one joke suggestion: Comes the result of days of work. This mod dynamically makes all non-solid items solid except for some weird exceptions because Radical. Settings: There are settings for the following: Pre Load Data - This will load every file the game has on load, and cache those it would
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The Simpsons Hit & Run - Mod Jam #2 - Tropical Getaway [ANNOUNCED RESULTS]
mazzy replied to Yzma's topic 3 years ago
Hello, fellow modders! Here's the moment, you've all been waiting for. Mod Jam 2021 #2 is officially announced!. There will be no registration on this one, as this is free entry competition (and mostly everyone signed on via discord, so yeah). Since the summer is over, autumn blues are manifesting,
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Full Textbibles in CustomText Format
Eriс replied to Loren's topic 6 years ago
UPDATE This post is kind of pointless now since these can be extracted directly from the games text Bible using Pure3D Editor 4. This is what I originally did when I made this post before the release of that program. You can find the text Bible P3D file at this location in the games folder: art\fron
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Invisible SHAR
Tem replied to Josh / Proddy's topic 4 years ago
Me again with another dumb mod. This time making as much of the game invisible as possible. Has partial support for other mods with an experimental Lua Mod Sandbox. Settings: Pre Load Data - Only use if experiencing lag in game. This pre-caches all of the modified P3D files to memory instead of doin
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5 replies
Can someone make a noclip or free camera mod for Hit and Run?
Addy replied to Ianizer's topic 5 years ago
I REALLY want to have a free camera to look around at everything. If anyone knows how to noclip or get a free camera, please tell me.
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