ZakBax Took a little longer than I anticipated, but I finished that sheet on mission changes for FCM+, it's more to give a general idea of how much missions have been altered/reworked rather than a more
Took a little longer than I anticipated, but I finished that sheet on mission changes for FCM+, it's more to give a general idea of how much missions have been altered/reworked rather than a more thorough examination. That might come later, depending on how this is received.
docs.google.com/spreadsheets/d/e/2PACX-1vQmRUB05NlUtkyTs9GNoYLo5O2AQ-Wo7qZyHrB7n0ZIXTekHWv1igkDZDLf7g7n97Wq-sHxVevM5fN4/pubhtml?gid=0&single=true
The degrees as to how changes are measured are as follows:
- Completely Unchanged - No noticeable changes have been made to this mission compared to the base game.
- Minor Changes - Locations of some objectives have been altered, yet the core mission structure remains mostly the same.
- Moderate Changes - Locations and/or tasks have been changed to noticeably alter how the mission plays out.
- Major Changes - Significant changes have been made to the length and/or difficulty of this mission.
- Total Overhaul - The mission has been almost entirely reworked, barely recognisable compared to the base game.
Any feedback is appreciated.
Uomo_Bombo Good job with the sheet. Blind Big Brother always seems hard to expand to me, somehow.
Good job with the sheet. Blind Big Brother always seems hard to expand to me, somehow.
EliteMaster10 This is much more difficult than it should be like there's way too many cell phone cars in Cell outs maybe increase the time limit a bit because it's a bit too short for slow vehicles like M
This is much more difficult than it should be like there's way too many cell phone cars in Cell outs maybe increase the time limit a bit because it's a bit too short for slow vehicles like Mr plow
ZakBax I beg to differ, the amount of cars in Cell-Outs is the same as it was in the base game and 6 minutes or so is more than enough to destroy them and get back to the stadium in time, especially if you
I beg to differ, the amount of cars in Cell-Outs is the same as it was in the base game and 6 minutes or so is more than enough to destroy them and get back to the stadium in time, especially if you're using the Mr. Plow. It's far from being a slow car, at least for Level 2 standards anyway. Besides, if you think Cell-Outs is hard, you haven't even scratched the surface for how hard some of the reworked missions get.
EliteMaster10 Well Right when I was at the last one I was almost out of time Plus in the base game there are Four you have to destroy Only Four but there's more in this mod there's about 7
Well Right when I was at the last one I was almost out of time Plus in the base game there are Four you have to destroy Only Four but there's more in this mod there's about 7
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ZakBax EliteMaster10 I played through Cell-Outs again for the sake of argument and I stand corrected, there are 7 cell cars to destroy. However, the 6 & a half minutes is still a decent amount of time to
@EliteMaster10 I played through Cell-Outs again for the sake of argument and I stand corrected, there
are 7 cell cars to destroy. However, the 6 & a half minutes is still a decent amount of time to get everything done in a vehicle like the Mr. Plow. The cell cars themselves are fairly weak, running them into walls or head-on whenever possible will usually deal a massive chunk of damage to them. Hell, the last one will end up destroying itself half the time trying to get around the Squidport. Once you've dealt with them, as long as you have at least a minute and 20 seconds left on the clock, you can make it back to the stadium in time, assuming you don't run into any major roadblocks or bad traffic.
MarioFan04 ZakBax The Mission I struggled with is Set To Kill, literally had to use the Traffic Disable glitch to beat it because the downtown section sucks lol.
@ZakBax The Mission I struggled with is Set To Kill, literally had to use the Traffic Disable glitch to beat it because the downtown section sucks lol.
ZakBax Personally, I never really had to play a mission more than once or twice up until the final one. That one alone took me a good 20-30 tries each time I've played through the mod so far.
Personally, I never really had to play a mission more than once or twice up until the final one. That one alone took me a good 20-30 tries each time I've played through the mod so far.
nikooo Does anybody have the wasp locations for level 4? I'm missing the last wasp and SHAR Checklist only gives me the vague location of "Tower", I made sure to comb through the level thourgh
Does anybody have the wasp locations for level 4? I'm missing the last wasp and SHAR Checklist only gives me the vague location of "Tower", I made sure to comb through the level thourghly looking for any towers to no avail, anybody got an idea what this location might be? (This isn't the Sit n' Rotate, the Popscicle Tower or the Planet Hype antenna thingy, probably not the school either because you can't go on top of the tower there I think?)
EDIT: Nevermind, found it, it was
Spoiler
the tower next to the school in level 1.