Mod Bakery Read-Only Alpha: Feedback & Suggestions [Alpha Update 2 Live]
Loren replied to Donut Team's topic 2 years ago
Hey everyone, we're very excited to announce that the long-awaited Mod Bakery is now available in an early, read-only alpha state. You can check it our right now at https://modbakery.com! What does this mean? By "Read-Only Alpha", we mean this is an early version of Mod Bakery's user interface that
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Scarface The World Is Yours chunks values
Zcor3x made this topic 2 years ago
Here are all the values for some Scarface chunks to add partial support to the P3D editor, unfortunately i wasn't able to find the values for all the chunks, but i'll post everything i found, i hope that these findings will help the Donut Team and, and that they will add these chunks in a future upd
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What are the best quality mods for SHAR ever made here?
BetaSimpson replied to their own topic 2 years ago
Intrested in good mods and hoping to make mods myself someday.
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Should there be a mod for accessing the unused teleport menu?
Yeah, I personally believe it'd be a great alternative this way, instead of having to use CheatEngine for it, so that with just enabling a mod like this, you can go straight to the teleport menu in any phonebooth and pick whatever destination to travel in the level. But also ideally, if it is possib
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Dream mod
Im not one of those people who go ZOMG MAKE DIS BEKUZ I AXED U 2. i respect how hard modding is and i was more hoping that i would get some idea of how difficult it would be for ME to make this mod if i were to get into modding sh&r. itll probably never happen but i would love it if there were some
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My idea...
30978 replied to their own topic 3 years ago
Should the "No Automatic Saved Game Load" hack receive an update, to prevent the "Loading this game will replace the current game in progress. Continue?" message from appearing when manually choosing a saved game to load on the main menu? I think that would seem fair... Although maybe include this a
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Traffic groups for Colou's FCM mod?
30978 replied to their own topic 3 years ago
Yeah, the "traffic groups" functionality that Donut Mod 4 introduced, right? Well, I think it should fit in with Colou's Fully Connected Map mod too. That way, the regions will have their original traffic vehicles when you advance to those places (Taxi in Level 2's location, Fish Van in Level 3's ar
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"Gran Turismo" car pack for SHAR?
30978 replied to their own topic 3 years ago
I grew up with Gran Turismo, a racing game series created by Polyphony Digital, since the first ever game on PS1 from 1997/1998. It has a wide variety of real-life cars, normal ones and race models. So, I'd thought I suggest a definite pack of its vehicles for Simpsons: Hit & Run. I dream of even th
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Level 2 (and 5) map tweak?
30978 replied to their own topic 3 years ago
Should there be a non-main mod/add-on for SHAR that removes the closed-off shortcuts and car wrecks in Level 2's Matlock Expressway area? I've seen Donut Mod 4 had them cleared too, but in during certain missions. And I'm also wondering if it would be compatible for Colou's Fully Connected Map, sinc
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Halloween triggers?
30978 replied to their own topic 3 years ago
Any mod, or any way, to make the unused Halloween ambient triggers work in Level 7 of SHAR (the ones like a wolf's howl, pigs screaming, and dentist drill)? TCRF.net has them listed.
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