Fully Connected Map: Full Game Plus
Posted in SHAR: Mod Showcase
Please sign in to reply to this topic.
Lemonade18 Hey i was playing around, and something catch my mind if you would like some advice, would be cool to extend a little the mission "the old pirate and the sea" i don't know for me if fee
Hey i was playing around, and something catch my mind if you would like some advice, would be cool to extend a little the mission "the old pirate and the sea" i don't know for me if feels incomplete that the mission finishes at the boat, when it could be finished at the Simpsons house, with lisa taking Bart. And if you would like to make a little harder a black sedan could chase her while traveling... Would be really cool. Amazing work by the way.
UltimateWhovian7 Hello. I was playing this awesome mod, but Level 5 Mission 1 is bugged so that the cola truck never appears. I've attempted this on two different playthroughs and I can't get it to work.
Hello. I was playing this awesome mod, but Level 5 Mission 1 is bugged so that the cola truck never appears. I've attempted this on two different playthroughs and I can't get it to work.
This post has been removed.
The only dan in my opinion this is a top 5 shar mod and i love the amount of detail a care put into it and i know you dont want to change the game dromaticly and keep it "original but enhanced" but here
in my opinion this is a top 5 shar mod and i love the amount of detail a care put into it and i know you dont want to change the game dromaticly and keep it "original but enhanced" but here are some suggestions for changes that would probably improve the mod even in the slightest
-harsher lighting in level 3 | i feel that level 3 dosent give the "sunny summer" vibes and feels quite dull (and yes i know the game events takes in late october)
-show accurate cars | there are some cars arent so accurate or their disgin dosent make sense for example snakes lil bandit car not having the bumper or the flood lights (i think that is their name) and the engine kinda thing or apu long horn not having the red color and the bird disgin in the front or moe and skinner sedans just titled just as "sedan" or cars not having their acual drivers like moe sedan or barny plow king or the clown car and limo with krusty ...etc
-soundtrack fixes | i feel that oporation hell fish and some of shar sound tracks are way too quiet or too loud like "wolves stole my pills" in the ringing part near the end of it
or some levels not having an acual driving theme (lvl4 and 5 and 6) and i think that "incriminating caffiene" "ketchep logic" and "milking the pigs" should be the acual driving themes for their respective levels
anyways i know you wont be doing this and im not here to critisize on it but these are just some suggestions but the mod itself is really great and enjoyable (dont note that i made 5 million mistakes while making ts i usally use my phone to wich made it harder me to type on my pc)
-harsher lighting in level 3 | i feel that level 3 dosent give the "sunny summer" vibes and feels quite dull (and yes i know the game events takes in late october)
-show accurate cars | there are some cars arent so accurate or their disgin dosent make sense for example snakes lil bandit car not having the bumper or the flood lights (i think that is their name) and the engine kinda thing or apu long horn not having the red color and the bird disgin in the front or moe and skinner sedans just titled just as "sedan" or cars not having their acual drivers like moe sedan or barny plow king or the clown car and limo with krusty ...etc
-soundtrack fixes | i feel that oporation hell fish and some of shar sound tracks are way too quiet or too loud like "wolves stole my pills" in the ringing part near the end of it
or some levels not having an acual driving theme (lvl4 and 5 and 6) and i think that "incriminating caffiene" "ketchep logic" and "milking the pigs" should be the acual driving themes for their respective levels
anyways i know you wont be doing this and im not here to critisize on it but these are just some suggestions but the mod itself is really great and enjoyable (dont note that i made 5 million mistakes while making ts i usally use my phone to wich made it harder me to type on my pc)
This post has been removed.
Meech Dan_the_sedan Level 5 does have a driving theme - it's 'Apu's Sitar - Inside Car' which is a nice ambience & changes the musical pace. I wish all the main driving themes were
@The only dan Level 5 does have a driving theme - it's 'Apu's Sitar - Inside Car' which is a nice ambience & changes the musical pace. I wish all the main driving themes were like that, sometimes I turn the music off because it get's annoying after a while. However, I agree with using 'Ketchup Logic' and 'Milking the Pigs' for 4 & 6 respectively. Reusing level 1's 'Sunday Drive' theme was a boring choice by the original developers.
mattmanganon Is it just me or is Cell-Outs way too hard? I mean, 6:30 seems a little low for killing 7 cars, especially since the cars durability seems to have been increased from the base game. Plus, running the
Is it just me or is Cell-Outs way too hard? I mean, 6:30 seems a little low for killing 7 cars, especially since the cars durability seems to have been increased from the base game. Plus, running the cars into walls doesn't really seem to damage them that much. I mean, the usual trick of running the first car into the pillars in the tunnel doesn't seem to work. They also are much harder to push around, even getting them to hit those pillars is really hard.
For the sake of this, i even went back and played the base game and although it's harder than i remember, i still did it first time with a couple of minutes to spare.
So far, my best time is killing the last car with 1 minute to spare next to the Seaspanker, which... turned out to be not even remotely enough time to get back to the Googleplex.
Why'd you program it to be so much harder?
For the sake of this, i even went back and played the base game and although it's harder than i remember, i still did it first time with a couple of minutes to spare.
So far, my best time is killing the last car with 1 minute to spare next to the Seaspanker, which... turned out to be not even remotely enough time to get back to the Googleplex.
Why'd you program it to be so much harder?
Amadeus Hi, how does the location for the cards work? i wanna see the logic behind it cuz i can't find the last card for lvl2 and the checklist program isn't working with wine (i'm on linux) an
Hi, how does the location for the cards work? i wanna see the logic behind it cuz i can't find the last card for lvl2 and the checklist program isn't working with wine (i'm on linux) and i've been going through the whole map but still can't find it
Josh / Proddy The checklist should work on Linux - I'm not currently at my PC but I believe it's something like installing `.NET 8.0 (x86)` on the same prefix.
The checklist should work on Linux - I'm not currently at my PC but I believe it's something like installing .NET 8.0 (x86) on the same prefix.
Amadeus Yeah, i did that and it runs but most stuff appear as question marks https://donut-team-user-attachments.nyc3.digitaloceanspaces.com/48242/2025-12-17/5e0b83f7-66b7-4f25-9848-d9915f8d4a26.webp
Yeah, i did that and it runs but most stuff appear as question marks 
